Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If your realm edust and catalyst multipliers weren't maxed, probably max reinvented techniques and reclaimed methods next - they'll both give a bit of profit as a side effect but the extra edust and catalysts boosting the multiplier should be a more efficient way to get more memories than small profit boosts.
As for imprints, I always like having at least one level in Red Spectrum Synthetics, to speed up the very beginning of a realm, the rest I'd spend on what ever you think will get you more memories. Then a level in Blue, one in green and then dump the rest into Engineered Ancestry.
Chance are pretty good each realm will be shorter until they're about two weeks or less and any decisions you make, you can always do differently the next realm (there's a reset option offered just before you start a new realm the second time).