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Fordítási probléma jelentése
ROFL, It seems like some people are having trouble understanding it... what part of "btw, without RT because its not necessary" didn't you understand?
Still you don't know that RT tanks FPS?... yes, it tanks, no matter what GPU you have.
https://www.youtube.com/watch?v=rrQ3snpwua8
Just be aware your cpu is a bit worse than the 9800x3d so numbers won't be as high when your gpu usage drops below 90%.
Unfortunately it can never be fully fixed by anyone but the developers and it's highly likely they never had a good enough dev team to understand the complexities of the game engine they were working on and the team leaders never prioritized optimization on PC. It's very optimized on consoles but the PC version was almost definitely an afterthought without enough budget and manpower resources to make the game run correctly because it NEVER HAS.
I think they were banking on the community mods being able to fix the game and fortunately for US mods like Ascendio III and Ultra Plus are a thing. Those mod developers actually understand how Ureal Engine 4 work and what it's limitations are unlike the developers.
It's not a perfect fix but it's a SUBSTANTIALLY better play experience, you basically NEED Ascendio III mod for this game. Not sure if Ultra Plus is still working after the latest update but I know for fact that Ascendio III is working.
Download it from Nexusmods, it's an .ini edit program that can be FULLY REVERSED using it's own interface. Basically you run the program, there's 4 options, everyone needs the first two. If you don't use ray tracing (you shouldn't, this game is GARBAGE performance with RT and not even mods can fix it) then don't pick the RT option. If you use FSR then use the FSR option, if you have an Nvidia card you will not be using this since DLSS4 is the optimal upscaler.
The mod then rewrites the launcher .ini file with the correct UE4 settings and it's an +80% better experience.
This fixes MOST of the issues with the engine performance however it still doesn't completely fix the frame TIMING debacle within the game engine. Fortunately you can also use Rivatuner and cap your framerate at or below your monitor max framerate and for some magic reason it FIXES most of the frame timing problem with the game.
If order for this to work you need to disable the in-game vsync, set the framerate to uncapped. Then disable ANY OTHER 3rd party vsync and framerate limiting. Only control your framerate with Rivatuner and you need to experiment with different framerate caps to see what gives the best experience on YOUR PC.
For exmple, my i7-13700k 16gig DDR5 4070ti at 1440p on a 144hz monitor I cap framerate at 120-125 for the smoothest gameplay.
There are occasional stutters inside the castle if I'm quickly running around, maybe one stutter every 20 seconds mostly when going through door transitions, the rest of the game is VERY silky smooth though.
Hope this helps, better hardware cannot brute force frame timing issues.
He is lying. So that is why he is acting like that.
This game plays fine on consoles creating 30/60 fps output to a 60 Hz display, and it plays fine on PCs which are likewise driving a 60 Hz display. It reportedly works well at 120 Hz fixed also.
What the game does not handle well is GSync / VRR displays and having the framerate bounce around rather than running with a stable 60 or 120 Hz framerate limit. Setting such a limit or changing your display to run at 60 or 120 Hz refresh rate usually resolves the judder and frame pacing issues.
Your claims here contradict each other. If the devs produced a "very optimized" game on consoles, that means that they understood the game engine just fine.
What the devs didn't do as well is make the game scale to the wide variety of PC systems, particularly ones which are much better (or much worse) than next-gen consoles. This takes a lot more work for the benefit of much fewer people compared with making sure the console versions are extremely well polished.
In fact, the PC version plays well for the majority of people, especially for folks with hardware which more closely resembles an XBox.
Sure, lots of problems are reported by folks with a 13th/14th gen i9 or i7, or a 4080/4090/50x0 GPU using the 12VHPWR connector. But they're reporting problems not just in HL but in every demanding game-- because that hardware has major flaws which affect stability.
No dev does this. The percentage of people who ever mod games is in the single digits, so the vast majority of players will never benefit from any fixes coming from mods.
Beyond that, this game uses Denuvo anti-tamper, which is intended to prevent changes to the exe. Purely cosmetic mods like texture changes and so forth aren't affected, and mods which tweak config files or add DirectX filters (reshade/ENB) are fine, but the ability for modders to change the game code itself is limited.