Hogwarts Legacy

Hogwarts Legacy

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Medusa Nov 14, 2024 @ 11:51am
Raytracing now looks better on PS5pro than on PC
Yes, it's curious but true.
The PS5pro version has RT reflections on water bodies, while pc does not on ultra.
The PS5pro version does dip into the low 30s and possibly lower in Hogsmead with those settings, but tbf any PC with a twice as fast CPU should ezily double that framerate in those area's.
But this doesn't happen friends.
HL on PC is a bugged UE4 title, like most of them and relies on the CPU more than you can imagine, while not being able to use more than 6 threads.
I wouldn't be surprised if the PS5pro version even got an update to improve multithreading but we are simply left in the dust.
While we are far more significant than consoles ever have been.
Speak out and demand this upgrade on pc.
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Showing 1-6 of 6 comments
Bab Nov 15, 2024 @ 5:24am 
Nah
RayTracgin in Hogwards Legacy is not looking good, no matter if PS5 Pro or PC.
You want good RayTracing ? Allanwake 2 or Cyberpunk 2077 with PathTracing are the way to go, i tested yesterday CP2077 with PT and i had around 60 - 75 FPS with basicly no FPS drops but it looked so good.
RedIndianRobin Nov 16, 2024 @ 10:05am 
Yeah PS5 Pro RT improvements are really good. They have also improved the color grading and overall look of the game. They are currently working on a patch for PC to bring these improvements: https://steamdb.info/app/990080/depots/
FurryQueenYT Nov 17, 2024 @ 4:10pm 
Originally posted by RedIndianRobin:
Yeah PS5 Pro RT improvements are really good. They have also improved the color grading and overall look of the game. They are currently working on a patch for PC to bring these improvements: https://steamdb.info/app/990080/depots/
So then PC will surpass PS5 again, nice!
NetshadeX Nov 18, 2024 @ 11:16pm 
I have the game on both, PS5 Pro and PC (14600K/32GB/RTX4070ti) The overall experience on the Pro is VASTLY superior. Mostly because of the shader and traversal stutter on PC. A problem you can't buy your way out of on PC. Even a 9800x3d+4090 will have it.

People forget the unified memory of consoles will always run circles around the system ram/ VRAM split setup of PC's. In some games, like Jedi Survivor and Hogwarts Legacy, this is a deciding factor.
Medusa Nov 19, 2024 @ 11:03am 
Originally posted by NetshadeX:
I have the game on both, PS5 Pro and PC (14600K/32GB/RTX4070ti) The overall experience on the Pro is VASTLY superior. Mostly because of the shader and traversal stutter on PC. A problem you can't buy your way out of on PC. Even a 9800x3d+4090 will have it.

People forget the unified memory of consoles will always run circles around the system ram/ VRAM split setup of PC's. In some games, like Jedi Survivor and Hogwarts Legacy, this is a deciding factor.
PS5 also has traversal stutter, i have seen it happen in video's.
The stutter is less, mainly because the framerate is locked.
And just as on PC, RT with unlocked framerate increases the amount of traversal stutter on PS5pro as well.
Although the stutter is probably also slightly less extreme as on the PC version for the reason you mention.
Stil though, the PS5 can't play with RT at a high framerate regardless.
And this IS possible on pc if you have a 4080 or 4090.
Also digital foundry recently noted that Unreal Engine stutter is mostly related to the initialization of actors and not due to high memory throughput.
The actor initialization creates a CPU-spike that the engine itself actually cannot properly thread or execute in time before other processes are done.
So i did recently see that Jedi Survivor does not actually stutter the same way on PS5pro as on PC and actually gets a flawless 60 fps on that machine.
But Jedi Survivor is incredibly poorly optimized on PC...
Hogwarts Legacy does actually have stuttering on consoles as well.
And so have alot of other Unreal Engine games.
Last edited by Medusa; Nov 19, 2024 @ 11:10am
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Showing 1-6 of 6 comments
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Date Posted: Nov 14, 2024 @ 11:51am
Posts: 6