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Lukewarm take, I don't care how big the world is if there's nothing in it. Too much time was spent making a big world and not enough time breathing life into it.
If I had my druthers, Portkey would make a series of games about a custom character that starts with a game about their third year (with the first and second years being a long tutorial/prologue) so that Hogsmeade and some of the more immediate surrounding area would be involved, but it would involve the castle itself much more. Then each sequel would be about a subsequent year with the ability to import character data, with the story being focused on the same areas as the first and adding new territory - but still keeping it relatively small so the details can be fleshed out. While I have been enjoying the story in this game (haven't beaten yet), it does feel a bit fast-paced for a Harry Potter story, and the hamlets don't add much narratively.
Still feel the same. More time in the caste = less time exploring outdoors. Not my cup of tea.
In the Harry Potter movies for example at first they spent alot of time in the school. Makes sense because they were kids. But as the characters grew they started doing things that went far beyond the school walls.