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The PSVR has a proximity sensor and so it (like any other SteamVR headset) will put SteamVR into standby when you remove the headset.
Unfortunately "everything else has various issues" is not something I can help you with.
As for not all games working with a controller... yes, I'm sure. But I'm sure that the SteamVR Home application should. It's crucial to be able to navigate and select apps with the headset on and it doesn't seem like the app would be asking me to hit specific buttons or showing me pictures of my controller if it wasn't supported. Have you honestly never used an xBox One controller with the setup you sell? Aren't you at all interested in determining why it doesn't function (apparently only with your and other off-brand headset interfaces) and how to make it do so? Don't you see how vapid it is for you to bandy about support stats like "only .5% of users actually have ivry problems" when the user-experience (and so far, support experience) is so poor?
As for the proximity sensor... I mean, clearly the device is detecting that it's been removed. I thought I made that part clear? It's maddening to be trying to troubleshoot controller issues while the device is constantly going to sleep. I went into the developer settings of the SteamVR program and disabled power management, but the damned thing keeps going to sleep. Is that nut a function your driver can disable? Is there any other way? It makes for a REALLY bad and needlessly frustrating troubleshooting experience. And your software is leaving a lot of crap to troubleshoot.
I understand that "everything else has various issues" is not something you can help me with, but it DOES represent the out-of-box experience so far (the one that I'd share with people considering iVry) and honestly... so far, there's NOTHING you evidently care to help me with. Am I wrong?
If you want to continue with the software and receive support, please adjust your tone so that it is civil and respectful. The money you've paid for the software is vastly less than it's worth and certainly does not buy you the right to be abusive.
SteamVR Home has a history of not working properly with XBox controllers (actually it mostly works in one release, not at all in the next and so on), there's nothing I can do about that. I believe that "press button Y" or whatever prompt you're seeing barely ever works. What does (usually) work is using the thumbsticks to teleport around. Pressing the "Start"/"Select" button is supposed to bring up the SteamVR dashboard. That usually takes a few presses before it works. Once you're in there, you can use the "Start"/"Select" button to move between sections or the thumbsticks to scroll around. I believe pressing the "A" button always works to select something. That said, SteamVR Home is a complete waste of time, and I personally disable it (even when using commercial headsets). Starting VR titles from the 2D interface in Windows is much simpler. If you want to get angry with someone, get angry with Valve about SteamVR Home gamepad support. They know it is bad, but don't really seem to care. Getting angry with me about it is like getting angry with nVidia because the Windows shell has bugs in it. And yes, I use the XBox controller a lot, and it works 100% of the time for all VR titles that support it. I just don't use SteamVR Home. You can still bring up the dashboard in VR and start titles that way with Home disabled.
If you feel you need to keep the headset alive while it is supposed to be sleeping, that's easily fixed, put something (I use a bit of "blu tack" when I need to do so for some reason) over the proximity sensor (top center between the lenses). The headset driver doesn't control if/when SteamVR puts it to sleep. It tells SteamVR the proximity sensor is "on" or "off" and SteamVR does whatever it likes with that information. It would be no different with a Vive, or Index or Rift, so I'm not sure why you expect it to be.
PCVR (even when using commercial headsets) is not without technical issues, due to the large variety of hardware, Windows versions, driver versions etc. etc., so it's best to approach issues analytically to most easily resolve them and put the fixes or workarounds in where possible to avoid them in the future. To this end, reporting issues in a way that they can be pin-pointed easily helps everybody.
This software is developed, supported, whatever else'd by one person. I'm not able to provide support for other people/company's software, and it's not reasonable to ask me to.
https://github.com/ValveSoftware/openvr/issues/1265
and
https://steamcommunity.com/app/358720/discussions/0/1750142630828316300/
Until Valve fixes SteamVR, gamepad support in SteamVR Home and Dashboard is not going to work. There's nothing anyone apart from Valve can do about this, so please feel free to raise this issue with them so something gets done. I've done all I can do about it, so venting your frustration at me is not going to achieve anything apart from wasting both of our time.
https://steamcommunity.com/app/992490/discussions/4/2646360608728224193/