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Not much you can do then RMA your CPU or swap it to something else. 12th gen Intel is safe.
Don't bother. Still runs poorly. I want to believe it's my PC... but I run Ghost of Tsushima amazinly good in 1440p with only 4 cores.
70gb of installation... wasted. I crash after a few minutes. Randomly. And you now the drill, you have to start the game, wait for the shaders to load (I'm using an SSD !!!) but the waiting... painful mf game!...
Also, this game is far more CPU heavy than Ghost of Tsushima, especially if you're trying to play with ray tracing enabled. Post your specs, settings, and resolution and people will try and help
Not necessarily. Update to the latest BIOS and use Intel default power profile first. The instability can simply come from voltage spikes, that's capped in the new microcode when using Intel default profile, out-of-spec power profiles & ac/dc loadlines and undervolted cpus. We don't know how many CPU's actually have physical degredation, but according to Intel it was a small number of units dating back from late 2022.
Indeed, and I believe Intel upped the warranty for affected CPUs. But my point is that out of video memory crashing doesn't necessarily mean that the CPU is cooked (yet anyway), could just be that the power profile is bad and out-of-spec. Some motherboards have way too low voltages and ac/dc loadlines as a default profile, and many even removes the power limits and the ICC, making the cpu pull crazy amount of power when compiling shaders and it hits thermal limits instead. If the issues are still there with an updated BIOS and default settings then absolutely RMA it, then it's cooked for sure.
Sorry to say but denuvo is pain...
Lowering voltages will prevent further degradation and in some cases make the crashes less frequent but it won't undo the damage that has already been done.
And almost certainly has nothing to do with it.
The final room of the prologue dungeon still has the bad texture/shader effect that drops framerate 80% (and whenever that is reused in the game; some flashback story sequences etc)
there are a few spots in the world map that just bomb framerate, but that can happen in any project. (Kingdom Come Deliverance has a house in the first village that drops framerate 75%; I reckon it was an early model they built and they left the triangles doublesided or some such, on that ONE building,.. but it is reused in variations all over the map, with framedrops anytime the player approaches it).
I would encourage to run some overlay metrics and to try to see which part of your PC is giving out when the game drops.
I found that Raytracing could heat up parts of my GPU, and at relatively 'low clocks'; my hotspot would hit 115degrees and reboot or close game.
I now have my GPU running at 2550-2650mhz (varies based on power headroom/loading); but I monitor my temps.
By dropping voltage into my GPU, the game went from 'not starting' to 'works well'.
I now have a cool and quiet profile and the game runs flawlessly.
But,.. startup woes HAVE plagued me, previously.
They all went away by simply putting a framerate cap in place until I could get into the menu and change settings to my liking (4K Ultra would crash on the menu, which was happy attempting to draw at 600 frames per second)
Once settings work, return clockspeed and framecaps to suit your taste or machines capabilities.
Yes, game still has ♥♥♥♥♥♥♥, but they are avoidable and not many open world games like this.. so 'probably worth persevering'.
one of the nicer 'tech demos' a PC can run.