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Read the store page, or failing that, watch the videos on the store page showing the game.
ok its 30* hours... but it feels like 9, most of the substance is in long cut scenes.
dont buy the completionist bullcrap, its way too monotonous and (more importantly) unrewarding to want to do any of that nonsense
1 word to describe this game, BORING
Some more words: Not $60 neat, but more like $20 neat. (It's $18 right now.)
Some more words:
It's the same world, but it doesn't go all over the place between London and the highlands. It sticks to Hogwarts Valley and a nearby cove. It makes changes from the books, using the excuse that it's ~100 years prior to the books. Dumbledore hasn't even arrived at Hogwarts as a student, yet. You will meet a few ancestors of famous characters but no famous characters from the movies/books.
The classwork is a gimmick to tie into the fact that the place is a school first and foremost. It's a tutorial of a skill for the required stuff with the occasional busy work to get certain skills.
The main story is straightforward. There's no "choices matter". It'll lead the player through the steps, even getting annoyingly helpful on simple, required puzzles (and surprising unhelpful for the few complicated ones that are optional).
There's a lot of extra fluff that gets old real quick, but it's all optional, too. Even the one challenge that gives a larger inventory as one progresses doesn't do much given how often one will just sell the stuff that student finds. The only non-optional part of that last one is an introduction to the challenge.
Play it for the main stuff and do only what extra stuff you want to do.
This is coming from someone who actually has the game in the Steam library.
You miss out on the true value if you are not familiar with the books and movies. A lot of the wonder comes from being able to actually walk around in Hogwarts and see first hand all the stuff you read about or saw in the movies.
It is probably worth the current sale price if you don't have the lore of HP. It reminds me of a combo between Tomb Raider- there is a lot of exploring- and Batman Arkaham series. The combat feels very similar and just replaces moves and utility belt tools with spells. I played on easy mode since I was not super interested in the combat part of the game.
The part I hated the most that the house choose at the start only changes one mission and 3 talks at the start. And some really minor menthion of the house in the other talks. An the fact that they made it so clear that you need to play that one different quest with all houses to get 100%.
PS: It uses the ubisoft formel so if you buy remember to make 2-3 side aktivities when you go to one mainquest to another, if you do that the cleanup at the end is very short if you got for 100%.
if you like HP, you'll be OK.
As others mentioned, choices and dialogues mostly do not matter.
Go to discord and download some mods.
I think the open world is probably the dullest thing about this game. Aside from some specific locations like the Forbidden Forest and Hogsmeade, I really didn't find it interesting. Someone above mention Ubisoft and that was how I felt exploring the open world doing similar tasks everywhere with occasional side quests.
The game feels like you're playing a hero who happens to be a student at Hogwarts rather than a student who becomes a hero, if that makes sense. We might have different expectations.
I don't see myself playing this again anytime soon, unless a really good mod comes out that brings me back or maybe a top-notch DLC (which, so far, doesn't appear to be something ever happening).
But that's exactly why I have gotten back into it. A DLC has already been announced. I doubt that it will make the game any more replayable for a first playthrough. It will simply extend the game for another 10 hours or so. Depending on how well it is received, we may find a Hogwarts II in development, or at the least, additional DLC, like what Bethesda did with the Fallout 4 reboot.
If they (someday) do a better job with the summoning spells and building functionality in the room of requirement, it could literally add hundreds of hours of playability to the game. As it is, it isn't really worth building in the different Vivaria, because you can't actually place furniture or objects in the structures that you build (objects upon objects). They would need to do a complete re-definition of the structural components so that you could then build on top of or inside of them.