Hogwarts Legacy

Hogwarts Legacy

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To anyone interested in stopping stutter.
I have tested this, multiple times now. And I can say with all certainty that if you're having stutter at any framerate on your monitor. Set it to 60hz, and the game to 60fps vsync. And you will most likely not have any stutter anymore.

I noticed this, because i tried it on my tv which is a 60hz 4k panel. And i got great performance upscaled to 4k. I struggled with it a bit, but it seems this game just hates...and i mean hates high refresh rate panels on PC.

I also tried 60fps with Lossless scaling doubling my frames with my monitor set to 144hz and noticed some stutter. But still much more than 60fps on 60hz.

I then tried 60fps doubled on 120hz, and stutter. Removed frame gen, big big stutter.

This game, hates high refresh rates. And people who are struggling with stutter. Just set your screen to 60hz. And you're done. Thats all you need to do to stop the stutter. None of the extra fixes, really fixed anything for me. But this worked and is 100% repeatable on any monitor or tv I put it on. Can even upscale to 4k with this on a 60hz panel, and its worlds better.

Hope this helps someone, ill copy this, and make a guide for it for this game. So people can at least enjoy the game at 60fps with higher settings. Its not ideal but. Given the world they wanted to create, its a visual feast and a trip into a world many people fantasize about visiting, and they made it a reality. So ill take the good, with the bad.

Peace to you.
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It might change based on your monitor. Higher quality monitors, might handle things better im not sure. And I will test some more with some things I can think of, like letting the monitor scale instead of using gpu scaling. But as it is, 60hz is the way to avoid the stuttering issue.
Last edited by Heart In Light; Feb 10 @ 11:26pm
Stuttering is mainly caused by CPU in games, and this game is quite CPU demanding, that's why when limiting to 60fps you can limit it's impact and obviously the more fps you've the lower the spikes thus why loseless scaling made it seem more stable.

In a scenario you're describing it's best to limit fps to just below what your CPU can handle, that will ensure fairly stable frametime, though if i recall correctly, there's traversal stutter in this game which you will not get around.

The game can work on high-refresh you do need beefy CPU for it though - especially if you want to use RT, people often are not aware that RT is just as demanding on CPU as it is on GPU.
Originally posted by Ichi-niiPL:
Stuttering is mainly caused by CPU in games, and this game is quite CPU demanding, that's why when limiting to 60fps you can limit it's impact and obviously the more fps you've the lower the spikes thus why loseless scaling made it seem more stable.

In a scenario you're describing it's best to limit fps to just below what your CPU can handle, that will ensure fairly stable frametime, though if i recall correctly, there's traversal stutter in this game which you will not get around.

The game can work on high-refresh you do need beefy CPU for it though - especially if you want to use RT, people often are not aware that RT is just as demanding on CPU as it is on GPU.
Thats not the issue with this game I dont believe. My cpu doesnt get hit at all from this game.
FFox Feb 11 @ 5:49pm 
I'm on AMD and on a budget actually, +130fps up to 200 depending the location with DLSS Enabler mod (XeSS 2.0 being forced as DLSS + FSR3.1 Frame Generation) R5 1600 + RX6600. 75Hz monitor with uncapped FPS. High preset, 1080p. No stutter at all. How?

Well I've done some system fckery though, like messing with the GPU interrupts priority with MSI Utility Mode V3 from undefined to normal and then I've used MPOGPUFIX, turned shader cache on. As an extra, I'm using the DiskCache Enabler mod from HFW can be found at Nexus. Be careful if you are going to tamper with those, always take a screenshot of your original config or you might break the system. This fix worked out well for all my other games too, and I'm considerably CPU bounded here, so this is an example of the CPU being up to the task. Of course, fake frames, native framerate is half, but the experience is smooth as butter.

I believe if with such specs I can make it work, higer hardware is more than capable. Lets not forget this is an Unreal title..... this means a lot. UE4 is known for being trash nearly at everything.
Last edited by FFox; Feb 11 @ 5:52pm
Sorry, 60fps is a slideshow.
Originally posted by FFox:
I'm on AMD and on a budget actually, +130fps up to 200 depending the location with DLSS Enabler mod (XeSS 2.0 being forced as DLSS + FSR3.1 Frame Generation) R5 1600 + RX6600. 75Hz monitor with uncapped FPS. High preset, 1080p. No stutter at all. How?

Well I've done some system fckery though, like messing with the GPU interrupts priority with MSI Utility Mode V3 from undefined to normal and then I've used MPOGPUFIX, turned shader cache on. As an extra, I'm using the DiskCache Enabler mod from HFW can be found at Nexus. Be careful if you are going to tamper with those, always take a screenshot of your original config or you might break the system. This fix worked out well for all my other games too, and I'm considerably CPU bounded here, so this is an example of the CPU being up to the task. Of course, fake frames, native framerate is half, but the experience is smooth as butter.

I believe if with such specs I can make it work, higer hardware is more than capable. Lets not forget this is an Unreal title..... this means a lot. UE4 is known for being trash nearly at everything.

Not everybody is technically inclined to make this game run well. And some people have no issues. For a large number of people who just want to play without stuttering. This is a good fix that works flawlessly and easily.

Its not for everybody, there is workarounds to get good fps like lossless scaling frame gen, mods ect. But this is something even someone who isnt very technically inclined can implement and enjoy the game with far far less stutter.

60fps isnt a slideshow, thats elitist talk. 60fps is perfectly playable. Under 60fps, is garbage tier. 60fps+ or I dont play the game. And constant stutter, will ruin the immersion and fun real quick.
To someone used to higher framerates, it is a slideshow. Playable, but a slideshow. The ONLY reason i would use 60fps is as a limiter to add lossless scaling frame generation.
Originally posted by Skylers Meth:
To someone used to higher framerates, it is a slideshow. Playable, but a slideshow. The ONLY reason i would use 60fps is as a limiter to add lossless scaling frame generation.
That is something I talked about also working in this post. 60 fps doesnt feel that bad to me, and im very sensitive to framerates. But I can see it affecting some more than me. I still dislike it, i would prefer even 70 or 75. The higher the better. But with this title, its a take what you can get kinda situation.

I think setting your monitor to a certain hz you can push with your gpu consistently, and getting that in game, setting your fps limiter in game, and using vsync would probably work the same. I need to run more tests.

Like all low settings, with say 120hz and 120fps limiter, with vsync on. Might work, might not. But I have heard the stuttering issues is more based around your gpu needs to never drop below that, because the VRR problems are quite bad with this game. I cant confirm it but. I know my Xbox has major issues in hogsmeade. Its a stuttery mess that drops to more like 30's in performance mode.

I get that visual fidelity is something thats important to companies. But visuals, are not as important as the smoothness of the game. They always try to push it too far, and we always end up having to fix it. In 2025, im starting to get annoyed by the practice of pushing visuals too far and not optimizing them good enough.
So curiosity got to me. I tried to get 120fps at 120hz with vsync on. VRR off. And its smooth as butter. As long as your panel is locked to a framerate you can achieve consistently. And VRR is off, with vsync on in game. Its smooth as butter.

Cant confirm for the frame gen but...that test is next. I hope this stuff is helpful to some people. Cause iv spent literal days ironing this stuff out.
Ok so, yes. Its confirmed butter smooth at 120fps on 120hz setting on your panel with VRR off. Lossless scaling helps alot here. But you have to CONSISTENTLY get 60fps in game. If you drop it'll still cause some stutter but. This is very helpful for people who hate 60fps.

Lossless scaling makes a world of difference for pushing it to 120fps if you have an older gpu and cant push the extra 60 frames any other way. Might have to lower settings for more smoothness but. Thats better than having a stuttery game.
So basically, whatever you set your monitor to. Should be your minimum framerate at any given time. The more you push that limit, the more stutter you'll get. VRR is not functionally working with the game. And i cant believe im saying that in 2025.

Even 60fps vsync on 120hz, stutters. You gotta hit every frame with vsync on, or issues.
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Date Posted: Feb 10 @ 11:19pm
Posts: 11