Hogwarts Legacy

Hogwarts Legacy

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JaredX7 Mar 26, 2023 @ 4:37am
• My Engine.ini
Disclaimer: USE AT OWN RISK!!!

The below settings have seemed to help me the most. I do not get any constant unloading/reloading texture issues, textures load properly, and stutter has been reduced to an absolute minimum. Minimal to no crashing has been observed over very long sessions.

WARNING: These have NOT been tested properly with RayTracing! You may experience 60+GB memory leaks when RT effects are enabled!
https://steamcommunity.com/sharedfiles/filedetails/?id=2952767281
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💎 PoolSize may only work on GPU's with 24GB VRAM. I've actually set the PoolSize 2GB lower than the max VRAM.

💎 Texture Streaming is slowed down slightly, in an effort to improve stutter. If textures load too slowly for your liking, increase "r.Streaming.Boost" back to 1.0, or set to 2.0 to decrease texture loading time. You can also change "r.Streaming.MaxNumTexturesToStreamPerFrame" to read a higher value, so that more textures are loaded at a time. Please note, that you may suffer additional stuttering if textures are loaded faster.

[SystemSettings]
r.Streaming.PoolSize=22528
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.UseFixedPoolSize=1
r.DisableDistortion=1
r.VolumetricFog=0
r.Streaming.Boost=0.8
r.OptimizeForUAVPerformance=0
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=10
r.Streaming.MinMipForSplitRequest=0
r.Streaming.HiddenPrimitiveScale=0.25
r.Streaming.MaxHiddenPrimitiveViewBoost=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.HLODStrategy=0
s.LevelStreamingActorsUpdateTimeLimit=0.1
r.FogDensity=0.001
r.FogStartDistance=8000
r.DefaultFeature.AmbientOcclusion=0
r.DefaultFeature.AmbientOcclusionStaticFraction=0
r.DistanceFieldAO=0
r.AOQuality=0
r.AmbientOcclusionMipLevelFactor=3
r.MaxAnisotropy=8
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=0.01
r.HZBOcclusion=2
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.BloomQuality=3
r.bForceCPUAccessToGPUSkinVerts=True
r.FinishCurrentFrame=0
r.Shadow.CachePreshadow=1
r.UniformBufferPooling=1
s.AsyncLoadingUseFullTimeLimit=0
s.MaxIncomingRequestsToStall=1
s.MaxReadyRequestsToStallMB=0
s.MinBulkDataSizeForAsyncLoading=0
s.PriorityAsyncLoadingExtraTime=0
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=0.1
r.CreateShadersOnLoad=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.TargetPrecompileFrameTime=-1
r.PredrawBatchTime=-1
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.UseAsyncShaderPrecompilation=1
r.D3D11.UseAllowTearing=1
r.D3D12.UseAllowTearing=1
r.GPUParticle.Simulate=1
r.GTSyncType=1
r.OneFrameThreadLag=1
bSmoothFrameRate=False
r.MipMapLODBias=0
bAnalyticsEnabled=False

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1[/script/engine.userinterfacesettings]
bEnableMouseSmoothing=False
bViewAcceleration=False
Last edited by JaredX7; Mar 26, 2023 @ 5:00am
Date Posted: Mar 26, 2023 @ 4:37am
Posts: 0