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In a scenario you're describing it's best to limit fps to just below what your CPU can handle, that will ensure fairly stable frametime, though if i recall correctly, there's traversal stutter in this game which you will not get around.
The game can work on high-refresh you do need beefy CPU for it though - especially if you want to use RT, people often are not aware that RT is just as demanding on CPU as it is on GPU.
Well I've done some system fckery though, like messing with the GPU interrupts priority with MSI Utility Mode V3 from undefined to normal and then I've used MPOGPUFIX, turned shader cache on. As an extra, I'm using the DiskCache Enabler mod from HFW can be found at Nexus. Be careful if you are going to tamper with those, always take a screenshot of your original config or you might break the system. This fix worked out well for all my other games too, and I'm considerably CPU bounded here, so this is an example of the CPU being up to the task. Of course, fake frames, native framerate is half, but the experience is smooth as butter.
I believe if with such specs I can make it work, higer hardware is more than capable. Lets not forget this is an Unreal title..... this means a lot. UE4 is known for being trash nearly at everything.
Not everybody is technically inclined to make this game run well. And some people have no issues. For a large number of people who just want to play without stuttering. This is a good fix that works flawlessly and easily.
Its not for everybody, there is workarounds to get good fps like lossless scaling frame gen, mods ect. But this is something even someone who isnt very technically inclined can implement and enjoy the game with far far less stutter.
60fps isnt a slideshow, thats elitist talk. 60fps is perfectly playable. Under 60fps, is garbage tier. 60fps+ or I dont play the game. And constant stutter, will ruin the immersion and fun real quick.
I think setting your monitor to a certain hz you can push with your gpu consistently, and getting that in game, setting your fps limiter in game, and using vsync would probably work the same. I need to run more tests.
Like all low settings, with say 120hz and 120fps limiter, with vsync on. Might work, might not. But I have heard the stuttering issues is more based around your gpu needs to never drop below that, because the VRR problems are quite bad with this game. I cant confirm it but. I know my Xbox has major issues in hogsmeade. Its a stuttery mess that drops to more like 30's in performance mode.
I get that visual fidelity is something thats important to companies. But visuals, are not as important as the smoothness of the game. They always try to push it too far, and we always end up having to fix it. In 2025, im starting to get annoyed by the practice of pushing visuals too far and not optimizing them good enough.
Cant confirm for the frame gen but...that test is next. I hope this stuff is helpful to some people. Cause iv spent literal days ironing this stuff out.
Lossless scaling makes a world of difference for pushing it to 120fps if you have an older gpu and cant push the extra 60 frames any other way. Might have to lower settings for more smoothness but. Thats better than having a stuttery game.
Even 60fps vsync on 120hz, stutters. You gotta hit every frame with vsync on, or issues.