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I have tried a few other classes and haven't been able to duplicate the output I get from Heretic with any of them yet. I've gotten close with Temporalist, mainly from working on it to unlock the lv270 character legacy.
'Speed devil' aka e700 within 1 rl day
My setup was:
Apprentice - Arcanist - Archon(TA)
3e5 memories
Renown VI
Gear: legendary
Enchantments: 5-14 average
Week of progress (helped a lot)
Completed the achievement after 21h 19m (e690-e700 was hardest)
Important:
Reset memories once upon unforging full gear set and spend these points into 'eternal favor'.
I used a 120h time warp potion after e600 mysteries which helped me to boost Pantheon gods from level 6 to 120 in a single click, raising the praying skill significantly, instant 20 attribute points and Cacophony became available.
Now focusing 'Done in a flash' within the same realm run. Wondering which one is more difficult.
'Done in a flash' requires way more memories and/or BIS gear (I'm still missing Inquiitors eye trophy)
I was able to get it slightly over e750 only even with premium options ('Get Memories' or further time warps)
Good I saved my old game soon after getting e700 :)
'Speedrun' aka e300 within 1 hour
My setup was:
Apprentice - Arcanist
4e5 memories
Renown VI
Gear: legendary
Enchantments: 5-12
'Week of Help' (actually didnt help)
Done in approx. 55 minutes, 5 of which gone for memories spending. Prepared all spell- and equipment sets. A few runs with spellhound, but very early with Interrogator and Archivist through all 3 phases.
I failed my first try:
So you would stick to one pet only (besides Simulacrum) rather than involving Voidterror for voidmana and Hungerer/Archivist for burst phase?
With flat profit boost you mean a set that burst set that focuses mainly on 'Increase of profit by...'?
When I did Speed Run before the new memories changes, I focused on straight profit initially due to attribute point starvation and not wanting to spend much time out of the 60min fixing my broken sets on every set change until I had enough attribute points to afford my usual sets mostly unchanged. No point in worrying about character or pet levels while going up +e30 in little more than the time required to fill the forge, instant-complete crafts, equip the new stuff and invest attributes to unbreak it before repeating the process until about e200.
Now that I think about it, I believe I forgot to switch to Archivist from Worg for buildup and bursting once I had enough attributes to use my pet XP set during my Speed Run. Probably cost me an extra exile or two between e200 and e300.
Under normal circumstances, you obviously benefit more from tweaking things for your preferred class+pet combo at each phase of the run.
Hi, I was referring to my failure of reaching 1e300 with the Apprentice. The speedrun went smooth with arcanist. Which pet(s) would you recommend for which phases with the Apprentice to 1e300? (or did I missunderstand your above text?)
If your mysteries flat-line hard enough that getting to e300 across multiple exiles isn't remotely practical, then there isn't much you can do about it besides try again once you have acquired enough upgrades from memories to bridge the gap. Since mana and mysteries are related by square root, you need to quadruple mana income to double your mysteries progress. Use that, your last known time per +e1 and how many order shorts you were from e300 to estimate how much of a memories upgrade you need before trying again with a chance of finishing within reasonable time.
Me, I do Triumphs primarily as an opportunistic target: I've been half-heartedly trying Speed Run since 1e5 memories simply out of curiosity to see how far I could go in 1h, track progress rates across realms and gauge which Triumphs might be within opportunistic reach next. My current realm at 1e6 memories was when I really aimed for it since my Legacy milestones were hung 200 short of #79 which requires 1.8e4 achievement points.
Why 1e6 memories for Speed Run? Likely has a lot to do with me having only Renown-II vs VI for you, so you have a 125% baseline advantage. I also couldn't be bothered to re-allocate memories, could have done it maybe 200k sooner if I did.
https://steamcommunity.com/app/992070/discussions/0/3196988875698766433/
Fair warning, it may take a couple of weeks to complete.
FWIW I checked what it would take to use the new Imprint "Head Start" to auto complete Eternal Student - Level 75, which requires over 17Mil memories, LOL.
In the same amount of time, you can earn over 1e5 memories (I got 1.8e5 in my current realm) and shave several days off of however long it might take. Comparing my 8e5 run against my 1.1e6 run, 300k extra memories (200k of which in immediate profit boosts to get Speed Run) cut my time to e300 by about 70%. My time to e700 only went down by 60% despite scoring Speed Run (0.1% of achievements as profit bonus, 93% for me) and Shut In (bonus catalysts based on expedition monster kills) along the way.
The Student perk would need to be massive to be worth chasing early on.