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Also, when you flip the spell set, do you flip the equipment as well? Temporal Scabbard and Eerie Turquoise Phylactery can give huge difference. Some other items can have smaller effect, but still substantial one.
Also, having Conjure Greater Elemental active in the spell set without Plague Zombie can make some difference, depending on how many times the spell was cast and your Summoning Efficiency.
Okay, this is interesting. If I run corpse explosion down to zero, the first tick gets me maybe 2e3 charges. If I run it down close to zero, it counts up to like 500 and then goes up fairly slowly.
So I think this isn't actually so related to whether it's on the bar or not, except that if it's not on the bar, I've seen counts as high as 7k. I wonder if the charges-so-far updates slightly less often when it's not visible. So yeah, if I run it down and stop it just before it runs out, say at 70 charges, it counts very slowly up, getting to like 800 in the time it took me to write this paragraph. If I run it all the way to zero, it jumps to 2k or even 5k occasionally on the first tick... then counts slowly again.
So it "may" grant charges,. That means it may not grant charges. I do remember I left that realm at 1.01 Delusions. I didn't like it, but I now do not remember exactly why I didn't like it. Perhaps because Idle mode is not a thing.
Did you try using an Umbramancer pet to counter this "may charge" behavior?
It is affected by both charge-spell cost reduction and charge speed, so wearing items with those stats and enchanting Temporal Scabbard and Eerie Turquoise helps.
Using Nix-Instability is more or less required after spell memes. It bypasses the increased cost caused by meme levels, so you can charge up before switching pets for VM and burst. That does mean the cost reduction items are no longer relevant, but charge speed ones still matter, including both the enchanted pieces.
(wiki):
While in Idle Mode, gains 1 charge every: (<current charges>+1)×300 seconds.
Cost: Charges automatically in Idle Mode, based on current charges. Can have up to 1e9 charges.
Perhaps this spell code was copy/pasted from Synthetic Entity and modifies, with cost depending on charges, etc. Can you verify that the tooltip doesn't say the cost depends on charges?