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It can, you're just not bright enough to come up with a way.
It's destined to be terrible.
Its not about "not being bright enough", but the nature of the story, so I think you didnt understood my comment.
My original comment means that from how this game looks, i think only fans will feel more inclined to play it than common players (a decent number to make good sales; from how it looks, i dont think it will sell as good as it needs, or as it should if it was more polished and the price was smaller). Here are a few reasons:
0 a conventional fighting game for one punch man can not exist if you care about respecting the main joke: a hero so extreme that can win every match with one punch, acting like a bored god trying to find enlightenment and joy in mundane things, while every other hero is focused in fame and reaching more power. For a typical fighting game, saitama would have to be as slow, and lame as every other character: that kills the joke, and saitama. A game for opm has to be made around the joke to be relevant to the franchise, because if not, it would feel a lot like those cheap and poorly made games from movie franchises that were so common a few decades ago.
1 it has an unusual game mechanic that tries to keep the joke alive, which (like it or not) is something most players arent willing to try or bet on, until a "critical mass" of positive comments happens (if such thing happens, it usually does after many months or even years of the initial release, when devs or publishers are already working in something else). fighting game fans will also not feel very attracted to it for the same reason: the axis of traditional fighting games is memorizing hundreds of moves, and perfect reaction times in order to become very skillful at winning matches. This game seems to be more focused in evasion, which its a completely different perspective (which may be a good or bad thing, depending in how the game actually exploits it)
2 from the previous videos, the "arenas" look outdated, a bit like early 3d fighting games in which the background was fixed, and players were limited to react to the ai or adversary. im not trying to be negative about this: i like to play old games, and im ok with indie games that look or work like classic games, but most players arent this forgiving about graphics and gameplay, and less so in a fighting game.
3 a traditional fighting game with opm characters that respects the joke would need saitama to be non-playable, so some characters could fight in a "believable" way; the game would still need to be a bit similar to some dragon ball games with big arenas and destructible objects to preserve the exaggerated tone of the series.
4 imo an "rpg + fighting" game (ie an rpg with a battle system similar to traditional fighting games), or a "sandbox + fighting" game could be the best way to take advantage of the characters, the world and comedy of opm. in both cases the playable character wouldnt and could be saitama (if the point is to follow the story of the characters), so it would make sense Genos should be the main playable character, and saitama like a "guru" that offers missions, or helps out after enduring near fatal events.
whats sad here is u sound like your being serious
most of this isnt true you can have a tradtional fighter with saitama his level 3 would be his 1 punch it just because people dying in 1 hit doesnt happen doesnt mean the game cannot exist
or make it extremely hard to land and A16 in DBFZ his self destruct for example to add to that saitama not being playable is also a hard nope look at DBFZ again friggin yamcha is one of the better characters in the game just because the main character is broken doesnt mean thats all the game has to be
EDIT: also if to maintain the joke he can get a special animation on his level 3 if its going to kill
We all know here, that he would only need to use 10% of his powers.
Also he want some fun too!
Just don't let him be able to throw some punches though.
how would you do it?
But the dragon ball universe is all about absurdly long and dramatic fights, and "underdog" characters finding their "secret strength", or a special collaborative tactic, so its understandable fans are more flexible about smaller characters facing demi-gods in a fighting game.
In opm, the axis of the story are the parody of such typical shonen shows and tropes, and a reflection of how to find peace and enjoyment in life when everything has turned into something predictable and boring. saitama is a bit like goku, like a "self-made god", but unlike goku, saitama became the "absolute force of the universe", or "ultimate fighter".
he doesnt need martial arts, special moves, or other gimmicks: just a single punch. all those things that other characters search are things saitama only considers as potential forms of entertainment, not something he needs to fight, but maybe to enjoy it and make it less boring for him.
if you ignore the joke, you kill the charm, and also open the possibility of ignoring others things like character relations and lore. opm, unlike stereotypical shonen, is mostly about the comedy rather than the fights themselves. in that sense, another series that has some similar elements could be gintama (but unlike opm, gintama has some traditional shonen fights that arent part of a big joke)
"Keeping things simple" is a nice approach for generic "flavor of the week" things, and for action games its not usually the best approach to make them fun. It can work for creating things that can be easily sold, and be cheap to produce. In turn, those same things are easily forgotten or become boring from its lack of cleverness and originality.
This is why videogames made from movie franchises are usually easy cash-grab mkt strategies, rather than something that respects both the fans and the source of the original idea. Its also the reason many decent fighting games are buried and hardly sell, when consolidated franchises with their unique percs and qualities are search for that reason.
Think about the games made from the Lord of the Rings movies, or most of the Terminator games: most are extremely bad, or and boring, or an irrelevant. They work, they show a bit of what the characters and their world is about, but are extremely simple and generic.
Is easy to find in steam a lot of "ok looking" fighting games, but most work more or less the same way: they wont add anything attractive or new enough to be a better option than a game with its own unique game mechanic. Soul Blade, Soul Calibur have unique qualities, and thats why people care about them; King of fighters is also alive, thanks to how it works; guilty gear and "spiritual" variants also exist for the same reason.
Its very possible to respect core elements of the lore of a franchise to make a decent and fun game using them as the starting point, rather than skipping the conflict and doing something completely lame and forgettable.
You can not make a "norm fighter" and also "make it fun": those two things are opposite. the most common type of "norm fighting game" is a street fighter clone: there are already too many of those, and most usually fail in sales because the only reason few people buy them is eaither because they are extremely cheap, or because they have characters of a franchise they like and dont care if the game is generic and boring for most fighting game players