Hogwarts Legacy

Hogwarts Legacy

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Slimezzzz Aug 30, 2024 @ 5:26am
Hogwarts Legacy CPU/Performance issues
Hi all,

I bought this game a while back but the game kept running into video memory issues, I had to get a refund as I couldn't get past the intro without crashing. Has the game had any improvements regarding this?
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Showing 1-12 of 12 comments
Rumpelcrutchskin Aug 30, 2024 @ 5:30am 
If you have 13th or 14th gen Intel CPU then video memory errors are common with CPU degradation issues that Intel has been having with those generations.
Not much you can do then RMA your CPU or swap it to something else. 12th gen Intel is safe.
BRT Cobra Aug 30, 2024 @ 6:16am 
it simply means you were running too high textures for your gpus vram. honestly this is an easy thing to understand lol lower texture quality.
DukeFavre Aug 30, 2024 @ 9:34am 
Originally posted by Slimezzzz:
Has the game had any improvements regarding this?

Don't bother. Still runs poorly. I want to believe it's my PC... but I run Ghost of Tsushima amazinly good in 1440p with only 4 cores.

70gb of installation... wasted. I crash after a few minutes. Randomly. And you now the drill, you have to start the game, wait for the shaders to load (I'm using an SSD !!!) but the waiting... painful mf game!...
patrick68794 Aug 30, 2024 @ 10:58am 
Originally posted by DukeFavre:
Originally posted by Slimezzzz:
Has the game had any improvements regarding this?

Don't bother. Still runs poorly. I want to believe it's my PC... but I run Ghost of Tsushima amazinly good in 1440p with only 4 cores.

70gb of installation... wasted. I crash after a few minutes. Randomly. And you now the drill, you have to start the game, wait for the shaders to load (I'm using an SSD !!!) but the waiting... painful mf game!...
Something is most likely wrong on your end. Shaders only compile once and just go through a quick validation after that (should be 45 seconds or less at worst, in my case it's around 20-25 seconds). If you're having to sit through the full shader compilation every time then something is going wrong during compilation.

Also, this game is far more CPU heavy than Ghost of Tsushima, especially if you're trying to play with ray tracing enabled. Post your specs, settings, and resolution and people will try and help
Rune Aug 30, 2024 @ 11:18am 
Originally posted by Rumpelcrutchskin:
If you have 13th or 14th gen Intel CPU then video memory errors are common with CPU degradation issues that Intel has been having with those generations.
Not much you can do then RMA your CPU or swap it to something else. 12th gen Intel is safe.

Not necessarily. Update to the latest BIOS and use Intel default power profile first. The instability can simply come from voltage spikes, that's capped in the new microcode when using Intel default profile, out-of-spec power profiles & ac/dc loadlines and undervolted cpus. We don't know how many CPU's actually have physical degredation, but according to Intel it was a small number of units dating back from late 2022.
patrick68794 Aug 30, 2024 @ 11:24am 
Originally posted by Rune:
Originally posted by Rumpelcrutchskin:
If you have 13th or 14th gen Intel CPU then video memory errors are common with CPU degradation issues that Intel has been having with those generations.
Not much you can do then RMA your CPU or swap it to something else. 12th gen Intel is safe.

Not necessarily. Update to the latest BIOS and use Intel default power profile first. The instability can simply come from voltage spikes, that's capped in the new microcode when using Intel default profile, out-of-spec power profiles & ac/dc loadlines and undervolted cpus. We don't know how many CPU's actually have physical degredation, but according to Intel it was a small number of units dating back from late 2022.
There were two different issues causing physical degradation, one was an actual manufacturing defect, which is the one that Intel says only affects a small number of CPUs that were still on store shelves as recently as early this year, and the other was caused by the out-of-spec voltages and potentially affected every single CPU listed as being vulnerable. Everyone with a potentially affected CPU should really just RMA to be sure while Intel is still trying to do damage control and will likely not deny any RMAs.
Last edited by patrick68794; Aug 30, 2024 @ 11:26am
Rune Aug 30, 2024 @ 11:56am 
Originally posted by patrick68794:
Originally posted by Rune:

Not necessarily. Update to the latest BIOS and use Intel default power profile first. The instability can simply come from voltage spikes, that's capped in the new microcode when using Intel default profile, out-of-spec power profiles & ac/dc loadlines and undervolted cpus. We don't know how many CPU's actually have physical degredation, but according to Intel it was a small number of units dating back from late 2022.
There were two different issues causing physical degradation, one was an actual manufacturing defect, which is the one that Intel says only affects a small number of CPUs that were still on store shelves as recently as early this year, and the other was caused by the out-of-spec voltages and potentially affected every single CPU listed as being vulnerable. Everyone with a potentially affected CPU should really just RMA to be sure while Intel is still trying to do damage control and will likely not deny any RMAs.

Indeed, and I believe Intel upped the warranty for affected CPUs. But my point is that out of video memory crashing doesn't necessarily mean that the CPU is cooked (yet anyway), could just be that the power profile is bad and out-of-spec. Some motherboards have way too low voltages and ac/dc loadlines as a default profile, and many even removes the power limits and the ICC, making the cpu pull crazy amount of power when compiling shaders and it hits thermal limits instead. If the issues are still there with an updated BIOS and default settings then absolutely RMA it, then it's cooked for sure.
Last edited by Rune; Aug 30, 2024 @ 12:00pm
Zzz Aug 30, 2024 @ 2:32pm 
Originally posted by Slimezzzz:
Hi all,

I bought this game a while back but the game kept running into video memory issues, I had to get a refund as I couldn't get past the intro without crashing. Has the game had any improvements regarding this?

Sorry to say but denuvo is pain...
Ebernanut Aug 30, 2024 @ 5:51pm 
The crashes on 13th/14th gen Intel are caused by degradation of the ring bus which in turn is due to the ring bus sharing voltage with the cpu which in some cases requests higher amounts than what the ring bus can handle. This is why the problem is most common on the higher end models and also depends on how high the voltage range is set on an individual cpu during the binning process.

Lowering voltages will prevent further degradation and in some cases make the crashes less frequent but it won't undo the damage that has already been done.
Pipersfun2 Aug 31, 2024 @ 1:31am 
I have played it for over 30 hours and it just crashed on me
Originally posted by Zzz:
Originally posted by Slimezzzz:
Hi all,

I bought this game a while back but the game kept running into video memory issues, I had to get a refund as I couldn't get past the intro without crashing. Has the game had any improvements regarding this?

Sorry to say but denuvo is pain...

And almost certainly has nothing to do with it.
WhIteDragem Sep 1, 2024 @ 1:41am 
depends where 'in the intro' you refer to.

The final room of the prologue dungeon still has the bad texture/shader effect that drops framerate 80% (and whenever that is reused in the game; some flashback story sequences etc)

there are a few spots in the world map that just bomb framerate, but that can happen in any project. (Kingdom Come Deliverance has a house in the first village that drops framerate 75%; I reckon it was an early model they built and they left the triangles doublesided or some such, on that ONE building,.. but it is reused in variations all over the map, with framedrops anytime the player approaches it).

I would encourage to run some overlay metrics and to try to see which part of your PC is giving out when the game drops.
I found that Raytracing could heat up parts of my GPU, and at relatively 'low clocks'; my hotspot would hit 115degrees and reboot or close game.

I now have my GPU running at 2550-2650mhz (varies based on power headroom/loading); but I monitor my temps.
By dropping voltage into my GPU, the game went from 'not starting' to 'works well'.

I now have a cool and quiet profile and the game runs flawlessly.
But,.. startup woes HAVE plagued me, previously.

They all went away by simply putting a framerate cap in place until I could get into the menu and change settings to my liking (4K Ultra would crash on the menu, which was happy attempting to draw at 600 frames per second)

Once settings work, return clockspeed and framecaps to suit your taste or machines capabilities.

Yes, game still has ♥♥♥♥♥♥♥, but they are avoidable and not many open world games like this.. so 'probably worth persevering'.
one of the nicer 'tech demos' a PC can run.
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Date Posted: Aug 30, 2024 @ 5:26am
Posts: 12