Hogwarts Legacy

Hogwarts Legacy

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do our nexus mods still work?
if you downloaded mods from other places will they still work in game?
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Showing 46-53 of 53 comments
madxkx Feb 2 @ 6:43am 
Originally posted by Blk_Mage_Ctype:
This is how it starts...

Now just watch as the majority of mods on Nexus never come to WB's Mod Server because making the female characters prettier is against the rules.

EDIT: Fortunately, I was dead wrong!

https://steamcommunity.com/sharedfiles/filedetails/?id=3417641741
I'd prefer face mods over a body reshape. My character looks like a gremlin without my Nexus mod lol
Originally posted by Gehrman's Top Guy:
Originally posted by MeliciousThoughts:
I am glad I physically copied the installed files to an external hard drive, just in case something like this happened. My game is heavily modded, including some mods that make the game more realistic when it comes to the kind of people living in the UK in the late 19 hundreds. I know for a fact that they will not get approved by WB, so I'll just not update. ♥♥♥♥ em.

For all those folks who have not yet updated the game. Do the following.

First go to settings of the game, Properties and then set it to only download when you launch the game. And then every time you play the game, go into offline mode before you launch it.

Also, just in case, back up your game files, just in case.

I did that with Elden Ring as well, cause I use an older version, due to the Coop mod of yonder being far more stable.

Fortunately I expected them to eventually ♥♥♥♥ us over, so I took precautions.
You are correct, but if you let the game update, you can go offline (disconnect internet and put Steam in offline just in case), then delete EVERYTHING in the HW legacy steamapps folder, then paste the old files inside the now empty directory, then go online and modify the appmanfiest for Hogwarts Legacy to read-only and you can launch the game in normal online mode without an update being forced on you. I guarantee it works, I am doing it right now, I'm still modding MY game since I got it the day before the moronic update.
Just on each quit out of the game set the appmanifest to read-only again, Steam has some weird write priviliges and at least on Linux keeps overwriting the permissions, but it doesn't matter and it's like 1 second of work.
Scr ew devs/publishers telling you what mods you will and will not use.

Amen, Brother! I also play on Linux (Steam Deck) and if an update was forced, thats exactly what I would do.
Thats why I saved those files manually.

Hell, maybe even modify the .exe a little and just add it as a separate non steam game, if you catch my meaning, so it doesn't do squad.
My PC runs Kubuntu, but I have a Deck as well. This works just as well for both, though luckily, JUST like you, I had kept it offline before the update even came out - I have several SD cards with both Steam and non-Steam games on them and it's my go-to offline machine almost 100% of the time. Love the thing, it's one of the reasons the objectively correct stance is if you own the game, it's absolutely 100% ok to 🏴‍☠️ a version if an update screws it up. Same goes for if the game introduces some BS launcher OR requires always online for SP.
You don't get to tell me how to play a game I own.
Anyone telling you otherwise can f off.
Last edited by The Everlasting Stillness ☯; Feb 2 @ 12:21pm
Glitch Feb 5 @ 6:58am 
I hope they add the face replacer mod I was using, aswell as the hair mod. I was extremely happy with my character and I’m so incredibly picky, it’s not fun
Give it time. The last update made some fundamental changes to certain actor configurations. NPCs and the player character are affected by it. Mods that altered those are the most affected and will have to be rebuilt.

Cyberpunk 2077 2.x went through worse with it changing so many foundations, but the mods caught up, and their modding community is still rampant as ever.

It'll happen here. (Also, Nexus mods aren't restricted, but they may clash with the managed mods. This is common for using different mod management including mixing manual mods with managed mods)

NOTE: The HLCK was officially stated to not have all the intended features, and more features will be coming. I highly suspect that will include an update to the game as well, which will break mods, but that's on us to handle, not the developers. The in-game mod management only facilitates community mods but does not make any guarantees for community mods in any way.
Last edited by EricHVela; Feb 5 @ 10:37am
If you don't like the changes to modding in the new update, which is understandable, there is a reddit post that explains how to roll back to the previous version, and/or avoid the update at all.
If you've already updated, then you'll need to re-download the old version in the process.
If you haven't updated, then it's even easier; just editing a few files.
Well im not losing my mods including one that even nexus deleted (and surely wont be approved by wb). Means i can safely start my second playthough as i won't have to consider whatever directors cut edition may or may not be coming out.

The patch where they added the haunted store mission completed the game enough for me.

Backups for the win.
Last edited by stokz treeface; Feb 8 @ 5:42am
ttiffnyy Feb 13 @ 4:37am 
Originally posted by coffeecuppss:
i also only need one, which is any spider replacement. i am severely arachnophobic and the arachnophobia mod is a joke
I think there's a fix for that in the actual game settings. But I've never used it so I don't know if it removes all the spiders
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Date Posted: Jan 30 @ 9:43am
Posts: 53