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Your right it's not so much todo with the engine it's the DRM thats killing performance restricting hardware along with not having high end setting and RT optimized for high end PCs.
I think they just prioritized mid to low end to release this on console to maximize profits .
Compare this to Gotham Knights Ultra with full RT and no DRM out performs Hogwarts by almost double the FPS and has more complex environment geometry especially reflective surfaces and materials.
RTX3050
Processor AMD Ryzen 5 4500 6-Core Processor 3.60 GHz
Installed RAM 16.0 GB (15.9 GB usable)
will this mod do anything for me?
can you tell me your graphics card and cpu and i will try to help
That's Strange. I tried LSF before using Ultra Plus and LSF removed stuttering completely and gave a smooth vanilla experience.
Then I switched to Ultra Plus cause it also gave better graphics.
This game has problems with ChromaSDK which causes stuttering and so LSF upgrades it to new version while UltraPlus completely disables it.
I also noted that NVIDIA driver 537.58 is the most stable one and any driver above this version has stuttering with this game. ( BELIEVE ME , I installed every driver above 537.58 and they caused stuttering but 537.58 was stable. )
On other note, since God of War release, I have kept a page file of 30GB on NvMe.
For Ray Tracing, Being UE4, it's heavily CPU limited on Single Core Performance. So, anything above Intel 11th Gen will work great.
However , As the game uses Custom UE4 Texture Solution ( JUST CRAM Everything in VRAM and especially RAM to avoid transversal stutters ), So, Better the RAM ( Latency and Frequency ), Better is your game performance.
Anyway, Would you be kind and tell your system specs ?
Version 9.1 of this mod is still in development and causes stuttering , that's why I write down to use version 9.0.
See this is what I meant. This guy says mod removes fog or reduces it or reduces shadows and removes things.
Many people just skip instructions or details.
MOD HAS Three Presets.
BASIC , FULL and INSANE .
Basic — If you've never been able to play, try this! Basic is a lot like the vanilla game's performance with smoother fps and fixed stutters. Reduces vram requirements and I've been told by many they could play the game for the first time. The Basic version is unique in that it respects the games in-game graphics settings, and doesn't override them too much, so you can tune this version to your liking. Designed for Geforce 1xx0, 20x0 series and AMD equivalents. All in-game graphics settings (Low, Medium, High, Ultra) are supported.
Full — Has the highest visual quality changes that don't affect performance too much. It's based on the "Ultra" game settings. With that said, a lot of work has been done to fix performance problems in the vanilla game for all versions of this mod, and you may be able to play on Ultra even if you couldn't before. Designed for Geforce 20x0, 30x0 and AMD equivalents.
Insane — Insane puts quality first and is designed for high-end cards, but it still optimises performance and doesn't do anything unnecessarily expensive. Mostly, Insane further increases the quality of RT reflections, volumetric fog, increases the view distance beyond default (by 2.5x), and enables raytracing on particle FX (spells, field guide trails, fireflies, etc.) It is the most stunning version, but denoising the RT reflections and view distance do push things to their limits. It's designed really for 3080/3090 and 40x0, and AMD equivalents (possibly lower if you don't mind smooth 30fps).
I tried Insane Preset and it works very well. Performance was +10 to +20 FPS compared to vanilla and quality was also much better.
Try the FULL Preset of VERSION 9.0 of this mod.
the mod page is a mess, totally incoherent and alphabet soup. Two "how to" guides, neither of them seemingly related to the other with no clear guidelines on what is optional, required or a cosmetic change to the game.
This is not a performance mod, it's a graphical settings adjustment with a crappy lighting reshade on top of it.
I followed your advice;
The good news is it actually did get rid of all of the stuttering issues the previous package caused!
The bad news is, this doesn't increase my framerate in areas that matter because the game is still an unreal engine 4 game at the end of the day. I am still more or less CPU bound.
Awesome!
But In case of FPS, what preset did you use ? Basic / Full / Insane ?
Also, What are your system specs ?
If you use RT, you will either need Frame-Gen or a better CPU having high Single Core Performance, cause it's UE4.
I am running a Full powered 3070 laptop; comparable to a 3060ti and has overclocking potential to perform greater than it running at stock. Paired with a 5800H that is broadly comparable to a 5600X but with 2 additional cores. 32 GB of Ram.
The funny thing is I stumbled across some older files of me bench-marking the game on my computer in Hogsmeade and I noticed that I was keeping a stable 60 fps or higher in the recordings at either all Ultra settings but with medium texture quality and medium view distance or all High settings with medium texture quality and medium view distance.
These were the 2 settings that impacted my performance in Hogsmeade BY FAR! I am definitely reverting back these changes.
My theory is that the 5800h isn't sufficient enough in it's 16MB of L3 cache for the amount of texture streaming that is happening in that area or in areas of the castle where you enter big rooms with a door that renders the entire open world adjacent to the scene.
I just wish these games were scaleable with additional cores and threads similarly to Cyberpunk 2077. Being CPU bound with only 30 percent utilization feels unjustified.
The Best Settings for your Laptop with FULL Preset will be:
Texture Quality @ Medium ( Will not downgrade textures , will just limit pool size. )
View Distance @ Medium ( HIGH and ULTRA settings are much greater than vanilla settings in Full Preset. ) ( Mod is called Ultra+ , so High and Ultra View Distance are 2x and 4x of Vanilla setting which is Medium in Full preset. )
View Distance has the highest performance impact.
Fog Quality @ High ( Ultra has improved resolution compared to vanilla and so has medium performance impact. )
Ray Tracing @ High. ( May need to Set Texture Quality to Low if you use RT . )
Also, What DLSS preset are you using and what resolution are you playing ?
Have you tried using DLDSR+DLSS ?
About Processor and Textures,
It's true that 5800H isn't sufficient due to the nature of this game. Cyberpunk's Red Engine is much better as it utilises all the cores sufficiently but being UE4, this game is heavily impact by Single Core Performance of CPU, That's why DLSS FrameGen was included but usable only on 40xx Series.
Have you tried undervolting 3070 ? May gain Performance.
Anyway, If you want pure vanilla experience without Stutter, use LSF mod.