iVRy Driver for SteamVR

iVRy Driver for SteamVR

L7vanmatre Sep 14, 2019 @ 11:43pm
PSVR, "no HDMI" symbol
Before, it just started up and then just was black, and then I went and tried to troubleshoot around.

Now though, it doesn't do anything. It says "no HDMI", then when I start up iVRy Driver (with PSVR Lite installed), the "no HDMI" thing disappears, then after a bit later, it then reappears and Steam VR says "Welcome, please plug in your VR headset".

I've sent the requested information, one thing I've noticed in vrserver.txt when I Ctrl+F'd "psvr" was these three lines.

"Sun Sep 15 2019 02:26:45.913 - ivry: *** Connecting to PSVR.
Sun Sep 15 2019 02:26:46.298 - [Steam] Steam INIT.
Sun Sep 15 2019 02:26:47.960 - ivry: PSVR: Couldn't find HMD!"

After a bit later, it has this line
"Sun Sep 15 2019 02:26:50.981 - Driver ivry has no suitable devices."

I'm not sure what to do or how to fix it, so any help would be appreciated!
Last edited by L7vanmatre; Sep 14, 2019 @ 11:49pm
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Showing 1-7 of 7 comments
L7vanmatre Sep 15, 2019 @ 12:08am 
I noticed that Windows doesn't seem to detect an external display for some reason. Which is weird, considering I use that exact same HDMI cable to connect to my second monitor, which I've just done to make sure, and yeah, the HDMI works.

Windows seems to not be giving an HDMI connection to the PSVR box. I've went to "Multiple Displays" and pressed "Detect". It doesn't detect the PSVR.
L7vanmatre Sep 15, 2019 @ 12:13am 
Originally posted by L7vanmatre:
I noticed that Windows doesn't seem to detect an external display for some reason. Which is weird, considering I use that exact same HDMI cable to connect to my second monitor, which I've just done to make sure, and yeah, the HDMI works.

Windows seems to not be giving an HDMI connection to the PSVR box. I've went to "Multiple Displays" and pressed "Detect". It doesn't detect the PSVR.
So weirdly enough, I've unplugged it from the monitor back into the PSVR box, and it somehow... worked?

I don't understand how that magically made it work, but I guess it did. I've unplugged and replugged various times before I posted this, but doing that again after I posted this somehow fixes it magically.

Unless if it's not supposed to have "HDMI to TV" or something.
iVRy  [developer] Sep 15, 2019 @ 12:21am 
The error you've detailed comes from the iVRy driver not being able to find the PSVR "monitor". You may need to set the "Extend desktop to this monitor" option in the Windows Display Settings.

You're not supposed to connect anything to the "TV" HDMI on the PSVR box. If Windows is not detecting your PSVR box, it is either turned off, not connected correctly, or you have a faulty HDMI cable.
Last edited by iVRy; Sep 15, 2019 @ 12:23am
L7vanmatre Sep 15, 2019 @ 12:30am 
Originally posted by iVRy:
You're not supposed to connect anything to the "TV" HDMI on the PSVR box. If Windows is not detecting your PSVR box, it is either turned off, not connected correctly, or you have a faulty HDMI cable.
That's the weird thing. It did connect correctly to the other monitor, then when I connected it to the box, it didn't seem to detect it (and yeah, I did make sure it was all the way in). I connected it back into the monitor, and it worked, but it worked *only* after I sent the email and this post. I don't get it, but that's what happened.

But now I have a different problem, it connects to Steam VR, but constantly rotates diagonally. Does it *require* a supported camera to work for just the seated type of VR programs? (The ones that only need head turning, I understand I won't be able to play anything that requires body movement without the cameras, yet anyway)

EDIT: This part's fixed. I just recalibrated iVRy by double clicking the setting in the system tray and pressing recalibrate.

I have a Kinect for Xbox 360, but no PC adapter, and I have only one PS Move/controller. So I'm very close to getting it to be supported in that way, but I'd need either another PS Move (and controller for the second hand) or a Kinect adapter...

Of the two, do you have any findings/knowledge on which of the two camera setups (PS Eye/Kinect) might work better?
Last edited by L7vanmatre; Sep 15, 2019 @ 12:56am
iVRy  [developer] Sep 15, 2019 @ 2:55am 
I don't believe you need a connector for XBox 360 Kinect, only XBox One Kinect. I'd go with whatever requires you to buy the least hardware.
L7vanmatre Sep 15, 2019 @ 3:34am 
Originally posted by iVRy:
I don't believe you need a connector for XBox 360 Kinect, only XBox One Kinect. I'd go with whatever requires you to buy the least hardware.
Alright then!

And yeah, I do need a connector for the Xbox 360 Kinect. I tried to plug it into my PC until I realized that the connector isn't even USB, but some weird unfamiliar plug. (It looked pretty much like normal USB except it has that plastic part on both sides instead of the middle) A bit of research shows that it needs a dongle to convert it into USB. Amazon has a $10 dongle for the 360 variant.

https://www.amazon.com/Veanic-Replacement-Adapter-Connector-Microsoft/dp/B079536XYP/ref=sr_1_5?crid=1YWY0JWZF92IK&keywords=kinect+usb+adapter&qid=1568543558&sprefix=kinect+usb%2Caps%2C139&sr=8-5

I'm not sure how effective the 360's Kinect will be for VR tracking though, but I might try.
iVRy  [developer] Sep 15, 2019 @ 5:01am 
Interesting. I guess I must have bought the power supply at some stage as my XBox 360 Kinect has that (and I don't have the "Windows" version that comes with the power supply).
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