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Check your CPU core usage with Task Manager: keep it open in background, then play a bit and switch to TM and see cores usage... if you see only 2-4 cores in use, you should apply the 3rd step.
Alternatively try this (not granted it works): use as launch parameter "-useallavailablecores"
Yes very minor micro traversal-stuttering is not completely gone, but it's now perfectly enjoyable. Be sure you applied also the CPU cores fix (step 3) because the game tends to use less cores than those available on modern CPUs...
7950x + 4090 here. I keep roughly 140FPS @4k. Only thing I need to set lower is DLSS to Balanced. But even then, I still keep over 100 with max RT. I don't get any stutters or drops.
correct,. game patch a couple of weeks ago dropped RAM amount (VRAM) that he game utilises.
was said ;done for frame doubling GPUs; and having gone back to drivers from 'prior to the game'; I didn't see the ingame VRAM pool sit on the 'full' numbers it did for the first year and a half...
Game has been updated; update makes streaming systems CRY and leads to microstutter as the GPU moves 3GB in and out of VRAM every 150metres in the gameworld.
Can watch stutter and microstutte during these moments.
I put a detailed ticket showing this, to the support department, and begged and pleaded to be allowed to 'go back to the way things were'.
now I am a member of the 'waitandsee' tribe. (enjoy the fishing)
There are even players who think smoothness = high FPS, it doesn't matter if frame-pacing is bad with visible hitiches.
game really bogs down with all this data/asset streaming.. (since recent Hotfix; needs to be FIXED by another HOTFIX that restores GPU VRAM usage and doesn't keep culling already loaded game world data)
I could track the microstutters to 'loading game data (ONLY)
Having moved game onto my main NVME drive, (also contains Windows System), performance was 'briefly' alright, and the next step was to place the pagefile (back) onto C: (system/hogwarts disk).
Things were fine for an hour or so, but some extra long hiccups that 'were new' and exacerbated pausing whilst playing (new), I went back to playing with pagefile and game locations.
Moving pagefile first, (HDD, and then a SSD) improved the game so much that majority of the microstutter went away.
I then moved game to the slowest SSD I have ever owned (I had many first and second gen models; they were 'great', but 'newer stuff' got cheap, quickly..), and the game now runs nearly completely without microstutter, again, as it was for the first 18months.
My system, like everyone elses, didn't necessarily 'degrade'; just that Warner Hotfixed the 'end of life' product with an ad for a new product and an 'accidental game break' that makes majority of peoples PC have huge asset streaming issues.
I have 32GB system RAM, and fast NVMe/SSDs etc (and 16GB VRAM); game doesn't make use of high end hardware but more so- designed to run on a range of systems (and will let users throw expensive hardware at it, sure)..
the lowest common denominator is 'windows PCs' with NOT ENOUGH RAM/VRAM, and so pagefile appears to be used heavily for this title.
Moving pagefile (and/or game folder via steam to 'another drive') can alleviate the constant microstutter that a 'perfectly working' hogwarts game presently has.
Recently I had NO MICROSTUTTER, and a game 'Hotfix' FIXED THAT (I now had more microstutter than one person would ever need).
As a tech for many decades, I then performed a range of system tests and game configurations.
DO not delete shaders (or rename their directory to *OLD etc).
We need to wait for a hotfix to reverse recent game code change.
beyond that, sorting out 'borderline' streaming systems will make 'other issues go away'
For any with modern CPUs (ie Ecore and Pcore) know that Microsoft doesn't give an updated hardware scheduler with Win10 (used to force users to update to Win11); this will ensure PCs do not run optimally (certainly for 'new hardware').
Issues generated by constant asset streaming (that comes with microstutter) are not the focus of this post, so will leave modern CPU solutions and Nvidia optimisations to those who know- but please hear me:
Hotfix reduced VRAM usage- all systems now have overburdened streaming backends- on some peoples PCs this comes with constant microstutter.
as a short term solution (/way to ease the burdens on the streaming systems/'put them in OPTIMAL use' scenarios) users can move their pagefile and game folder to 'other drives' and this WILL remove microstutter that happens constantly when moving in the game world.
After four days testing this, moving pagefile and game folder around ten times total, the CONSISTENT FINDS prove true- pagefile IS used, IS overburdened and WILL benefit from relocating to a drive different to the game.. (or at the 'very least'- "vice versa"- put game elsewhere if you are not confident with relocating the windows swapfile(requires a reboot too)).
two out of three 'flybys' don't even give that microstutter (depending on a users streaming system/'PC' quality), and the only other mircostutter experienced when going from castle to hogsmeade is 'right before town' (if I fly at 100mph, figuratively speaking)...
Microstutter associated with game asset streaming (only occours when moving) can be TEMPORARILY RESOLVED (ie until Warner fix their recent Hotfix that caused this to PC users in the first place); if users have more than one drive in their PC- ways to improve their game data streaming capability.
(data spread over two drives has much better input/output potential)
It is shockingly inconsistent.