Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes it's hard to be Necromancer on the first run... But... It's not meant to be?
That's as if you said "Damn, this Heretic is out of reach on my first run! Am I doing something wrong?".
No, you're not, it's just... It's just not intended for the first run.
For your first run, you should use Druid. Actually, Demonologist and Necromancer are both relatively weak on early mysteries (Someone even pointed that they were weaker than Apprentice itself, although it can be argued that he might not have tried very hard).
I advise to unlock Demo and Necromancer, more to learn about them than to really make profits. (They CAN earn mysteries, it's just... too slow in comparison to Druid/Arcanist/Prodigy and Voidmancer later)
Exile is the "soft reset" or "prestige" function of this game.
You exile (i.e reset basically everything), you earn an item (mysteries) in a certain quantity depending on your total mana, and you gain a boost.
If you want more information (When to exile? How to play with a class?), you can check my guide (here : https://steamcommunity.com/sharedfiles/filedetails/?id=1653459516), or the wiki.
How long the game lasts you can define for yourself. You can stop after just one run, when you can't progress anymore and decide that this is the end of the game and not do the exile. But intended way to play the game is to do many exiles, gathering more mysteries with each one allowing you to progress further than before. You will progress in paragon levels and unlock many new interesting things and mechanics.
There are many achievements to unlock, so you can define the end of the game as when you unlock the last achievement, or you can try to reach last paragon level, or you can stop and play it again with new patch when new things get released or you can just stop playing whenever you get bored with it. There is no clear defined end of the game which tells you that you won and new updates add new things to do in late game, so you can say that game does goes forever.
Yes, that was what I called a run. You start as Apprentice, buy sources, switch to another class, buy upgrades, do other things, when everything slows down and you gather enough mysteries you click Exile and do all this again, but this time faster and a little further.
Early mysteries give 2% extra income each. So this amount means that your next run will be only 3 times faster than before. You can gain a lot more during first run, Iffu suggests at least 100k because it is easy to get during first run, but even just 1k will increase your income during next run 20 times which will be much more noticable.