Hogwarts Legacy

Hogwarts Legacy

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Does the mod folder just not work anymore?
I keep downloading mods and installing them in the mod folder I created, and none of them seem to take effect at all. I followed the instructions to the T. Can you only use mods from that ♥♥♥♥♥♥ in-game selection now?
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Showing 1-11 of 11 comments
❤Ilona Mar 24 @ 3:11pm 
Yep. I hate it too.
They broke nexusmods community to stablish their OWN ''official'' community... poor modders/fans.

The only good point about it, is the fact that they organised the categories better.
But the amount of mods are very limited and I hope the modders migrate to it somehow
Last edited by ❤Ilona; Mar 24 @ 3:12pm
Yeah, unfortunately all outside mods are broken now. The only way to use them is if you would somehow be able to revert back to a version of the game prior to this "official mods" update.
Originally posted by noisyturtle:
I keep downloading mods and installing them in the mod folder I created, and none of them seem to take effect at all. I followed the instructions to the T. Can you only use mods from that ♥♥♥♥♥♥ in-game selection now?
The in-game mod manager is broken for me, too, so I went and tried to get mods from Nexus/vortex. Seems like most mods from Nexus are broken now. Seems like most of the modders on Nexus aren't even active anymore, or they just can't figure out how to get their mods to work with the newest version of the game.

I can get a few mods to work from Nexus/Vortex but not a single mod enabled from the in-game mod manager will let me start the game. Not really sure what to do, I guess we have to wait for Avalanche to fix the in-game mods so we can use them again, and hope more modders port their mods to the in-game editor from Nexus/CurseForge.
Aww man what a bummer. I hate when devs retroactively kill their modding community years after release. Why kill off any second wind or extended life your old game has? It just equals more sales.
https://www.nexusmods.com/hogwartslegacy/mods/2261

Don't just agree with their BS. Play how you want to.
Oh man who do I thank for this genius workaround? yeah it works. Whoever devised this deserves my undying thanks. Finding a way always is deeply satisfying. I'm dreading the next update but I can always just do over, right? I'm thrilled. "DON'T JUST AGREE WITH THEIR BS. PLAY HOW YOU WANT TO". Exactly.
Originally posted by mr.roxonrox:
Oh man who do I thank for this genius workaround? yeah it works. Whoever devised this deserves my undying thanks. Finding a way always is deeply satisfying. I'm dreading the next update but I can always just do over, right? I'm thrilled. "DON'T JUST AGREE WITH THEIR BS. PLAY HOW YOU WANT TO". Exactly.
Yep, just save the depots and your mods for the next update and you won't even need to redownload the files.
That's what I did. Zero issues.
I found the fix on a r*ddit thread first, then the guy who discovered it made the nexusmods guide linked above.
Mkpa8 Mar 25 @ 2:19pm 
don't forget this when the next game comes out
Mods work just fine for me. Download, install, enable, continue latest save. Nexus mods work too. The only ones that don't are the ones that add new clothing that haven't been updated yet. The only issue I had with the in-game mod manager apart from the horrid UI is when updating a mod and restarting the game, trying to continue the save doesn't do anything. So I have to restart AGAIN for it to load.
This is what I don't understand. Never bothered checking what the actual mod path was before their "official" POS mod update. But now that they've provided a new location to run the mods from i.e.

i.e. mod downloads from
C:\Users\Username\Documents\Hogwarts Legacy\Mods\87986

noticed the mod path in the engine.ini file located in

C:\Users\Username\AppData\Local\Hogwarts Legacy\Saved\Config

now makes the official mod manager path in the engine.ini point to these places:

Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Media/BinkMedia/Content

Where GAMEDIR is the original path. aka the pre official patch that I used to install Nexusmods in.

So because of this path in engine.ini, basically EVERYTHING has gone to sh9te when trying to load a new game with mods. I'm completely unable to launch a brand new game with the simplest texture mods like a single piece of clothing (forget the scripting mods). The game instantly crashes. If I disable all mods, this new mod system DOES NOT DELETE the corresponding mods I added in gaame. You manually need to delete and remove the "disabled" mods from the AppData folder location. THEN the unmodded save will launch...

Also noticed that when you enable mods, a mod copy is copied from the d/l location in the App directory to the Phoenix/Content game directory (aka the original Nexusmods directory) that SO SUCCESSFULLY ran my pre mod update mods. HOWEVER

Are we're NOT supposed to put mods in the game folder where they used to be installed before the official mod update?? HTH are ppl getting their mods to work? I used UE4SS and so used the "Mod" folder name version instead of "~mod". What mod folder framework is the game using right now?
Originally posted by Rusty Shackleford:
Mods work just fine for me. Download, install, enable, continue latest save. Nexus mods work too. The only ones that don't are the ones that add new clothing that haven't been updated yet. The only issue I had with the in-game mod manager apart from the horrid UI is when updating a mod and restarting the game, trying to continue the save doesn't do anything. So I have to restart AGAIN for it to load.

You need to drop the updating mod if it is highlighted with a blue button in the library of the of the modded player down to the lower list (just click on it and it will drop down) and then the game/save will start on F.

Installing an updated mod doesn't necessarily finish it's job as sometimes it says 'install 100%' and it keeps spinning on the load. The extra protego mod is also a problem requiring an update that states it has installed 100% when it is still loading (spinning) drop it back down to the lower list also. Well that's how loading the current modded player save eventually loaded to play for me anyway.

When you are playing an official modded player you are playing a totally separate game as it reloads from the beginning.
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