Hogwarts Legacy

Hogwarts Legacy

View Stats:
Fatmagic Jan 29, 2024 @ 6:03pm
Why did Sebastian's quest...*SPOILERS*
...end the way it did?

I assume it was supposed to impress upon the player how dangerous the Dark Arts are and that nothing good can come from meddling in them, but you'd think after all that there would've been at least SOME form of closure for Anne, that Sebastian would've actually found away to cure her curse.

Unless there really is no way to cure it and it was a false hope from the very start...
< >
Showing 1-12 of 12 comments
ForteDS Jan 29, 2024 @ 7:53pm 
Well, they went off the assumption that the curse was placed on her by a goblin, and since they didn't understand goblin magic, there was nothing they could do. The curse was placed on her in fact by a dark wizard, and there is a chance with his death that the curse was lifted like the death of a dark wizard would lift the curse of the victims under the Imperious curse.

The plot point is messy once you see the whole picture, and it kind of got lost in the shuffle somehow and they treat the situation as though Anne might live long enough to choose to forgive Sebastian.
Shahadem Jan 30, 2024 @ 12:42am 
Not letting you remove the curse violates the fundamental rule of magic:
All magic can be removed by magic.

But they basically killed the sister because they wanted to kill a character even though it didn't make any sense why you couldn't save her.

But there were so many better characters to kill.
Last edited by Shahadem; Jan 30, 2024 @ 12:43am
Snailor Lazzy Jan 30, 2024 @ 4:32am 
I don't know what you mean. I think it very effectively impressed the dangers of the dark arts on me. *Avada kedavras a whole group of enemies.*

In all seriousness though, Sebastian's story ended up being sorta wasted, I agree. Would've been more satisfying and more impactful if after all that time trying to use dark arts to cure Anne, the true answer was found in something much, much more benign. Like come on, love itself is basically a spell in this universe. I think this way, Sebastian would finally realize how stupid he had been without anybody having to die or suffer in the end.

Best thing would've been if both endings to the storyline were possible and it's the player's actions that guides him down one path or the other. Like if you learn all the forbidden spells from him, he gets the impression that he's doing the right thing. This way, actually learning the forbidden spells would have some consequences instead of having, y'know, no consequences whatsoever.
Mr. Bufferlow Jan 30, 2024 @ 5:17am 
Originally posted by Shahadem:
Not letting you remove the curse violates the fundamental rule of magic:
All magic can be removed by magic.

But they basically killed the sister because they wanted to kill a character even though it didn't make any sense why you couldn't save her.

But there were so many better characters to kill.
Maybe I missed that part, but Sebastian kills the Uncle. After Solomon's murder, Anne moved elsewhere. Her exact location was never disclosed in her letter to Sebastian, and her eventual fate is unknown. So we never know what happens to Anne...maybe that is a story for HL2?

Given that Sebastian kills a family member and loses his relationship with his sister, that is a pretty big consequence in my book for using unforgivable spells. To the extent the player character goes along with Sebastian, that is also a pretty big consequence for the player as well. Providing assistance, however small, to some one who ends up murdering a person is not something I would want on my conscience.

I agree it would have been nice to see some conclusion to that storyline. It is not clear if the faculty ever found out about Sebastian killing his uncle. That was kind of the point on why Sebastian killed him- to prevent the Uncle from going to authorities.

It does feel a little eye rolling that your character goes on to save the day and there are no real consequences- at least by the conclusion of the game stories-for the mistakes made. From what I can gather, it does not matter what you choose at the end on what to do with the ancient magic.
vkobe Jan 30, 2024 @ 7:13am 
Originally posted by <insert Zeeky Boogy Doog here>:
...end the way it did?

I assume it was supposed to impress upon the player how dangerous the Dark Arts are and that nothing good can come from meddling in them, but you'd think after all that there would've been at least SOME form of closure for Anne, that Sebastian would've actually found away to cure her curse.

Unless there really is no way to cure it and it was a false hope from the very start...
story moral is accept to lost someone you love

and the price to pay to save someone
Fatmagic Jan 30, 2024 @ 10:33am 
I'm starting not to like the way the game assumes something ended in a way that it didn't. I never broke into Lawley's cellar, I only gave the other guy a spare Tentacula of my own, and now Sirona thinks I'm a burglar...
Machika Jan 30, 2024 @ 4:02pm 
If you pay attention to the main story Rookwood cursed his sister. He says the exact same line before his demise. The line about kids should be seen and not heard or something like that.
Fatmagic Jan 30, 2024 @ 5:06pm 
Originally posted by Machika:
If you pay attention to the main story Rookwood cursed his sister. He says the exact same line before his demise. The line about kids should be seen and not heard or something like that.

Which is why I'm so angry that Annes story ended on a cliffhanger. If a human cursed her, there has to be a way to undo it.

And I doubt it will be explored in HL2. More than likely that game will have a brand new protagonist and not see the return of the MC from HL1.
Ereh Jan 30, 2024 @ 10:38pm 
The thing is we and Sebastian were after the relic AND Isidora's power to cure Anne. There were 2 ways she could be cured.

The first one was part of the the sidequests and the second one was part of the main quest.

But for some reason, the game ends without we and Sebastian being able to use Isidora's power to do exactly that after we got her power (if you chose not to contain it).

Like, what even was the point of obtaining her power then? The relic is gone, so try Isidora's power. Isn't that why we and Sebastian spent the whole game looking for the triptych????
Last edited by Ereh; Jan 30, 2024 @ 10:42pm
Originally posted by ForteDS:
Well, they went off the assumption that the curse was placed on her by a goblin, and since they didn't understand goblin magic, there was nothing they could do. The curse was placed on her in fact by a dark wizard, and there is a chance with his death that the curse was lifted like the death of a dark wizard would lift the curse of the victims under the Imperious curse.

The plot point is messy once you see the whole picture, and it kind of got lost in the shuffle somehow and they treat the situation as though Anne might live long enough to choose to forgive Sebastian.

(SPOILER, dont read ahead if u dont want a spoiler, i THINK this spoiler will be minor tho, but beware, just in case!)

B

U

F

F

E

R



i killed that dark wizard who cursed anne (u will find out who that dark wizard is closer to the end of the game) and anne still appears to have that curse on her; i can see her clutching her side after she repremands sebbie for killing their uncle, so she must still be in pain

Originally posted by <insert Zeeky Boogy Doog here>:
Originally posted by Machika:
If you pay attention to the main story Rookwood cursed his sister. He says the exact same line before his demise. The line about kids should be seen and not heard or something like that.

Which is why I'm so angry that Annes story ended on a cliffhanger. If a human cursed her, there has to be a way to undo it.

And I doubt it will be explored in HL2. More than likely that game will have a brand new protagonist and not see the return of the MC from HL1.
how can we call it hl2 then XD
Alshain Feb 28, 2024 @ 10:28am 
Originally posted by Snailor Lazzy:

Best thing would've been if both endings to the storyline were possible and it's the player's actions that guides him down one path or the other. Like if you learn all the forbidden spells from him, he gets the impression that he's doing the right thing. This way, actually learning the forbidden spells would have some consequences instead of having, y'know, no consequences whatsoever.

Now there is a thought. Let's add some Roleplay to the game that is supposedly an RPG.

This game could have been a lot better if the story weren't on rails. It's the major reason why it wasnt GOTY material.
Last edited by Alshain; Feb 28, 2024 @ 10:29am
Originally posted by Snailor Lazzy:
I don't know what you mean. I think it very effectively impressed the dangers of the dark arts on me. *Avada kedavras a whole group of enemies.*

In all seriousness though, Sebastian's story ended up being sorta wasted, I agree. Would've been more satisfying and more impactful if after all that time trying to use dark arts to cure Anne, the true answer was found in something much, much more benign. Like come on, love itself is basically a spell in this universe. I think this way, Sebastian would finally realize how stupid he had been without anybody having to die or suffer in the end.

Best thing would've been if both endings to the storyline were possible and it's the player's actions that guides him down one path or the other. Like if you learn all the forbidden spells from him, he gets the impression that he's doing the right thing. This way, actually learning the forbidden spells would have some consequences instead of having, y'know, no consequences whatsoever.
interesting! what if u only learn some of the forbiddens tho? >:)
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jan 29, 2024 @ 6:03pm
Posts: 12