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That's not how modding works
This game never had mod support, it's not up to the developers to make sure changes work with all mods, it's up to the mod makers to ensure their garbage works with the current game version.
If the mod is broken, it's badly coded for the current version, end of.
I think you may be barking up the wrong tree in several ways. It is not clear the Devs for this game even frequent these discussion forums- other then to post updates. It also appears to have been developed by a consortium of companies so I am even sure who you would complain to.
I think Avalanche did most of the detail work, but they had to meet the specs of the other members on lore consistency and intellectual product requirements. Given the licensing issues, I doubt they would even care if mods don't work. They probably are not super supportive of the whole concept to begin with since making any appearance to care might get them in a contract dispute with one of the other members.
expletives
Well thank ye Laspy for clearly stating its all mods.
I tried to find reason before, but was not ever clearly and bluntly stated.
All because somehow a cutscene cares about inventory size or whatever tiny mod. For reasons! says the senile old wizard.
Tested. It works and now I don't have to see that red squirrel and skull again
Edited.
Not all. Outfit mods like a silly hat seem ok.
Exactly. mods should not be causing a cut-scene to break because the ♥♥♥♥♥♥ CGI engine cares about the exact size of the inventory, whether your wand looks like the elder wand, or because of game-play mods. CUT-SCENES ARE NOT GAME-PLAY. THEY ARE LITERAL CINEMATICS. What game in the history of EVER, has mods breaking the game's cut-scenes and making them refuse to render, due to people stating multiple times in the past this game has f-tier optimization for high-end gaming PCs and their rigs??? official quote from the mod i used and it's nexus page despite being a FIX IN COMBINATION WITH THE OFFICIAL PATCH for the Percival Reckham cut-scene not triggering: "The process below should work for everyone. (As of 15 Sep 2023, this mod has over 5000 downloads and a 100% success rate!) This is the procedure that I recommend. Follow it exactly, step by step, and you'll be fine.
Here's the recommended procedure:
1a) Remove everything from the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder. Just put it all in another folder for now, but NOT the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\ folder, NOR any sub-folder of that. A folder on your desktop might be best."
Its programmed correctly to fix a problem the game introduces which the developers may or may not have properly fixed, but again, this mod says "delete all your mods or move the folder". Which gives me the impression it's the game's fault for mods breaking the cut-scenes, not the mod maker's fault, otherwise, the fix would work out of the box, because If a mod has a perfect success rate, why would the mod maker not tell us to let it do its work which it claims to be perfect at? It's the game/ game developers' fault for releasing a faulty patch that ONLY WORKS if you delete your entire mod-list and play the way THEY MAKE YOU, which it should not have to just to watch A SINGLE CGI THING. Look at how many day 1 patches CD Projekt Red had to release back to back for CYBERPUNK 2077 cause of their poorly made game that was not at all optimized.
SINGLE-PLAYER, MEANS WE CAN PLAY HOW WE WANT TO. its not an MMORPG, or a PVP simulator/cod shooter clone, its like the Witcher 3 Wild Hunt. If we want to mod our game, why should we not be allowed to?
There are exceptions if you are making changes only for the sake of interoperability or compatibility, but otherwise Rowling-- or Warner Brothers acting as her agent-- could file copyright infringement claims against Hogwart's mods which they would win, just as Take Two did with GTA mods or Games Workshop did with WH40K.
There are other games which provide Steam workshop support, do not use Denuvo anti-tamper, and give explicit permission for mods in their licenses.
This is the most disingenuous question you could possibly have asked. No one told you that you can't mod the game.
But that means it's the mod makers responsibility to make sure it works. The game developers have no responsibility for making sure your stupid mods function correctly.
When you buy something and decide to alter it, the changes are your fault, not the original creators.
You know, it is pretty much common knowledge and common sense that any mods you use for game, and this is not exclusive to hogwarts legacy, can potentially break with every patch that is released. Thats nothing new and its not rocket science.
Also even cutscenes can use the same resources / files / objects that a mod is tampering with. Especially when they are visual mods, then it does not matetr whether its a cgi cutscene or not (most of the scenes arent btw)
Now:
You are free to mod the game as you want at your own risk. This means, it is not the devs responsibility if a mod doesnt work, it is not their responsibility if the game crashes due to a mod, it is not their responsibility if your save gets corrupted because of a mod.
It is the mod creators responsibility to make sure to update it so its compatible with a new game version, and only if they actually chose to continue to support their mod, because they are not obligated to. So chances are mods wont be getting updated if the creators chose not to support them.