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For me being better than Jump force and the game you said doesn't mean it's an OK game.
If they have spent next to nothing to devellop this game and they have been lazy then how is it not a bad game ? Honestly Yakuza/Kiwami is not a serie that spend a huge amount of money (last time I've checked) but they do put some work into it when it comes to gameplay.
Imagine if in the solo mode you could do bowling against Genos or Saitama, fish with Bang, play hide and seek with Puri puri prisonner, or heck have a mini game with little car toys but instead it's mini Mumen rider's you can customize and make them race. Devs just got lazy and that's sad.
What's worse is that Mega man zero collection wich cost 30$ and have 6 games (7 games if you count Z chaser) have mixed ratings too. (well MMZC is a PC port of the MMZ wich was on GBA and MMZX wich was on DS but that's 6 games for 30$).
They do come up with good ideas for a single player Arena Fighter RPG, though, as waiting for people to show up and save you works in that setting. The story mode functioned pretty well for it since that's pretty much what the IP is all about where you're just waiting for someone bigger and better to save the day. You even get to be that guy for some characters in the story which is nice.
Overall I think Bamco would have been better suited giving this to DIMPS or at least gave the game the same treatment they gave Xenoverse in that they actually waited for that one to be finished. I have no idea how Spike Chunsoft operates, but apparently Bamco has no faith in them which leads to my confusion to why they gave them another IP to ♥♥♥♥ with.