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Please rephrase this or write it in your native language if not English. I can't understand what you're trying to say/ask.
However, you should really not be messing around with custom resolutions, as you're unlikely to get the expected results. The monitor spec needs to support 60, 90 & 120Hz and the refresh rate needs to be set to the intended value via iVRy settings. The driver will switch between two different monitor specs for "direct" and "not direct" driver modes, so if you did want to edit the "direct" mode specs, you'd have to switch iVRy to "direct" mode, restart SteamVR. Exit SteamVR and turn the PSVR off and back on again. You'll probably lose whatever you changed whenever you switch between "direct" and "not direct" driver modes.
The monitor specs supplied with the iVRy driver work correctly with nVidia cards (and with AMD cards at the time of release). I will refer to your findings when I am testing/resolving this issue, so thank you for the research.
1. extended mode, for 90/120Hz set in iVRy, SteamVR shows also selected refresh rate, BUT Windows 10 and Radeon not (fixed on 60Hz)
I changed TMDS clock (in "not direct" monitor spec) from 150MHz to 300MHz for HDMI and above problem gone: Windows 10 and Radeon changes refresh rate like is set in iVRy (and shows SteamVR)
2. direct-VR mode, for 90/120Hz in iVRy, SteamVR was fixed on 60Hz
I changed "direct" monitor spec like in point 1 (TMDS for HDMI to 300MHz): SteamVR jump to 76Hz (for both 90/120Hz in iVRy)
Next, I removed that (76Hz) refresh rate from "direct" monitor spec - SteamVR shows 120Hz (for both 90 and 120Hz settings in iVRy)
Above gives real 90/120Hz for extended mode and 120Hz for direct-VR, but I need also 90Hz for direct-VR. I can send you some screens from all elements with my settings if this help.
I think, that Radeon driver check HDMI throughput (TMDS clock) and block higher refresh rates depends.
Yes i'm so funny.
as far as i can tell no. I just gave up on psvr on pc myself
https://github.com/ValveSoftware/openvr/issues/1276