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Everything I found out so far... but I am still stuck...
- Clicked on the table drawer (map room) near the door, got the Planet Database pad.
- In same room on chair in the far corner picked up the ipad, pull down the blueish bar, select the pen/draw icon... discover the code 4085.
- Use that code to unlock the Planet Database pad. If the planet outside the window is indeed what we are looking for then it is a water planet with atmosphere and two moons so: 1,1,2,x and x would be the mineral... no idea which one though. I marked all the planet names... turns out these are the last 12 in the planet code list outside in the corridor (turns out to be 1 1 2 2 Cotofotelum -> Geonides 082912, as it turns out).
- In corridor, clicked on a small button on the left wall console table, to open the keyboard, and clicked on a small button on the edge of the keyboard "table", that opens a latch to turn on keyboard power. The codes are color coded and need to be entered (6 digits for each of the 4 colour codes) so 24 numbers total.
- On the locker there is one page the codes... the yellow page... entering the correct code is not enough on the system console... you need the other 3 pages as well.
- I opened the door down the corridor, by opening the fuse box on the left wall to that door, then clicked on the code screen and entered the from the list of the planet 6-digit numbers (down corridor screen on right wall with the blue planet on it), and one code (Geonides 082912) actually unlocked the door ended the game.
So no idea where the book with the 3 other pages is, no idea how to open the looked off read corridor door, no idea how what the code for the 1-8 "locked drawer" is either, no idea how to even get the darn 3-digit locker open (went through 000 to 999).
:(... this is tedious...
- You can turn off the alarm in the capsule room (where you wake up) by clicking the red monitor.
- You need to find 4 items in the table room: Chair, top of the locker, 2 in the table drawers
- Drawer combination: There are codes beneath each of the capsules. Select the first number from each code.
- In the corridor go to the monitor spelling "Security Systems".
- The keyboard beneath is covered, press the small button to the right of it.
- To power the keyboard: on the left there is a button (on the edge below the electrical sign), then click the electrical sign and turn on the keyboard.
- The codes on the monitor are color coded: Look up the codes on the pages with the correct color and enter them (use the single page and the folder, F1-F4)
- You'll get the code for the locker in the table room.
- Select the Pad with the planet on it (F1-F4).
- You can drag down the top blue bar.
- Select everything, and then drag the planet image to the left or right until you find a 4 digit code.
- Enter that code on the "i-pad" (F1-F4)
- You are asked inputs for several questions. To answer them look outside the window in the table room.
- You can see if the planet has an atmosphere (clouds), water and the number of moons.
- For the mineral look at the color of the land of the planet. Look which mineral on the poster in the locker has that color.
- You'll get the name of the planet.
- In the corridor on the right console scroll through the list and find the planet name.
- There is a 6 digit number associated.
- On the far side of the corridor there is a box on the left which you can open.
- Enter the number there and press the capsule switch.
The only thing not obvious to me was:
Drawer combination: There are codes beneath each of the capsules. Select the first number from each code.
After all the 6 digit combos, the locked table drawer has you guessing on the number of digits required. Why? The solution to the problem is IMO illogical. Why would the first digits be a valid solution in any way? This would only make sense if there where actually 8 capsules and even then. Hmmm... I was using the codes on the capsules in pairs and converting them from hex to dec... and hoped that would yield a solution. IMO that would have been a better path, i.e. convert a capsure code, namely the one you exited from hex to dec and then use that as a key.
Pitty, the locked door at the system console end of the corridor could not actually be opened. I had been looking forward to more puzzle solving in that room.
( Got it )
@AEon thank you for your feedback. The assumption of many escape rooms is that, once you get a new code, you try it everywhere where it fits, and the first match is almost always the only one. So, while there were many codes in the game, by elimination you would end up with cryo-pods and the locked drawer :) It was quite smart of you to try to convert the hexadecimal to decimal, we didn't think anyone would try that, but that is a good idea for another puzzle (maybe in one of our future games). Yes, the other door doesn't open, this was supposed to be a very simple game, so you only get access to part of the spaceship. Also, since the reactor is going crazy, you probably wouldn't want to go there anyway :)
We hope that the game was not too frustrating and that you enjoyed the sci-fi setup and at least some of the puzzles ;)
The only other thing that might be helpful is a color code for the pods corresponding to which may be of importance.