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Ein Übersetzungsproblem melden
The right way:
We admit: "The physic are just bad". And "love exploring" and "cruising around with friends" too.
We don't admit "TDU2 The Worse Car Simulator Game", because TDU2 is awesome, and TDU2 isn't car simulator game (maybe "drive game").
TDU2 team now is Ivory Towers and they are made The Crew (early 2014). I wish it give me similar game play experience. If physic work fine in The Crew, then could be the very best drive car game.
Note: I've G27 wheel too.
So the first bit of this asinine rant that made me laugh is the fact that you continue to call TDU2 a simulation when it's more of an arcade / realistic racer. You go on to compare TDU2 to NFS (hasn't been good since Underground 1/2 by the way) which again isn't a simulation game, still just an arcade racer. Now had you came here and tried to compare this to say Assetto Corsa, Live For Speed, RFactor 2 and so on I could totally understand. See those that I listed are actually simulators, games like Forza 4 would fall under realistic racer and NFS just falls smack dab in Arcade Racer.
Now this game is listed between arcade and realistic in my opinion because of some of the traits. Things like ramming cars with no damage, driving up the side of a hill in a Koenigsegg and not slipping and so on give this the arcade feel. The realistic part comes where you claim this game has no traction. I had to read this twice and then check your steam account to see that you've got around 25h into TDU2. Odds are you are still on some of the opening cars and those cars aren't supposed to be good, they are starter cars for a reason.
Let's get into traction though as this game doesn't do to bad a job at modelling it. Take going over the crest of a hill for example at high speed, the car gets light and makes it hard to steer. Going into a corner to fast and you understeer, give it a boot full of gas and you let lose the rear. Heck even rain will affect how your car handles. Now I am in no way saying it's 100% perfect but since this ISN'T a simulator you have to give it some leeway in how you judge it. As for sliding the car around well with 25h into the game and starter cars you've barely given it a chance to get good. It's very easy to drift the cars in this game once you learn it just like any game. I spent hours on the skidpad next to the Hawaii airport working on it and while it's not perfect it's not impossible. The down side I've found are the brakes, between the controller and the wheel they seem equally touchy either on or off at times.
As for the rest of the games well you find very few games now that actually fully model interiors. Forza 5, GT6 and actual simulators are the few that I know. It's fun to just cruise around in first person view and enjoy the scenery. The races and challenges are fun, some of it gets a bit old after a while but what can you do.
The game isn't perfect and we know that but in the end it's still a fun game and great to play. If you don't like it that's your choice and your opinion but if you are going to lay down a bad review and trash the game for other people then get it right at least. Stop classing it as a simulator and list it where it belongs between arcade and realistic racer.
Cheers.
That first paragraph was totally uncalled for. I don't care if this is a forum or community post about the game. I have done performance driving and defensive driving in both the U.S. and Germany plus I have driver's licenses for both countries. I don't have a license, What Planet are You From Anyway aside from Earth?
On second thought don't answer that. I will have this forum post pulled. All of these comments are respected in their own right. A real crash equals severe injury and a crumpling effect and not a bouncing effect like a pinball game hence I feel the physics in the game aren't at all realistic. Even Arcade like driving simulators like with Need For Speed still deliver a crunch like impact.
This rant is over. I have had the opportunity to drive a CCX, Veyron EB 16.4, and the DBS in the real world. Those are cars that I will never own in my lifetime even if I tried given that I am not a fan of these cars. I currently own (in the real world of the United States, California) a 2004 VW Phaeton W12, 2006 VW Touareg V10-TDI, 2004 Toyota Prius, 2012 Fisker Karma, 2012 Mercedes S350 Bluetec 4-Matic, and my real life dream car (used with 38K-miles) 2009 Ferrari 612 in Luna Blue Metallic. I worked hard for my toys and cover all my bases as my Fiancee and I want to start a family.
My real life car collection allows for me to have real driving enjoyment. TDU2 is just a game I understand thus should not be taken seriously. But I still want a game that behaves a bit better. I have done real life power slides and taking the real world physics into account, NFS does a better job than with TDU2 in terms of the overall driving physics. I have also stated once before that I have met the programmers of the TDU project and their direction was to create the best physics possible for a driving simulator, but the planning group for Atari headed in the arcade direction hence the trimmed down physics.
Enough talk.
Unwarranted comments will be disregarded as hostile and I will no longer tolerate them further. If you can't stay on point about what I am talking about, then don't add anything.
Just a thought. This is still a free comment area.
but dont compare it with nfs.
nfs is a different kind of race game then tdu.
and nfs is EA.
so they got much more $$$ to make a fancy game with everything on it.
i played almost every nfs game 2. but i still like tdu over all the nfs games including nfs rivals..
at the beginning i was ♥♥♥♥ at the game 2.
but i kept playing and playing and figured out how to properly drift and do manouvres....
and cruising with your friends is the best part of tdu.
same with the casino
only bad part about this game is that multiplayer challenges are dominated by cheaters.
but overall this game is one of the best driving games i have ever played.
need for speed for me is still an arcade race game. just like grid 2.
Also GRID 2. I prepurchased the game on Steam and when it came out I was in for a surprise. The most arcadey game I've ever played. I unplugged my racing wheel and went with a controller and got used to it. TDU(2) I mostly use a 180 wheel and it feels great.
Honestly though, the most fun driving I've ever had in a game was in Mafia II. It has a normal(arcade) mode and a simulation mode. The game starts out in the icy snow streets so throwing the tail out is CRAZY fun. I don't think people drifted back in the 1940s, but I could be wrong.
Anyway, back on topic. In TDU2, I've tried drifting/power sliding and it doesn't quite work with most of the cars I ran. I tried power-sliding in a GTR and it worked SOMEtimes. I ran through I think 6 cars looking for a better drift car and I think my picks were the Viper and the Ascari A10. As for the simulation part of the game, I've found that TDU2 doesn't feel like it aims for simulation, moreso an easy to pick up open-world social roamer. We just HAPPEN to be in a car.
I cant understand how anyone could buy TDU2 after the horror part 1 braught. Dont get me wrong, I loved TDU and it ran flawless _for me_
But there were so many problems for so many people and they took month to bring a patch, which in turn solved almost no issues and introduced a lot new ones.
And again, even though I wasnt plagued by the countless bugs and had a good time, I couldnt ignore the pain my fellow gamers went through
Not even NFS series you love...
If you want realistic physics:
rFactor
iRacing
Live for Speed
Grand Prix Legends
Richard Burns Rally
- This is not a simulator. If you want realistic physics, go play [insert a list of respectable simulations here].
Yet the problem with TDU2 is not "realistic" physics. It's no physics at all.
- U don't like the game cuz u suck @ it.
And how do you know? Were you there when I was playing?
- And if the first two don't work, "U are a kid who don't know even has driving license".
Why do TDU2 fanboys always assume people who criticize the game either want realistic simulations, are people who can't play the game or don't have driving license? Isn't it possible to like the arcade racers, be good at it, have a driving license but don't like the game? Is TDU2 so likable that only people criticize the game are either simulation freaks or who have hand-eye coordination problems or kiddies without driving license? If not, why the assumption? By doing this, the only thing you are proving is that the game is beyond redemption and ad homineming is the only way you can defend it.
Fan of the first one. Pre-ordered this one. Didn't cancel pre-order even after the "4 machine activation limit" nonsense was announced. Tried 2 years to like it. Then 2 weeks ago, deemed unworthy of my time and attention. And guess what? I'm not a kid (37 years old), I have a driving license (which is 19 years old and I even drove some of the cars in the game) and I strictly play arcade driving/racing games (Colin McRae series before Dirt is as realistic as I can handle). And I don't like this game one bit. Spent 40 dollars on a crap. San Andreas has better car physics (I didn't say realistic, in case you didn't notice). Now it stays like a stain on my Steam games list. If I could, I would give it away for free.
yes it is beyond redemption, but for me it still beats any other driving game of its kind, oh, there is no other of its kind, hurray tdu2 they broke the mould. egomaster, shouldn't you be at forum of a game you do like?