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my RX7800 handle it also "fine" but "fine" is a peace of ♥♥♥♥ compared to KCD-2 for example
Honestly, the smoothest way to play on a 5080 (assuming you're using a controller) is to lock the game to 120 FPS and do 3x Frame Generation, so it generates 40 real frames and then the 80 fake frames for smoothness. There is probably zero incentive for the devs to do a proper CPU optimization patch at this point considering how old this game is, so we'd realistically need to wait until Hogwarts Legacy 2 (which could changes engines) for a new and hopefully better performance profile. Even then, there's still traversal stutter in this game, so this is a mitigation at best.
I think this game looks pretty good but I think its CPU performance optimization is pretty jank and much behind better and honestly prettier games (Indiana Jones is a great example).
CORRECTION/UPDATE: I replayed the game with the latest patch as of 2/28/2025. If you want to play with RTX=ON on a 5080 and generally get >60 fps, I'd recommend playing with Ray Tracing Geometry = Low. I honestly can't tell much of a difference between Ray Tracing Geometry low or ultra, but ultra has terrible FPS consequences that drags the game down to ~40 FPS (in particular rooms of the castle as well as Hogsmeade). I noticed moving down to Ray Tracing Geometry = Low, I'm generally 70-90+ FPS traversing the castle without any kind of frame gen. I think the game is still CPU bottlenecked but it is what it is. I'll see some 1% lows in the 60s generally but in the 50s in more difficult scenes - I think it's a bit jank but probably the most tolerable for this game with rtx=on. I use Apollo/Sunshine/Moonlight to stream the game, so I'll try it this weekend; I think with this tweak, I can probably get a generally clean 4k60 with RTX=ON but I think there will be drops into the 50s in particular rooms of the castle/hogsmeade.. but Dungeons should be a clean 60, I think. it's a compromise unless the devs issue a big cpu optimization patch.
let me know your thoughts running ray tracing geometry = low.
This company's last game were console platforms, what do you think.
They don't care about optimization. All money spend on HP license :D
With DENUVO still in place -> ridiculous.
I've been playing 4k native for several years in every game.