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Ditto. I'm really surprised at the comments that mention this puzzle being difficult. I had the hardest time getting through the kitchen!
So far, we've watched more than a 100 play throughs and each player approached this puzzle in a different way - some take a minute to solve it, and some take half an hour. It's really impossible to tailor a puzzle difficulty to everyone, because it's such an individual experience. What we want to continue doing is to give you the maximum amount of information you need to solve a puzzle. With this locker puzzle, corresponding papers with numbers and papers with holes are the same size. Holes show numbers and shapes, and there are shapes inscribed on the locker that point you to the order of the numbers in the code. It takes a while for some players to figure out, but it shouldn't be a frustrating experience if you look closer enough - that's our goal.
I stumbled on the locker first and solved it pretty quickly, but had no context for the information so I just let it go until I saw the keypad.
It shouldn't be too hard to figure out it's a puzzle though. The demo teaches you that you only interact with useful stuff. The fact that there's nothing "Pick Me Up" should automatically indicate it's a puzzle. The trickier part is figuring out what the order of the numbers is (because the paint marks in the corner may not be super obvious to most people, but I think it's clear enough).
Honestly it was nice to see a puzzle that doesn't hold your hand but isn't ridiculously complicated for the sake of being complicated. A nice puzzle, well done Devs.
100% with you. If you have any background in doing puzzle games this was instantly recognisable as a cardan grille. If you know that then this is not a hard puzzle at all most people playing puzzle games will have this type of knowledge.
As such I think this was exactly the right type of puzzle the game should have!
Of course, I felt rather foolish when I realised that the code was actually a reference to a long-running tradition dating back to System Shock 1, System Shock 2, and Deus Ex, to name but a few.
The only thing is, for the first number, with the subway map, the actual number was represented by the circle of a subway station. It's not a problem, it just feels a little odd with the 3 others being actual numbers, so I wasn't quite sure about this one, maybe it feels a little inconsistent, I'm not sure.