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Archon is good for fairly short (short by the standard of T2, that is) runs, as the main thing it has to do to grow its income is level its pet. Once that becomes very quick, it can climb up the Mysts quite rapidly during a realm. At the same time, you're building your Persistent. Eventually, Archon will slow down a lot, and longer runs only help so much as there are diminishing returns everywhere, but by that point you're probably getting a good number of Memories, so I can see why someone might stick with just Archon for a long time.
OTOH, Heretic is at least as fast, and Desolator is even faster at the Mysts climb. They do not build up a Persistent, but if you're going to be switching to a long build-up class later, that doesn't really matter.
Temporalist and Shaman are absolutely useless for quick runs, so shouldn't be used to climb Mysts, only switched to once you're beginning to cap out. Once you do so, you'll need to spend a long run building up their respective Persistent. Once that's done, they perform very well over multi-day runs.
Edit: As for how complicated they are, most are fairly straight-forward once you've figured them out and got them set up. Oni is probably the most technical.
So much investment required to even explore other classes. Need the full item set need the full understanding and spell/gear configs and finally have to invest days into letting the class hit its stride.
In my test Temporalist and Shaman were also the worst though a Temporalist run can be used to obtain attribute points near the end of the realm run due to getting to a high character level. I also read the Desolator should be good but anything involving lliquid shadows just liquidifies my mind and leaves me confused. ;-) I tried it a while ago again and found it incredibly difficult to setup, with multiple phases and even repetitions of those just to not be even in sight of my archon after hours of pain. But I never could get into Umbramancer either. I think I'll give the Heretic another shot then, maybe Oni too. But indeed, if runs start to take weeks for tiny progress, it's just not worth it anymore.
Cause i'm lazy though what i end up doing is Respecing to full farm on my memories and AFK for over a week collecting crafting and enchanting dust. Then Respec full profit and using a few get memories to shoot up e20-30 more. Between all the dust/Cata and extra Mysts i get another 10k memories.
as worth as just realming? not likly but i'm lazy :D
Helps to have over 500 null cores
Edit: And Liquid Shadows are not that complicated at all!
Mode 1 - Level Spellhound
This is to boost Pet Elixir for later. (I think eventually Summoning Elixir becomes better for production, but I'm not there yet.)
Spells: Anima Synteta, Crystallisation, and whatever
Items: Collar of Obedience, Whiplash, +pet XP, +character ability power
Duration: About 5% of planned run time, at the start of the run
Mode 2 - Level Nix & cast Accumulators
Nix just builds XP with time, so all you can do is put on pet XP items and wait. While you wait, you can also fast-cast your Accumulated spells. Once Nix is adopted, don't switch pet again.
Spells: Void Fission, Eclipse, Condensed Energy, RoP + Transmute & Dark Draught to maintain sources
Items: Pet XP, Shadow-Scryers, -incant duration
Duration: About 60% of the run
Mode 3 - Build up Liquid Shadows
I have developed enough items that I can just use Shadow Entities, and don't need to cast Day Into Night.
Spells: Onyx Hound, Condensing Shadows, Condensed Energy + Transmute, Dark Draught and Crystallisation to stabilise sources
Items: +Shadow Entities and Liquid Shadow per entity, +character ability power
Elixir: Shadow
Duration: About 30% of the run
Mode 4 - Spend half my Liquid Shadows
Barely counts as a mode. Use Burn All That Burns to consume 50% of Liquid Shadows. (That may not be the exact best ratio, but some bonuses are based on current LS, and some on spent LS.)
Mode 5 - Production
Now to get some mana ...
Spells: Seethe in Shadows, RoP, Condensed Energy, Eclipse, Empower, Void Fission
Items: Regalia of Shadow set and other offline bonus items (good enchants!), whatever in other slots
Elixir: Pet
Duration: About 5% of planned run time
Except for not being able to go back to Mode 1, I can flick between these modes as I want for early- and mid-run production to get more upgrades, etc.
@Mr. Ball: Yeah, I'm lazy too and alsso use respecs though I was never nowhere near 500 cores. But still, I think there's a balance issue if Archon has by far the best ratio of invested playtime vs. progress gain. I also hoped that one day that "offline bonus" would actually allow for an offline style, even if not the best but at least possible. Instead it's just another profit multiplier that only can be used a by one class type. :-(
As for results: Desolator is just stupidly fast at climbing up Mysts. During my current realm, I don't think there was a single run that went over 24 hours until e700, and every run got at least e10 more Mysts (mostly e25-30). At lower Mysts, you can skip Mode 2 completely (just relying on base Accumulated Spells bonus) and get vast profits in no time at all.
Chimaera ... Shaman doesn't use it as Herald has multiple pet time bonuses. Heretic doesn't use it (well, it could, but build-up would be significantly weaker than with Interrogator/Archivist). Desolator can, actually, even if it's not optimal, as Nix mainly scales off run time rather than pet time (worse E200 bonus might the biggest impact). Temporalist needs long-term commitment to Mechanos to get results. For Chimaera use I think your best bet is Oni: but if 4/5 different set-ups with Desolator seems like too much, then you are not going to get on well with Oni. :(
But the issue is if you've missed even one main component (such as not realizing an entire scaling type) the whole run is completely bust and not a fair comparison but its tough to know if you've hit every facet. Archon is simple its got one pet so no pet swap its got one set of simple scaling spells (JASM + accumulates) then standard VM+Burst.
Every other class has more than one function that creates its multipliers. Archon has get 10k VE and spam JASM till you are bored.
Shaman Autoclicks + time + idles (likely simplest but very time dependant)
Oni Tons of accumulated build up and pet leveling
Heretic VM +HC balencing
Desolator LS built/Spent/Sources consumed
However, while climbing up the Mysts, it's only medium speed, as it has to level its pet to certain break-points, and get Missile Storm going a certain amount. Desolator and Heretic are noticeably faster. (Oni might be too, or about the same speed, but it's harder work, for sure.)
When you're capping out, Archon's long-term growth is okay. Once you've hit the last pet mile-stone, there's not all that much more growth to be had. Certainly once you're going to week-long runs you would be better off switching to Temporalist (which is also extremely simple to operate).
Archon is an easy-to-use middle way, good if you don't have the Disenchantment and Nullifier Cores built up yet to switch to another class.
Btw. once I get to e900 mysts and said "hello" to the final god, I'll probably call the game "done" und move on. ;-)