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One is the "accumulated" part. It works just like any accumulated spell, it becomes stronger with each cast this run.
One is the passive, which is persistent across exiles.
The passive bonus is usually effective as long as the spell is on your spellbar. The only exception is JMS whose passive requires JMS to be cast.
For instance,
Nightfall active: Increases profits (not persistent)
Nightfall passive: Increases charging speed (persistent)
which means that each time you cast Nightfall, it will charge faster. The benefit of casting Nightfall over Ritual of Power is that eventually your Nightfall charging speed will be so fast that it's better than RoN. Nightfall also charges other charging spells like Synthetic Entity.
This game seemed so overly complicated when I first started it, but the more I play the more I appreciate how well the developers managed to incorporate so many strategies and play styles. Sometimes the explanations and systems confuse me though...so it's nice to be able to reach out to veterans like you guys for clarifications! Thanks! :-)
No, that's wrong. You need True Sorcery on your spellbar to get the experience bonus.
It's the same way for all persistent spells : You need to have them on your spellbar to benefit from the passive.
Like: Nightfall's passive effect works only for Necromancers' runs, and affects charging speed of all non-shard based spells BUT it has to be in the spells' bar.
As, Ironsoul can't benefit from Nightfall's increased charging speed.
Is it correct?
The class has no impact on it whatsoever.