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After that i reset the graphic drivers as it was a issue with UE 4.2 years ago and it started working again with crashed every 5-10 mins, with 1.8H game play and steam log of 8H play time.
Now im playing with Ultra settings Dlss on (Rtx 4070ti) 1440p its smooth on 60fps and i have had 1 crash in 10 hours of game play and it was after ported to a new location and the game went into a cut scene but i had chrome open at the time what might of caused it :-)
There's no such thing as a "hardware acceleration priority fight" or anything like that.
Its a priority issue with the new update, its a game issue not a UE issue. The KEY word that you dont under stand is Scheduling, one day you will grow up and you will under stand what it mean and you will feel like a dummy.... Different programs try to take access of the GPU to process stuff like your desktop, UE processing your game, windows schedules the access to the gpu so everything can be process, but windows uses a system that priorities whats more import like a game trying to render a game, so it should be Prioritised over windows and Steam.
But when the engine is sending over 2-300mb of data to gpu and steam Overlay wants to process its data first, it will stop the engine quicky to allow steam to work and then the GPU goes dam the data not in memory and it will throw out a error crashing the engine for missing memory data, but a split second later the data will show up but as the gpu needs it in real time and not half a second late whats causing the issue.
Second, there's no need to insult other people.
Third, I've been saying it's a game issue, not an UE issue.
Fourth, I'm a coder and I know what scheduling is, apparently you don't. In scheduling there's no fight for resources that would cause a crash. The closest thing to that is split locking, which doesn't even cause a crash in the first place.
Edit: Fifth but not really important I guess, any other game doesn't even crash at all, this is the only game that randomly crashes. I play plenty of UE4/5 games and they never crash, go figure. I think this is enough for me to think that this game update is simply poorly coded, period.
Edit2: Not to mention that if the scheduler goes crazy it would automatically make it OS's fault rather than game's fault. This is obviously not the case because this is the only sole UE game that does this for me.
Its sad that after the update they ff up this game so bad, that I only managed to play 4hr's since the update.
On Twitter they said they got info about a update to fix this, but they never said which problems(different on every console) and the update about the fix has been 6 days ago and no further update has been placed...
It's ff sad🙁