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And -- I stayed up for an extra 2 hours to beat it. And I will beat it in 3 minutes! I will make absolutely sure I save before I quit.
The last current challenge The Legion has that same rotation mechanic, but done a lot better: The classes switch exactly as soon as you finish the associated objectives.
Hmm... what if one did something totally off the wall in the Wizard Squad challenges instead? For instance, what if the pets/classes switched every 5/20 upgrades, not minutes? Then one is only timegated by spell cast times and one's own mistakes.
Just deal with their annoyance once and be done with it.
But I suppoase, if they got deleated, simply another challenge would be the most annoying one :)
However, this entire thread is pointless, as I suspect this challenge is one of the reasons that the change was made. The Wizard Squad series has always been a spot of disagreement between players (and likely devs).
So, you read the post enough to answer part of it, but totally ignored the rest, I specifically mentioned MINIMUM times/durations. Perhaps you could, I don't know, actually try the challenge now. I have played it before and after the change. You could at least read what was said in the post that you are clearly responding to, and make an effort to understand it. Or, you could just stick your head in the sand, since the problem only exists for new players, so why should anybody who already completed the challenges care?
[addition: it's just a thing that they happen to be spending most of the time balancing for the higher levels right now, alas.]
As I remember there is an issue on the first one because 5 Hallowed Writings take exactly 5 minutes, so you'd need two rounds.
It was reported to exser a while ago, and I'll ask him again during the next beta if it's not fixed then.
Is there any other of the requirements that is impossible to do in one cycle?
For the fact that the challenge can become impossible to win if you mess up the upgrades... I want to say, yes that's normal.
If you buy the wrong upgrades for These Will Suffice III, you can't win either.
Challenges aren't meant to only be set and forget (or bruteforcing them with mysteries/Paragons/attributes/items). Sometimes having to think about what you do is nice.
Sure, wizard squad isn't the most user-friendly challenge series, and this change doesn't help, but macros were an issue (The difference between macro users and non-macro users was way too big to ignore), and making spells count at their end was needed.
but again i dont have any self experience so i may be entirely wrong...
Exceptions were made, such as for Truest of Sorceries, so I'm not sure why the same can't be done here. As I mentioned though, these Challenges have always been a source of dispute, so conversations about them rarely result in anything productive to hand over to the devs.
I'll check again later, I have a few things to do first (irl), but I'll make a list of problematic (be it literally impossible, or requiring twitch-level reflexes to complete, noting durations/requirements), and add them here.
Wizard Squad (1)
Attributes:
75Int/125Ins/0Spc/150Wis/0Dom/16Pat/175Mas/75Emp
ZERO Spellcraft, 150 Wis. Spells are rapidly charged, with Summons at minimum durations.
Druid:
Force of Nature x10: Trivial. Raise to 20 Casts, which is still quite easy to do.
Force of Nature only requires 12seconds each, for a total of 2 minutes, 0 seconds. Druid is beyond Trivial, and really should require more.
Demonologist:
Horned Incinerator x3: Terrible. Theoreticcally possible, but humanly unlikely.
Horned Incinerator requires 1m39s each.This requires you to select, charge, and cast your first Incinerator in UNDER 3 seconds. I failed this. I recommend switching this to Infernal Thrasher (1m6s) x4 for a total time requirement of 4m24s.
Necromancer:
Festering Abomination x3: Fair to Easy. Upgrades make this impossible, which is fair.
Festering Abomination requires 1m30s, for a total of 4m30s. Not much to say, 30s is almost generous, and fair to slower people, or people with lower Wisdom (although why you wouldn't pump Wisdom for this challenge is beyond me). Laughably, I almost failed this one, and finished with a mere 2 seconds to spare, as I missed the change time from Demonologist as I was double-checking Activated upgrades for possible Summon Duration increases.
Arcanist:
Karnaphen's Spellshroud x10: Trivial.
At a mere 20seconds to cast, this is barely harder than Druid at a staggering 3m20s. Given Arcanist's shard income, there is no excuse for an not having an almost perfect runtime here. I would recommend raising it to 12 casts (13 would be fine, too).
Prodigy:
Primal Power x10: The "difficulty" here is a joke, you have to try to fail.
At 5 seconds per cast, the final requirement for Prodigy is a whole 50s, this is a joke, right? Please tell me this is a joke that I just don't understand. This needs changing almost as much as Demonologist, in my opinion. Maybe Alter the Laws x12 for 4 minutes?
Voidmancer:
Ebon Truncheon x10: Trivial, same as Arcanist.
Once again, this class has such a trivial requirement, that it really looks silly compared to the harder ones. As with the Arcanist, I recommend raising this to 12-13 casts.
Exorcist:
Hallowed Writings x5: LITERALLY IMPOSSIBLE.
This is not even possible if the game automatically shifted it in, set to reckless. This is completely 100% impossible, and even worse, as the last class in the set, it is a really big FU to the players, who have to go through ALL the classes again just to fix this oversight. I STRONGLY recommend reducing this to 4 casts ASAP (preferably in the next patch).
As you can see, it is literally impossible to complete this challenge in one cycle. I could forgive the Demo being theoretically possible, and a possible fail point because of it, if Exorcist was not completely impossible, which is unforgivable.
The Incantation based requirements are trivial at best, and a joke at worst (excluding Exorcist, who is literally impossible). This really makes Demonologist stick out, when Prodigy is done in about 50seconds, and Demonologist takes a whopping 4m57s, which requires twitch reflexes, and spell location memorization to succeed, which is a little unfair to the less physically capable of us.
PS: I will likely be re-reading this post and editing it for mistakes or clarifications as I continue to wait for Exorcist to come back (currently up to Voidmancer).
TL;DR Hallowed Writings needs decreasing, Demonologist needs changing.