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You have to keep moving all the time during wave attacks. If you use all your abilities (dodge and jump a lot), you really shouldn't have any problems. It is a bit overwhelming at first, but you can definitely get used to it.
I don't understand this elitist attitude of imposing the highest possible difficulty level on everyone, because on another one the game allegedly makes no sense (which of course it's not true in 99% of cases).
Quake III Arena was quite specific and not every boomer or modern FPS must be the same.
Even next DOOM devs understood it after releasing Eternal. :)
Actually, there are only two types of enemies - the weak and the very strong. In the past, for example, among the stronger ones there were those who were very fast and thus dangerous, but at the same time more fragile, others were large and heavily armored, but slow, and so on. So there were several different types of enemies, and each required a different strategy, and almost none of them were all-mighty.
Here, almost every big enemy has heavy armor, can jump to the player in the blink of an eye, etc.
BTW - I also understand now why in DOOM we had those colorful pinatas that spoiled the atmosphere. Here the pick-ups are much less visible and.... it's not good :)
And that\s shows at least my problem with such games like DOOM Eternal or METAL EDEN - too much distracting activities, too much micro-management, too much restrictions for the player, sometimes stupid arbitrary assumptions where you should hide or what should you do to optimally clean the arena - and not enough simple strafing and shooting, controlling the battlefield just by firepower and simple movement without complicated traversal navigation
On the other hand, these are the devs behind Ruiner, one of the hardest games I've ever played - and as challenging as parts of this demo can be, they're downright forgiving in comparison.