Hogwarts Legacy

Hogwarts Legacy

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Limited spells and bad inventory
I dont care about the crap people seem to care about for this game. But the lack of important spells and an utterly terrible inventory system are apart of the game. And shouldnt be.

The inventory limits have always been a bad idea. They are implemented for 'balancing' reasons, but this is a complete load of crap. The real reason is performance issues. While such issues can be overcome, that takes time and skill, both of which cost money.

The lack of important skills like the Patronus Charm may seem fine (as this thing is only useful against dementors), there are other spells shown in the first 5 movies that the player should know, since they are 5th years.
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Showing 1-5 of 5 comments
cswiger May 16 @ 4:52pm 
There is no performance impact upon having a larger inventory.

The inventory limit exists simply to allow the Merlin trials do something useful to benefit the player for completing them. But you could ignore collecting most of the clothing and still finish the game with a large cash surplus, just as you can ignore the Merlin trials and be fine.

As for comparing the movies to this game, well, each of the movies had a production cost of well over $100 million, whereas HL development cost was somewhere just over $20 million.
Originally posted by cswiger:
There is no performance impact upon having a larger inventory.
Actually, there is. Not in this game as its limited so it wont ever get to that point. However, the issue is actually HOW inventories are implemented, often with unique items and stack limits
Originally posted by cswiger:
The inventory limit exists simply to allow the Merlin trials do something useful to benefit the player for completing them. But you could ignore collecting most of the clothing and still finish the game with a large cash surplus, just as you can ignore the Merlin trials and be fine.
This still doesnt make it a good decision. They could have easily found another purpose for the trails. Like potentially the best armor/clothing in the game, or unique spells like the fire tornado...
Originally posted by cswiger:
As for comparing the movies to this game, well, each of the movies had a production cost of well over $100 million, whereas HL development cost was somewhere just over $20 million.
Cost of game making vs movie making cant be compared. There are no 'retakes' in game development. Id say the budget of maybe 2 of the movies might cover the games dev budget, converting between them roughly. But again, the two things cant really be compared like this.

Id just like to have all the spells thrown at you, be something you can cast yourself, if nothing else.
cswiger May 17 @ 8:23am 
Originally posted by The Illusion:
Originally posted by cswiger:
There is no performance impact upon having a larger inventory.
Actually, there is. Not in this game as its limited so it wont ever get to that point.
You've just contradicted yourself. There is no observable performance impact in expanding your inventory in Hogwart's Legacy.

However, the issue is actually HOW inventories are implemented, often with unique items and stack limits
"The" issue?

The inventory limit exists simply to allow the Merlin trials do something useful to benefit the player for completing them. But you could ignore collecting most of the clothing and still finish the game with a large cash surplus, just as you can ignore the Merlin trials and be fine.
This still doesnt make it a good decision.
This still doesn't make it a bad decision, either.

They could have easily found another purpose for the trails. Like potentially the best armor/clothing in the game, or unique spells like the fire tornado...
They could have found another purpose, but you need to show that some other purpose would be better. Adding more clothing to this game is as pointless as adding more gear to Mass Effect 1 would be. The game already has so much that more would be pointless, especially since this game also has transmog.

As for comparing the movies to this game, well, each of the movies had a production cost of well over $100 million, whereas HL development cost was somewhere just over $20 million.
Cost of game making vs movie making cant be compared.
Wrong. Both are counted in dollars and I was able to compare them simply by looking up the budgets for each.

There are no 'retakes' in game development.
Oh? What do you suppose a major patch or update is, much less a remake or remaster?

Id say the budget of maybe 2 of the movies might cover the games dev budget, converting between them roughly.
You'd be wrong by a factor of ten.

But again, the two things cant really be compared like this.
And yet you just make the comparison yourself, after mentioning it in the original post.

Frankly, you seem to be confused. Either compare the game to the movies or don't, but trying to compare only special effects between them without comparing the actual costs to make those special effects is silly.

Id just like to have all the spells thrown at you, be something you can cast yourself, if nothing else.
Why would a student know every possible spell that adults, some of whom are experts in their various magical fields, know?
Originally posted by cswiger:
Why would a student know every possible spell that adults, some of whom are experts in their various magical fields, know?
You can cast all three unforgivable curses.
Last edited by The Illusion; May 17 @ 6:12pm
cswiger May 17 @ 10:26pm 
Originally posted by The Illusion:
Originally posted by cswiger:
Why would a student know every possible spell that adults, some of whom are experts in their various magical fields, know?
You can cast all three unforgivable curses.
If you persuade Sebastian and Ominis Gaunt to teach them to you, sure.

But you haven't learned everything that Hogwarts can teach even if you do learn them.
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