Hogwarts Legacy

Hogwarts Legacy

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Dec 17, 2023 @ 3:10pm
Devs: "We heard you like mods, so we made cut-scenes that screw themselves over unless your game is mod free when you trigger one!"
Nexus mod fix:just remove your mods because F you mod uses, the CGI cut-scene hates any and all mods and you have to annoyingly pluck out your mods folder entirely, wait for the cut-scene to end, then place it back in. and you likely have to do this for every single cut-scene or it will break, maybe. AKA, THE "FIX" BY THE OFFICIAL PATCH DOES NOT WORK, AND THE ONLY SOLUTION IS TO REMOVE/DISABLE YOUR MODS. WHY? WHY should we have to purge our mods JUST FOR ONE GAME'S CUT-SCENE TO WORK? not even CYBERPUNK 2077, NOR ANY GAME THAT CAME BEFORE, HAD THIS TYPE OF ISSUE. :steamfacepalm: This is legitimately a slap in the face to Hogwarts legacy modding, cause the "fix" a modder tries, does not work, and the only solution is to basically f up your entire mod list so a cinematic can play properly. You had ONE JOB, WB GAMES.
Last edited by ; Dec 18, 2023 @ 9:03am
Originally posted by Zuzak:
So, the reason I cant play is a few QL mods interfering somehow with a cutscene / npc does a thing that I don't see because crash.

expletives

Well thank ye Laspy for clearly stating its all mods.
I tried to find reason before, but was not ever clearly and bluntly stated.

All because somehow a cutscene cares about inventory size or whatever tiny mod. For reasons! says the senile old wizard.

Tested. It works and now I don't have to see that red squirrel and skull again

Edited.
Not all. Outfit mods like a silly hat seem ok.
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Showing 1-15 of 28 comments
potato Dec 17, 2023 @ 3:12pm 
what
Dec 17, 2023 @ 5:20pm 
Originally posted by potato:
what
The Nexus addon file released does not help fix the issue of holding f and the cutscene not working. the only way to fix it is to remove every single mod entirely as in delete them, or move the folder outside of the game, watch the cutscene, then put them back in. It's annoying to deal with for a simple "glitch" that WB Games under the portkey interactive name, releases a patch that's supposed to fix it, but it doesint even allow mods at all. If you have a mod, the cutscene never plays.
Alshain Dec 17, 2023 @ 6:06pm 
So... You installed badly coded mods and that's the Dev's fault?
Dec 17, 2023 @ 6:16pm 
Originally posted by Alshain:
So... You installed badly coded mods and that's the Dev's fault?
How would you know if its badly coded if you yourself never used it? Its the devs fault for providing a patch that doeisnt work unless u delete all your mods when modding support is a good thing for a game like this.
Devil Daughter Dec 17, 2023 @ 6:17pm 
Originally posted by Le Spy:
Originally posted by Alshain:
So... You installed badly coded mods and that's the Dev's fault?
How would you know if its badly coded if you yourself never used it? Its the devs fault for providing a patch that doeisnt work unless u delete all your mods when modding support is a good thing for a game like this.

That's not how modding works :steamfacepalm:

This game never had mod support, it's not up to the developers to make sure changes work with all mods, it's up to the mod makers to ensure their garbage works with the current game version.

If the mod is broken, it's badly coded for the current version, end of.
Last edited by Devil Daughter; Dec 17, 2023 @ 6:18pm
Mr. Bufferlow Dec 17, 2023 @ 7:07pm 
I think it is up to the mod maker to ensure their mods works with the game...not the other way around. While a few games champion the mod making scene, most are disinterested at best and will not support or try to stop mods.

I think you may be barking up the wrong tree in several ways. It is not clear the Devs for this game even frequent these discussion forums- other then to post updates. It also appears to have been developed by a consortium of companies so I am even sure who you would complain to.

I think Avalanche did most of the detail work, but they had to meet the specs of the other members on lore consistency and intellectual product requirements. Given the licensing issues, I doubt they would even care if mods don't work. They probably are not super supportive of the whole concept to begin with since making any appearance to care might get them in a contract dispute with one of the other members.
The author of this thread has indicated that this post answers the original topic.
Zuzak Dec 17, 2023 @ 11:32pm 
So, the reason I cant play is a few QL mods interfering somehow with a cutscene / npc does a thing that I don't see because crash.

expletives

Well thank ye Laspy for clearly stating its all mods.
I tried to find reason before, but was not ever clearly and bluntly stated.

All because somehow a cutscene cares about inventory size or whatever tiny mod. For reasons! says the senile old wizard.

Tested. It works and now I don't have to see that red squirrel and skull again

Edited.
Not all. Outfit mods like a silly hat seem ok.
Last edited by Zuzak; Dec 18, 2023 @ 1:40am
rick.vanopdorp Dec 18, 2023 @ 6:32am 
Unless the game has a workshop attached to it it officially doesn't support modding. Therefore the responsibility lies solely with the makers of the mods.
Dec 18, 2023 @ 10:42am 
Originally posted by Zuzak:
So, the reason I cant play is a few QL mods interfering somehow with a cutscene / npc does a thing that I don't see because crash.

expletives

Well thank ye Laspy for clearly stating its all mods.
I tried to find reason before, but was not ever clearly and bluntly stated.

All because somehow a cutscene cares about inventory size or whatever tiny mod. For reasons! says the senile old wizard.

Tested. It works and now I don't have to see that red squirrel and skull again

Edited.
Not all. Outfit mods like a silly hat seem OK.

Exactly. mods should not be causing a cut-scene to break because the ♥♥♥♥♥♥ CGI engine cares about the exact size of the inventory, whether your wand looks like the elder wand, or because of game-play mods. CUT-SCENES ARE NOT GAME-PLAY. THEY ARE LITERAL CINEMATICS. What game in the history of EVER, has mods breaking the game's cut-scenes and making them refuse to render, due to people stating multiple times in the past this game has f-tier optimization for high-end gaming PCs and their rigs??? official quote from the mod i used and it's nexus page despite being a FIX IN COMBINATION WITH THE OFFICIAL PATCH for the Percival Reckham cut-scene not triggering: "The process below should work for everyone. (As of 15 Sep 2023, this mod has over 5000 downloads and a 100% success rate!) This is the procedure that I recommend. Follow it exactly, step by step, and you'll be fine.

Here's the recommended procedure:

1a) Remove everything from the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder. Just put it all in another folder for now, but NOT the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\ folder, NOR any sub-folder of that. A folder on your desktop might be best."

Its programmed correctly to fix a problem the game introduces which the developers may or may not have properly fixed, but again, this mod says "delete all your mods or move the folder". Which gives me the impression it's the game's fault for mods breaking the cut-scenes, not the mod maker's fault, otherwise, the fix would work out of the box, because If a mod has a perfect success rate, why would the mod maker not tell us to let it do its work which it claims to be perfect at? It's the game/ game developers' fault for releasing a faulty patch that ONLY WORKS if you delete your entire mod-list and play the way THEY MAKE YOU, which it should not have to just to watch A SINGLE CGI THING. Look at how many day 1 patches CD Projekt Red had to release back to back for CYBERPUNK 2077 cause of their poorly made game that was not at all optimized.

SINGLE-PLAYER, MEANS WE CAN PLAY HOW WE WANT TO. its not an MMORPG, or a PVP simulator/cod shooter clone, its like the Witcher 3 Wild Hunt. If we want to mod our game, why should we not be allowed to?
Last edited by ; Dec 18, 2023 @ 10:57am
cswiger Dec 18, 2023 @ 12:28pm 
Originally posted by Le Spy:
If we want to mod our game, why should we not be allowed to?
Without permission from J.K. Rowling, you don't have the right to create a derivative work of Hogwart's Legacy. See 17 U.S.C. Section 101 or your countries' equivalent for details.

There are exceptions if you are making changes only for the sake of interoperability or compatibility, but otherwise Rowling-- or Warner Brothers acting as her agent-- could file copyright infringement claims against Hogwart's mods which they would win, just as Take Two did with GTA mods or Games Workshop did with WH40K.

There are other games which provide Steam workshop support, do not use Denuvo anti-tamper, and give explicit permission for mods in their licenses.
Devil Daughter Dec 18, 2023 @ 2:10pm 
Originally posted by Le Spy:
If we want to mod our game, why should we not be allowed to?

This is the most disingenuous question you could possibly have asked. No one told you that you can't mod the game.

But that means it's the mod makers responsibility to make sure it works. The game developers have no responsibility for making sure your stupid mods function correctly.

When you buy something and decide to alter it, the changes are your fault, not the original creators.
Grimzy Dec 18, 2023 @ 2:36pm 
Originally posted by Le Spy:
Originally posted by Zuzak:
So, the reason I cant play is a few QL mods interfering somehow with a cutscene / npc does a thing that I don't see because crash.

expletives

Well thank ye Laspy for clearly stating its all mods.
I tried to find reason before, but was not ever clearly and bluntly stated.

All because somehow a cutscene cares about inventory size or whatever tiny mod. For reasons! says the senile old wizard.

Tested. It works and now I don't have to see that red squirrel and skull again

Edited.
Not all. Outfit mods like a silly hat seem OK.

Exactly. mods should not be causing a cut-scene to break because the ♥♥♥♥♥♥ CGI engine cares about the exact size of the inventory, whether your wand looks like the elder wand, or because of game-play mods. CUT-SCENES ARE NOT GAME-PLAY. THEY ARE LITERAL CINEMATICS. What game in the history of EVER, has mods breaking the game's cut-scenes and making them refuse to render, due to people stating multiple times in the past this game has f-tier optimization for high-end gaming PCs and their rigs??? official quote from the mod i used and it's nexus page despite being a FIX IN COMBINATION WITH THE OFFICIAL PATCH for the Percival Reckham cut-scene not triggering: "The process below should work for everyone. (As of 15 Sep 2023, this mod has over 5000 downloads and a 100% success rate!) This is the procedure that I recommend. Follow it exactly, step by step, and you'll be fine.

Here's the recommended procedure:

1a) Remove everything from the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder. Just put it all in another folder for now, but NOT the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\ folder, NOR any sub-folder of that. A folder on your desktop might be best."

Its programmed correctly to fix a problem the game introduces which the developers may or may not have properly fixed, but again, this mod says "delete all your mods or move the folder". Which gives me the impression it's the game's fault for mods breaking the cut-scenes, not the mod maker's fault, otherwise, the fix would work out of the box, because If a mod has a perfect success rate, why would the mod maker not tell us to let it do its work which it claims to be perfect at? It's the game/ game developers' fault for releasing a faulty patch that ONLY WORKS if you delete your entire mod-list and play the way THEY MAKE YOU, which it should not have to just to watch A SINGLE CGI THING. Look at how many day 1 patches CD Projekt Red had to release back to back for CYBERPUNK 2077 cause of their poorly made game that was not at all optimized.

SINGLE-PLAYER, MEANS WE CAN PLAY HOW WE WANT TO. its not an MMORPG, or a PVP simulator/cod shooter clone, its like the Witcher 3 Wild Hunt. If we want to mod our game, why should we not be allowed to?

You know, it is pretty much common knowledge and common sense that any mods you use for game, and this is not exclusive to hogwarts legacy, can potentially break with every patch that is released. Thats nothing new and its not rocket science.

Also even cutscenes can use the same resources / files / objects that a mod is tampering with. Especially when they are visual mods, then it does not matetr whether its a cgi cutscene or not (most of the scenes arent btw)

Now:
You are free to mod the game as you want at your own risk. This means, it is not the devs responsibility if a mod doesnt work, it is not their responsibility if the game crashes due to a mod, it is not their responsibility if your save gets corrupted because of a mod.

It is the mod creators responsibility to make sure to update it so its compatible with a new game version, and only if they actually chose to continue to support their mod, because they are not obligated to. So chances are mods wont be getting updated if the creators chose not to support them.
Last edited by Grimzy; Dec 18, 2023 @ 2:37pm
Dec 18, 2023 @ 4:46pm 
Originally posted by Devil Daughter:
Originally posted by Le Spy:
If we want to mod our game, why should we not be allowed to?

This is the most disingenuous question you could possibly have asked. No one told you that you can't mod the game.

But that means it's the mod makers responsibility to make sure it works. The game developers have no responsibility for making sure your stupid mods function correctly.

When you buy something and decide to alter it, the changes are your fault, not the original creators.
so if a patch is made to fix a bug, that does not fix it or to do so compromises the modding potential of the game and basically says you arent allowed to have mods on at all in order for a basic cutscene to work, who's fault is that? mine for wanting to change my game how i see fit, the mod maker for trying to fix what the devs cant fix, or the devs themselves who can't/ won't support non malicous mods? It should not be my job to constantly check mods 24/7 to see which ones work or dont work, especially if the mod is a fix that tries to do what the official developers of the game, which they could just easily check the patch again, if theres issues, work with users, not against them, to help them fix it. Here is the mod in question that you seem to think "is automatially bad until proven otherwise". https://www.nexusmods.com/hogwartslegacy/mods/1364 Reminder: you have to remove ALL of your mods for a cutscene to work, which would include the bugfix itself. Bad game design 101, ladies and gents. Design your Cutscenes around nobody installing mods for a SINGLE-PLAYER GAME.
Dec 18, 2023 @ 4:53pm 
Originally posted by cswiger:
Originally posted by Le Spy:
If we want to mod our game, why should we not be allowed to?
Without permission from J.K. Rowling, you don't have the right to create a derivative work of Hogwart's Legacy. See 17 U.S.C. Section 101 or your countries' equivalent for details.

There are exceptions if you are making changes only for the sake of interoperability or compatibility, but otherwise Rowling-- or Warner Brothers acting as her agent-- could file copyright infringement claims against Hogwart's mods which they would win, just as Take Two did with GTA mods or Games Workshop did with WH40K.

There are other games which provide Steam workshop support, do not use Denuvo anti-tamper, and give explicit permission for mods in their licenses.
Wtf? so youd mod a book? lmao. A mod is not STEALING A GAME. Please read the actual copyright laws again. Also, the only "derivative works" would be a fan novel or something or a spin off of this game, which is already a spin off/prequel before harry potter was born, or all of the cast. 2nd, Denuvo Anti-Tamper, for a SINGLE player game? When will the devs just remove it already? Im sick of anti-cheats or "anti-tamper mechanisms" working in single player. It's literal fun-police. You rn: :steamsalty:
Dec 18, 2023 @ 4:55pm 
Originally posted by Grimzy:
Originally posted by Le Spy:

Exactly. mods should not be causing a cut-scene to break because the ♥♥♥♥♥♥ CGI engine cares about the exact size of the inventory, whether your wand looks like the elder wand, or because of game-play mods. CUT-SCENES ARE NOT GAME-PLAY. THEY ARE LITERAL CINEMATICS. What game in the history of EVER, has mods breaking the game's cut-scenes and making them refuse to render, due to people stating multiple times in the past this game has f-tier optimization for high-end gaming PCs and their rigs??? official quote from the mod i used and it's nexus page despite being a FIX IN COMBINATION WITH THE OFFICIAL PATCH for the Percival Reckham cut-scene not triggering: "The process below should work for everyone. (As of 15 Sep 2023, this mod has over 5000 downloads and a 100% success rate!) This is the procedure that I recommend. Follow it exactly, step by step, and you'll be fine.

Here's the recommended procedure:

1a) Remove everything from the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder. Just put it all in another folder for now, but NOT the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\ folder, NOR any sub-folder of that. A folder on your desktop might be best."

Its programmed correctly to fix a problem the game introduces which the developers may or may not have properly fixed, but again, this mod says "delete all your mods or move the folder". Which gives me the impression it's the game's fault for mods breaking the cut-scenes, not the mod maker's fault, otherwise, the fix would work out of the box, because If a mod has a perfect success rate, why would the mod maker not tell us to let it do its work which it claims to be perfect at? It's the game/ game developers' fault for releasing a faulty patch that ONLY WORKS if you delete your entire mod-list and play the way THEY MAKE YOU, which it should not have to just to watch A SINGLE CGI THING. Look at how many day 1 patches CD Projekt Red had to release back to back for CYBERPUNK 2077 cause of their poorly made game that was not at all optimized.

SINGLE-PLAYER, MEANS WE CAN PLAY HOW WE WANT TO. its not an MMORPG, or a PVP simulator/cod shooter clone, its like the Witcher 3 Wild Hunt. If we want to mod our game, why should we not be allowed to?

You know, it is pretty much common knowledge and common sense that any mods you use for game, and this is not exclusive to hogwarts legacy, can potentially break with every patch that is released. Thats nothing new and its not rocket science.

Also even cutscenes can use the same resources / files / objects that a mod is tampering with. Especially when they are visual mods, then it does not matetr whether its a cgi cutscene or not (most of the scenes arent btw)
So CGI cutscenes are used in gameplay? damn, must be Uber ray-tracing. It's not using the exact same resources/files/objects that any mod in hogwarts legacy, tampers with. You can't make a gameplay mod tamper with a cutscene like the pensieve memories. clearly a different artstyle/design from the gameplay.
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Date Posted: Dec 17, 2023 @ 3:10pm
Posts: 28