Hogwarts Legacy

Hogwarts Legacy

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Wow, game's performance is garbage
A stuttering fest. Nice.
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Exibindo comentários 4660 de 77
hexaae 6/set./2024 às 3:01 
So what? Has anyone tried my anti-hiccup/stuttering settings?
Migz - DH 6/set./2024 às 20:53 
I would, but I don't have the game. I'm actually waiting to see if your tweaks make a difference for other players or not to decide whether to purchase a license or not. :-) So, I too hope someone else tries these out.
Cavador 7/set./2024 às 7:17 
I did try enabling resizable bar and it made no difference. I was still getting lots of constant frame rate drops and the game was still using around 20GB of system RAM and only using around 20% of my GPU.
hexaae 7/set./2024 às 7:53 
Escrito originalmente por Cavador:
I did try enabling resizable bar and it made no difference. I was still getting lots of constant frame rate drops and the game was still using around 20GB of system RAM and only using around 20% of my GPU.
Apply the whole NVIdia profile I posted, not just rBAR... and check the 2 Unkown settings are enabled (should be NVidia preset). Force using high performance GPU usage,

Check your CPU core usage with Task Manager: keep it open in background, then play a bit and switch to TM and see cores usage... if you see only 2-4 cores in use, you should apply the 3rd step.
Alternatively try this (not granted it works): use as launch parameter "-useallavailablecores"
Última edição por hexaae; 7/set./2024 às 7:56
thos2007 9/set./2024 às 5:00 
Escrito originalmente por hexaae:
To sum it up... from my analysis the problem seems that this game (build 1235957) has some issues with(out) ReBAR and recent Intel CPU cores. The workarounds above try to fix exactly this and... it worked for me! The game runs like day & night after I applied them.

Please let me know in your case, if you have similar HW cfg and already tried unsuccessfully all other solutions/mods on the net.
Remember to specify your CPU, GPU, mem.
This worked really well!!!!!!!!! Thank you so much. The stutters are not gone but they are so much better!!!!!!
hexaae 9/set./2024 às 5:54 
Escrito originalmente por thos2007:
Escrito originalmente por hexaae:
To sum it up... from my analysis the problem seems that this game (build 1235957) has some issues with(out) ReBAR and recent Intel CPU cores. The workarounds above try to fix exactly this and... it worked for me! The game runs like day & night after I applied them.

Please let me know in your case, if you have similar HW cfg and already tried unsuccessfully all other solutions/mods on the net.
Remember to specify your CPU, GPU, mem.
This worked really well!!!!!!!!! Thank you so much. The stutters are not gone but they are so much better!!!!!!
Great 👍🏻
Yes very minor micro traversal-stuttering is not completely gone, but it's now perfectly enjoyable. Be sure you applied also the CPU cores fix (step 3) because the game tends to use less cores than those available on modern CPUs...
Última edição por hexaae; 9/set./2024 às 5:59
crvm747 10/set./2024 às 11:14 
Escrito originalmente por Cavador:
That looks like a lot to go through just to get one game running better. You mean if we all went with AMD instead of Intel that Hogwarts Legacy would be running just fine with no frame rate drops for everyone?

7950x + 4090 here. I keep roughly 140FPS @4k. Only thing I need to set lower is DLSS to Balanced. But even then, I still keep over 100 with max RT. I don't get any stutters or drops.
popmanbrad 10/set./2024 às 12:33 
I have a GTX 1650 and AMD 5 3500 with 40gbs of ram and it runs at 60-70 fps on low so I thought the game was well optimised
Última edição por popmanbrad; 10/set./2024 às 12:33
WhIteDragem 10/set./2024 às 15:53 
Escrito originalmente por Cavador:
Escrito originalmente por Exciosta:
get a better pc
This is NOT the answer. I got a better pc and performance is worse than ever. I used to be able to play this game with an RTX3080 and i9-9900k with 16GB of ram at 60fps in 4k. Now, it's a complete stutter fest with an RTX4080 and i9-14900K processor with 32GB of RAM. I'm getting frame rate drops even when lowering the resolution to 50%. Something has changed with the game itself. Getting a better pc will not help.


correct,. game patch a couple of weeks ago dropped RAM amount (VRAM) that he game utilises.
was said ;done for frame doubling GPUs; and having gone back to drivers from 'prior to the game'; I didn't see the ingame VRAM pool sit on the 'full' numbers it did for the first year and a half...

Game has been updated; update makes streaming systems CRY and leads to microstutter as the GPU moves 3GB in and out of VRAM every 150metres in the gameworld.
Can watch stutter and microstutte during these moments.

I put a detailed ticket showing this, to the support department, and begged and pleaded to be allowed to 'go back to the way things were'.

now I am a member of the 'waitandsee' tribe. (enjoy the fishing)
Cavador 10/set./2024 às 16:20 
What's frustrating are all the players who chime into threads like this claiming that the game runs flawlessly on their system without ever dropping a single frame and telling us who own an RTX4000 series GPU an i9 processors to get better systems. Why would the developer address this issue when they see us in the minority?
hexaae 10/set./2024 às 16:40 
Escrito originalmente por Cavador:
What's frustrating are all the players who chime into threads like this claiming that the game runs flawlessly on their system without ever dropping a single frame and telling us who own an RTX4000 series GPU an i9 processors to get better systems. Why would the developer address this issue when they see us in the minority?
Bah... don't trust them most of the time. I've seen users saying something was "silky smooth" while the game had visible cyclical hitches and micro-stutters here and there they simply didn't see or ignored just because it was smooth in-between these hitches....
There are even players who think smoothness = high FPS, it doesn't matter if frame-pacing is bad with visible hitiches.
Última edição por hexaae; 12/set./2024 às 6:33
Laharl_Chan 11/set./2024 às 0:10 
im using a RTX 4070 TI Super and its going to top settings with ray tracing. no problems with graphics at all
WhIteDragem 11/set./2024 às 15:04 
Days of 'microstutter' I never previously had (all since last months' "Hotfix" PC update that sets GPUs to use significantly less VRAM, and now streaming systems are chaotically dumping (V)RAM contents to keep loading in data, again and again and again...

game really bogs down with all this data/asset streaming.. (since recent Hotfix; needs to be FIXED by another HOTFIX that restores GPU VRAM usage and doesn't keep culling already loaded game world data)

I could track the microstutters to 'loading game data (ONLY)

Having moved game onto my main NVME drive, (also contains Windows System), performance was 'briefly' alright, and the next step was to place the pagefile (back) onto C: (system/hogwarts disk).

Things were fine for an hour or so, but some extra long hiccups that 'were new' and exacerbated pausing whilst playing (new), I went back to playing with pagefile and game locations.

Moving pagefile first, (HDD, and then a SSD) improved the game so much that majority of the microstutter went away.
I then moved game to the slowest SSD I have ever owned (I had many first and second gen models; they were 'great', but 'newer stuff' got cheap, quickly..), and the game now runs nearly completely without microstutter, again, as it was for the first 18months.

My system, like everyone elses, didn't necessarily 'degrade'; just that Warner Hotfixed the 'end of life' product with an ad for a new product and an 'accidental game break' that makes majority of peoples PC have huge asset streaming issues.
I have 32GB system RAM, and fast NVMe/SSDs etc (and 16GB VRAM); game doesn't make use of high end hardware but more so- designed to run on a range of systems (and will let users throw expensive hardware at it, sure)..
the lowest common denominator is 'windows PCs' with NOT ENOUGH RAM/VRAM, and so pagefile appears to be used heavily for this title.

Moving pagefile (and/or game folder via steam to 'another drive') can alleviate the constant microstutter that a 'perfectly working' hogwarts game presently has.

Recently I had NO MICROSTUTTER, and a game 'Hotfix' FIXED THAT (I now had more microstutter than one person would ever need).
As a tech for many decades, I then performed a range of system tests and game configurations.
DO not delete shaders (or rename their directory to *OLD etc).

We need to wait for a hotfix to reverse recent game code change.
beyond that, sorting out 'borderline' streaming systems will make 'other issues go away'

For any with modern CPUs (ie Ecore and Pcore) know that Microsoft doesn't give an updated hardware scheduler with Win10 (used to force users to update to Win11); this will ensure PCs do not run optimally (certainly for 'new hardware').

Issues generated by constant asset streaming (that comes with microstutter) are not the focus of this post, so will leave modern CPU solutions and Nvidia optimisations to those who know- but please hear me:
Hotfix reduced VRAM usage- all systems now have overburdened streaming backends- on some peoples PCs this comes with constant microstutter.

as a short term solution (/way to ease the burdens on the streaming systems/'put them in OPTIMAL use' scenarios) users can move their pagefile and game folder to 'other drives' and this WILL remove microstutter that happens constantly when moving in the game world.

After four days testing this, moving pagefile and game folder around ten times total, the CONSISTENT FINDS prove true- pagefile IS used, IS overburdened and WILL benefit from relocating to a drive different to the game.. (or at the 'very least'- "vice versa"- put game elsewhere if you are not confident with relocating the windows swapfile(requires a reboot too)).
WhIteDragem 11/set./2024 às 15:14 
having moved game folder and swapfile microstutter went from every two-four seconds to 'once flying over the bridge' (from castle to hogsmeade)
two out of three 'flybys' don't even give that microstutter (depending on a users streaming system/'PC' quality), and the only other mircostutter experienced when going from castle to hogsmeade is 'right before town' (if I fly at 100mph, figuratively speaking)...

Microstutter associated with game asset streaming (only occours when moving) can be TEMPORARILY RESOLVED (ie until Warner fix their recent Hotfix that caused this to PC users in the first place); if users have more than one drive in their PC- ways to improve their game data streaming capability.
(data spread over two drives has much better input/output potential)
ST Ry 11/set./2024 às 22:15 
Yup performance is all over the place. 14700K, 4080, 64GB RAM and m.2 drive.

It is shockingly inconsistent.
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Publicado em: 29/ago./2024 às 19:33
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