Idle Wizard

Idle Wizard

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Angela™ Feb 23, 2019 @ 9:41am
Suggestions and feedbacks.
Personal observations but i'm sure some common ground can be found here.

-General Gameplay-
- Tutorial / information regarding crafting is needed.
- Tutorial / information regarding dust gathering / crafting materials is needed.
- Information regarding autobuy sources (VIP5). Mouseover does nothing, no indication what either arrow does.
- Extended information on what each stat affects and how much of an impact it has, preferably in real time with mouseover. I'm thinking icons next to values that are altered by stat coefficients with subsequent colors to match, but anything like this will work just fine.

-Achievements-
- Hints regarding achievements with niche specifics (most of the secret ones.) Blind RNG isn't fun.
- Filter / sort for "nearest to completion". (think steam's "so close" indicator.)

-Gameplay Mechanics-
- Information / Clear guidelines on what is a multiplier and what is an additive in terms of % and so on. Currently it's all over the place. Different colors would suffice.
- Filter to hide non critical click numbers / non special clicks.


Just a few things. Mostly QOL stuff, so i understand how this isn't anywhere close to a priority. Would still love to see a few of these sooner rather than later.
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Showing 1-7 of 7 comments
Jey Feb 23, 2019 @ 11:40am 
I don't know which stats you're referring to when you ask for extended information. Mind explaining me?


In the next update, all secret achievement will have their name displayed in-game.
I honestly doubt there will ever be hints in-game, however. They are secrets for a reason (and usually the name gives a pretty good hint).
If you like hints, you may however go to the wiki, which provides hint about the secrets (in addition to straight solutions). You can also try to improve them if you find they are not good enough.

For what is multiplier and additive... Well... I think going over every bonus to change their display (even "just" a color) takes just too much time for what it's worth (especially since the vast majority is multiplicative). And you can trust me. I had to go over most bonus to check there wasn't one that was negative :(.
In what situation is it absolutely important to know whether a bonus is additive or multiplicative and it is ambiguous?

I don't see the point of the filter for non-critical numbers. What would it be used for?
Last edited by Jey; Feb 23, 2019 @ 11:41am
Angela™ Feb 23, 2019 @ 12:13pm 
Originally posted by Iffu:
I don't know which stats you're referring to when you ask for extended information. Mind explaining me?


In the next update, all secret achievement will have their name displayed in-game.
I honestly doubt there will ever be hints in-game, however. They are secrets for a reason (and usually the name gives a pretty good hint).
If you like hints, you may however go to the wiki, which provides hint about the secrets (in addition to straight solutions). You can also try to improve them if you find they are not good enough.

For what is multiplier and additive... Well... I think going over every bonus to change their display (even "just" a color) takes just too much time for what it's worth (especially since the vast majority is multiplicative). And you can trust me. I had to go over most bonus to check there wasn't one that was negative :(.
In what situation is it absolutely important to know whether a bonus is additive or multiplicative and it is ambiguous?

I don't see the point of the filter for non-critical numbers. What would it be used for?
In regards to stats, take magic missile.

base value is like 1 minute or so.
Next i add points in spellcraft, this is a fairly plain value so it goes up how you'd expect.

Now take something like chronomancer spells that add X to time distortion.
This doesn't add as you'd expect.

There's no clear indication what ability power does or what it affects.
There's no clear indication what ability power does or what it affects on pets / minions.

This list continues but hopefully you see the point i'm trying to make.


The secrets having no hints i can get behind but subtle directions wouldn't be terrible. Not a high priority thing.


The multiplicative vs additive is purely based on seeing "increases profits" on anything, and then seeing a level 109+ spell say the same thing, but extremely low values.

That leads me to believe that most, if not all bonusses for that stat are additive (#% + #% over X) rather than multiplicative (#% + #% = X, take final X, multiply by #%)

Adding 100 million percent to 1 means that 1 is now 1 million. If all profit bonusses clump together like that, with no secondary multipliers, then sure, there is absolutely no need for any distinction, but then that raises questions on why a chronomancer spell that resets progress adds literally nothing worth mentioning.


As for "why no normal clicks", autoclicks. Having your entire central orb display a blob of white with the occasional red or yellow based on what class you play would just be a lot more appealing to keep track of crits etc.
Jey Feb 23, 2019 @ 2:27pm 
I'm still not too sure what you mean. Do you actually mean you want to have the formulas displayed? That seems like a big surcharge of information which will be useless for most players (cF the number of players that ask for attributes spread while it usually is very easy to optimize).

"subtle directions" ARE hints :B. And exser is not good as "subtle" directions :].

For Time Helix (as well as Arcane Infusion, and the profit part on Tempered Arcanomancy), they stack additively (i.e two TH will give twice the bonus of one TH, three will give thrice....), but their bonus affects multiplicatively the stats(if the total bonus is 70%, it will be x1.7, if the total bonus is 600%, it will be x7.....).

I will also repeat that a vast majority of bonus (be it upgrades, items, or attributes) are multiplicatives, and most additive bonus are specified as additives.
I can see one upgrade which is additive even though it's not specified, but that's about it.

As for the filter for "normal clicks"... It seems mostly useless.
Like, okay, maybe for the first few days, it's interesting (and I'm still dubious, but okay why not), but at some point, all your autoclicks are critical (unless you play a class that don't use autoclicks for profits in which case seeing them is... uh... useless?).
I guess it could be argued that only displaying HC for Exorcist and Heretic would be interesting, but it seems really marginal, doesn't it?
Lucky Thirteen Feb 23, 2019 @ 7:27pm 
The secret achievements should have their requirements (or at least the hints) displayed once we unlocked them, in my opinion. You know, to actually know what we did to earn them.

Also it'd be very useful if persistent spells and passive spell bonus were explained in-game, somewhere in tutorial for exapmple.
Last edited by Lucky Thirteen; Feb 23, 2019 @ 7:27pm
Angela™ Feb 23, 2019 @ 8:14pm 
Originally posted by Lucky Thirteen:
The secret achievements should have their requirements (or at least the hints) displayed once we unlocked them, in my opinion. You know, to actually know what we did to earn them.

Also it'd be very useful if persistent spells and passive spell bonus were explained in-game, somewhere in tutorial for exapmple.
Good points.
Jey Feb 24, 2019 @ 12:29am 
Originally posted by Lucky Thirteen:
Also it'd be very useful if persistent spells and passive spell bonus were explained in-game, somewhere in tutorial for exapmple.

What part of them needs explanation?
Lucky Thirteen Feb 24, 2019 @ 7:16am 
Originally posted by Iffu:
Originally posted by Lucky Thirteen:
Also it'd be very useful if persistent spells and passive spell bonus were explained in-game, somewhere in tutorial for exapmple.

What part of them needs explanation?

The quite important part, i.e. what those actually are and what are the conditions for the passive bonus to be in effect. Someone (you, perhaps) explained it really well in another topic here, that explanation should be found in game, but isn't (last time I checked) :tbpwink:
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Date Posted: Feb 23, 2019 @ 9:41am
Posts: 7