Borderlands 2 VR

Borderlands 2 VR

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Rip in Lel Feb 6, 2020 @ 5:33pm
4
multiplayer mod
how can we make multiplayer work lads? brainlet here with no technical know how. can you just port the code from bl2 to bl2 vr?
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Showing 1-15 of 34 comments
coplan00711 Feb 7, 2020 @ 9:29am 
OHH how I wish.. anyone ......anyone....anyone...
PLEASAEEE
Omega Man May 3, 2020 @ 11:23pm 
Originally posted by Rip in Lel:
how can we make multiplayer work lads? brainlet here with no technical know how. can you just port the code from bl2 to bl2 vr?

I think at this point not enough people bought this for anyone to bother modding for it, such a shame that is did not sell better as we might have seen some better updates from GB, but as it is i suspect GB won't bother with any more VR games.......although, with the success of HL Alyx that could change some game devs views on VR, so you never know, we can only live in hope.
Masamune27858 May 4, 2020 @ 7:19am 
its not the players fualt, its GB for putting out a sup par product at full price, thinking the name alone will sell the game. the mechanics are pitiful, and they havent lifted a finger to fix any of it. then sure the higher ups will be like ohh its VR, but no, its the game.
Last edited by Masamune27858; May 4, 2020 @ 7:21am
Paradigm May 10, 2020 @ 12:53am 
Originally posted by Masamune27858:
its not the players fualt, its GB for putting out a sup par product at full price, thinking the name alone will sell the game. the mechanics are pitiful, and they havent lifted a finger to fix any of it. then sure the higher ups will be like ohh its VR, but no, its the game.
I agree that without the multiplayer aspect, the price should be cut in half permanently, especially for those who already bought the original version. But in defense of GB, creating this game wasn't simply adding a mod. It had to be re-done from the floor up. They didn't just flip a switch and make it VR. It took additional sweat, tears, and man hours, and I hope it becomes successful enough to convince them to keep going with VR. I absolutely love the game and would like to play BL3 in VR as well, but with multiplayer.
Smoke May 9, 2021 @ 6:23am 
Probably adding multiplatform multiplayer to VR version would pump the sells. I purchased VR version after retail and mostly because i wanted to play it with my non VR mates, that was a dissapointment.
grilo May 13, 2021 @ 6:42pm 
i just want a mod that lets you play the game like a proper VR shooter... then il buy it...
im surprised we havent seen a vr mod for the pancake versions
Lt. Rat Sucker Jan 29, 2022 @ 7:13am 
Sounds easy, but rigging a skeleton to the character so other players can see your action is a lot of work aside from if it's even possible to do in this old game. Pretty sure someone needs to do a custom script mod for that.

even if you want just the hands you will need some custom scripts for it visualize in multiplayer.

i would really love play this in vr in multiplayer, i hope someone would make a mod someday tho'
BowieMoonen@ TTV Feb 21, 2022 @ 2:36pm 
+1
BreezyMcBeazy Jun 6, 2022 @ 3:00am 
5
2
Sorry for the late response lads got sick from covid and other life crap. I have good and bad news. Lets start with the bad, I when through pages & pages of code changing & testing it with no avail. You can still mod the game (VR version) by dropping file into binaries or through SDK Command Extensions and Sanity Saver, Borderlands Community Mod Manager and a few more ways. Unfortunately the Unreal Engine runs the multiplayer side and how people can play on the same team (co op). stuff that i cant see in any of the files since any thing unreal engine is copyrighted and not shown in files by the Borderlands Team.

On to the good news; there is still a chance but we need Robeth's help from
Robeth's Borderlands Unlimited COOP Mod
https://github.com/RobethX/BL2-MP-Mods
This tool can patch Borderlands 2 (OG only NOT VR) to support up to 64 players in game
Vid to show it works - https://www.youtube.com/watch?v=jij8EEaMBw0

If can get people help to get in touch with Robeth and his team to we can hopefully truly and crack VR multiplayer and get closer to our bandit screams, i mean dreams lol. Sorry i could't figure it out myself; but with some help from people in this thread we reach Robeth for help,

[Robeth's MOD Team] "Matt (and all the other contributors) for continuing the development of the PythonSDK (formerly BL2-SDK)
Shadowevil & the rest of the team for the UCP
LightChaosman for the FilterTool
Bugworm for Borderlands2Patcher
Gildor for his Unreal Package Decompressor
theNocturni for letting me use his Badassify mod
c0dycode for help with hex editing & the custom autoexec.dll
The Borderlands 2 CO-OP Discord, Shadow's Evil Hideout Discord, and Unlimited CO-OP Steam group."

Again sorry for the wait; i got a feeling this wait will be worth it! Thanks again everyone
Last edited by BreezyMcBeazy; Nov 20, 2022 @ 12:31pm
Hugal Jul 1, 2022 @ 8:29am 
Originally posted by BreezyMcBeazy:
I have been testing. Almost all the source code from Borderlands 2 can be put into Borderlands 2 VR. Have been trying to narrow the exact multiplayer code. But from what in looks like in files; multiplayer is still in the game just need to find out how to enable it. Hopefully I'll have good news in the future!

[edit 6/16/2022] I found it 😭!!!!!!!!!!!! A few tweaks and i think i have it figured out. Will have to some how tap into regular borderlands 2 servers plus create/copy multiplayer UI for game invites and seeing team. This might take me the summer to complete to be honest ya'll; but will not give up!

[Bordelands VR files]
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[Engine.GameInfo]
DefaultGlobals=WillowGame.WillowGlobals
DefaultGame=WillowGame.WillowCoopGameInfo
DefaultServerGame=WillowGame.WillowCoopGameInfo
MaxPlayers=4 <------ Notice the max player base; Big clue that multiplayer does work

[Engine.AccessControl] <-------- Will need to enable and tap severs from here
bAuthenticateClients=false
bAuthenticateServer=false
bAuthenticateListenHost=false


[Borderlands 2 Files {original game no VR}]
[Engine.GameInfo]
DefaultGlobals=GearboxFramework.GearboxGlobals
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
bAdminCanPause=false
MaxPlayers=16 <----------------- Can increase the max players for max madness
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000


I'll be following this, thank you
Setsuken Jul 10, 2022 @ 6:12pm 
Originally posted by BreezyMcBeazy:
I have been testing. Almost all the source code from Borderlands 2 can be put into Borderlands 2 VR. Have been trying to narrow the exact multiplayer code. But from what in looks like in files; multiplayer is still in the game just need to find out how to enable it. Hopefully I'll have good news in the future!

[edit 6/16/2022] I found it 😭!!!!!!!!!!!! A few tweaks and i think i have it figured out. Will have to some how tap into regular borderlands 2 servers plus create/copy multiplayer UI for game invites and seeing team. This might take me the summer to complete to be honest ya'll; but will not give up!

[Bordelands VR files]
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[Engine.GameInfo]
DefaultGlobals=WillowGame.WillowGlobals
DefaultGame=WillowGame.WillowCoopGameInfo
DefaultServerGame=WillowGame.WillowCoopGameInfo
MaxPlayers=4 <------ Notice the max player base; Big clue that multiplayer does work

[Engine.AccessControl] <-------- Will need to enable and tap severs from here
bAuthenticateClients=false
bAuthenticateServer=false
bAuthenticateListenHost=false


[Borderlands 2 Files {original game no VR}]
[Engine.GameInfo]
DefaultGlobals=GearboxFramework.GearboxGlobals
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
bAdminCanPause=false
MaxPlayers=16 <----------------- Can increase the max players for max madness
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000


Godspeed breh.
Dan From Financing Jul 12, 2022 @ 10:47am 
Originally posted by BreezyMcBeazy:
I have been testing. Almost all the source code from Borderlands 2 can be put into Borderlands 2 VR. Have been trying to narrow the exact multiplayer code. But from what in looks like in files; multiplayer is still in the game just need to find out how to enable it. Hopefully I'll have good news in the future!

[edit 6/16/2022] I found it 😭!!!!!!!!!!!! A few tweaks and i think i have it figured out. Will have to some how tap into regular borderlands 2 servers plus create/copy multiplayer UI for game invites and seeing team. This might take me the summer to complete to be honest ya'll; but will not give up!

[Bordelands VR files]
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[Engine.GameInfo]
DefaultGlobals=WillowGame.WillowGlobals
DefaultGame=WillowGame.WillowCoopGameInfo
DefaultServerGame=WillowGame.WillowCoopGameInfo
MaxPlayers=4 <------ Notice the max player base; Big clue that multiplayer does work

[Engine.AccessControl] <-------- Will need to enable and tap severs from here
bAuthenticateClients=false
bAuthenticateServer=false
bAuthenticateListenHost=false


[Borderlands 2 Files {original game no VR}]
[Engine.GameInfo]
DefaultGlobals=GearboxFramework.GearboxGlobals
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
bAdminCanPause=false
MaxPlayers=16 <----------------- Can increase the max players for max madness
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000

Any luck?
Yeski Jul 21, 2022 @ 10:07pm 
Originally posted by BreezyMcBeazy:
I have been testing. Almost all the source code from Borderlands 2 can be put into Borderlands 2 VR. Have been trying to narrow the exact multiplayer code. But from what in looks like in files; multiplayer is still in the game just need to find out how to enable it. Hopefully I'll have good news in the future!

[edit 6/16/2022] I found it 😭!!!!!!!!!!!! A few tweaks and i think i have it figured out. Will have to some how tap into regular borderlands 2 servers plus create/copy multiplayer UI for game invites and seeing team. This might take me the summer to complete to be honest ya'll; but will not give up!

[Bordelands VR files]
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[Engine.GameInfo]
DefaultGlobals=WillowGame.WillowGlobals
DefaultGame=WillowGame.WillowCoopGameInfo
DefaultServerGame=WillowGame.WillowCoopGameInfo
MaxPlayers=4 <------ Notice the max player base; Big clue that multiplayer does work

[Engine.AccessControl] <-------- Will need to enable and tap severs from here
bAuthenticateClients=false
bAuthenticateServer=false
bAuthenticateListenHost=false


[Borderlands 2 Files {original game no VR}]
[Engine.GameInfo]
DefaultGlobals=GearboxFramework.GearboxGlobals
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
bAdminCanPause=false
MaxPlayers=16 <----------------- Can increase the max players for max madness
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
Hiya mate! Did ya have any luck?
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