METAL EDEN

METAL EDEN

What about an easy mode?
At least with more checkpoints (between waves) or with some more health?
The game looks great, feeling is nice (but it has some lag indeed), all these options and gadgets are cool... but also a bit overwhelming in the same time. Game simply reminds DOOM Eternal way too much... :( At least that core reaping cool-down should be shortened or removed on normal difficulty level.
Last edited by Herr Pietrus; Apr 14 @ 4:31pm
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Showing 1-7 of 7 comments
THU31 Apr 15 @ 2:15am 
I always support adding options, but personally I think making it easier would spoil the fun a bit. I played the demo on normal and I only died once.
You have to keep moving all the time during wave attacks. If you use all your abilities (dodge and jump a lot), you really shouldn't have any problems. It is a bit overwhelming at first, but you can definitely get used to it.
Yes, and then the game turns into a hectic running all the time with less and less fun of using weapons and shooting - which should be the strongest point of any FPS game, with or without parkour. And since core extraction seems to be the main mechanism of regenerating health and recharging key attacks, it shouldn't be so limited. On the hardest difficulty level, you can just make it less effective (less recovered health, shorter stun, etc.).

I don't understand this elitist attitude of imposing the highest possible difficulty level on everyone, because on another one the game allegedly makes no sense (which of course it's not true in 99% of cases).

Quake III Arena was quite specific and not every boomer or modern FPS must be the same.
Even next DOOM devs understood it after releasing Eternal. :)
Last edited by Herr Pietrus; Apr 15 @ 11:59am
And don't get me wrong - I see how - with more upgrades for weapons and core - game may become less frustrating, but I think the general problem is that developers these days don't know how to properly balance such shooters.

Actually, there are only two types of enemies - the weak and the very strong. In the past, for example, among the stronger ones there were those who were very fast and thus dangerous, but at the same time more fragile, others were large and heavily armored, but slow, and so on. So there were several different types of enemies, and each required a different strategy, and almost none of them were all-mighty.

Here, almost every big enemy has heavy armor, can jump to the player in the blink of an eye, etc.

BTW - I also understand now why in DOOM we had those colorful pinatas that spoiled the atmosphere. Here the pick-ups are much less visible and.... it's not good :)
One more thing to add - of course it's a lot easier to play second time when you know exactly what will happen.

And that\s shows at least my problem with such games like DOOM Eternal or METAL EDEN - too much distracting activities, too much micro-management, too much restrictions for the player, sometimes stupid arbitrary assumptions where you should hide or what should you do to optimally clean the arena - and not enough simple strafing and shooting, controlling the battlefield just by firepower and simple movement without complicated traversal navigation
Scanner Apr 21 @ 11:09am 
LOL I thought normal was easy mode. Pretty standard stuff for heavy FPS players. The demo ran really smoothly on my rig, i 13900k, 4090, M.2 ssd. I was using a controller, only think I wanted the hand to hand to hit harder
reddit tier post
TN Hoff May 10 @ 3:18pm 
On the one hand, an easy mode for younger folks or players that might prefer power-fantasy over challenge would be nice - it's not like anybody brags about beating games on easy. Folks that pick that just want some dumb fun and that's fine with me as long as the other modes retain their challenge.

On the other hand, these are the devs behind Ruiner, one of the hardest games I've ever played - and as challenging as parts of this demo can be, they're downright forgiving in comparison.
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