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Motion controll is technically possible with wecam, vr remote, and a wireless mouse (for the buttons) but getting that to work borders on masochism.
Unless you like tinkering with stuff just for fun or need it only for getting passed a menu, you're better off looking for 2nd hand Xbox One controller (360 needs special adapter) or Razor Hydra as cheapest, easiest and best supported Steam VR options
Trust me. I am that guy that want's to get every exotic option working for sport. I own all but 2 of the Driver4VR options.
And, iVRy for Android has nothing to do with controllers. iVRy streams VR content to display on supported devices , Steam handles the controller part. Well ok head tracking is a 'controller' to, but not the point and click kind you're looking for. Don't know for sure about PSVR, I'm guessing iVRy handles that but your not referring to PS motion so you don't own a set, Destek is not Samsung nor Apple so it's not GearVR or iPhone and therefore you must be using Android. But I think the developer likes it when FAQ's are read, Google has been queried and information is given if, after realising that giving support sucks and interfeers with actual work, you still think this is the right forum.
Thank the bearded guy in the sky for idiots like me to answer your question by suggesting to buy more stuff, than insult you but blaming it on the developer and, to top it of, say it's gods work. I'm on fire.
One exception on the point and click not with head tracking controll remark: Gizmo has a handsfree function. I have no idea what that could be usefull for and have never used it in that way, that I cannot imagine it was intended for, ever, scouts honour. (Handsfree VR (web)videoplayer. You do the math)
I have a PS4 controller and steamvr wont detect it, i tried ds4windows and input mapper to make it detect as a xbox controller but strill wont detect i need help!
You'll need to look for support for that elsewhere (try Steam support forums). Gamepad controller support is dealt with by Steam, not the headset driver.
2) If they work, they work, it is up to the VR title which controllers it supports. Who knows which games don't work and why, you don't give any details.
It seems redundant to say this all of the time, but no one here can read minds, so I only have the information you provide. If you don't provide enough information no one can help you. So, rather provide too much than too little.
Any other kind of controller is not supported. You could add your own support via the iVRy external tracker API, or you could use additional software (eg. Driver4VR) for unsupported controllers.