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Amen, Brother! I also play on Linux (Steam Deck) and if an update was forced, thats exactly what I would do.
Thats why I saved those files manually.
Hell, maybe even modify the .exe a little and just add it as a separate non steam game, if you catch my meaning, so it doesn't do squad.
You don't get to tell me how to play a game I own.
Anyone telling you otherwise can f off.
Cyberpunk 2077 2.x went through worse with it changing so many foundations, but the mods caught up, and their modding community is still rampant as ever.
It'll happen here. (Also, Nexus mods aren't restricted, but they may clash with the managed mods. This is common for using different mod management including mixing manual mods with managed mods)
NOTE: The HLCK was officially stated to not have all the intended features, and more features will be coming. I highly suspect that will include an update to the game as well, which will break mods, but that's on us to handle, not the developers. The in-game mod management only facilitates community mods but does not make any guarantees for community mods in any way.
If you've already updated, then you'll need to re-download the old version in the process.
If you haven't updated, then it's even easier; just editing a few files.
The patch where they added the haunted store mission completed the game enough for me.
Backups for the win.