Hogwarts Legacy

Hogwarts Legacy

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Nexus Mar 19, 2023 @ 7:48pm
GPU not using more than 50%
I have a Zotac 3070ti paired with 5900x and 32 GB of DDr4 3200 corsair vengeance pro on a asus B550-a and I have tried almost every freaking solution on the net to try to fix this.... ths is so annoying please fix this :):steamhappy:
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Showing 1-15 of 28 comments
GreatSleepWalker Mar 19, 2023 @ 8:58pm 
What resolution and settings are you using. Ray tracing can become cpu bound if you run it at a lower resolution.
Sofa Cat Mar 20, 2023 @ 1:59pm 
meow ur 3070 ti is being bottlenecked by ur garbage cpu
Nexus Apr 18, 2023 @ 1:10pm 
I changed my CPU for an AMD Ryzen 9 5900X and it is the same thing... Many people on the net are saying that the game need to be optimized better...idk
Psyringe Apr 18, 2023 @ 1:27pm 
Well, you still haven't answered the question from GreatAbyssWalker: What resolution and settings are you using?

My guess is that the bottleneck wasn't your CPU, but your VRAM. But without further info, it's hard to say.
Last edited by Psyringe; Apr 18, 2023 @ 1:27pm
joridiculous Apr 18, 2023 @ 2:25pm 
Originally posted by Sofa Cat:
meow ur 3070 ti is being bottlenecked by ur garbage cpu
that would be very well done, since the game hardly use any CPU at all
CunkFeatures Apr 18, 2023 @ 3:10pm 
Originally posted by joridiculous:
Originally posted by Sofa Cat:
meow ur 3070 ti is being bottlenecked by ur garbage cpu
that would be very well done, since the game hardly use any CPU at all
Which makes it a code optimisation issue. Since if the code is not fast enough for the CPU, the CPU won't make the GPU calls.

OP should lower bands of setting until the GPU is fully fed, then work from there.
joridiculous Apr 18, 2023 @ 3:27pm 
Originally posted by CunkFeatures:
Originally posted by joridiculous:
that would be very well done, since the game hardly use any CPU at all
Which makes it a code optimisation issue. Since if the code is not fast enough for the CPU, the CPU won't make the GPU calls.

OP should lower bands of setting until the GPU is fully fed, then work from there.
The game barely use CPU at all, its all GPU. Only times CPU is hit is during level load (and of course start up)
eh why not Apr 18, 2023 @ 4:00pm 
If you are running more than 1080p, it's likely a vram bottleneck.
stefbuik Apr 18, 2023 @ 5:29pm 
Sorry to tell You, but this game seems to be utterly CPU-bound, despite what people say. It also really likes it's cores. I had a 3070 with a 3.3ghz i7 5820 and 32gig RAM. Ran from 2TB 970 pro SSD. Ran really inconsistent. Recently I slapped-in a Z490 gaming mobo with a 3.8ghz i7 10700 with 32gigs of 3000 RAM, but same 3070. and Lo'and behold.. suddenly it ran pretty stable, yet, Fps still not mindblowing.. low 50's peaking to high 80's. However, when I locked it @ 60 fps, it suddenly became very playable. No more dips to low 30's with odd spikes into the 70's here and there. Even Hogsmeade behaved, and all of that withóut DLSS, on 3440x1440 with everything on 'high'( No raytracing though. RT looks way too weird to me)
What does that learn us? : It's CPU bound. I doubt they'll take the trouble of fixing it. It has been very silent on the developer's side after the latest March patch.
There's something else hampering this game. There seems to be a malfunctioning 'garbage collector' in the code somewhere.. It has the nasty habit of suddenly starting to gobble memory after a couple of hours of playing, after which FPS tanks. Stutters galore. No crashes, tho' Restart game.. stutters gone.. smooth gameplay again.
Last edited by stefbuik; Apr 18, 2023 @ 5:40pm
eh why not Apr 18, 2023 @ 6:14pm 
Originally posted by stefbuik:
Sorry to tell You, but this game seems to be utterly CPU-bound, despite what people say. It also really likes it's cores. I had a 3070 with a 3.3ghz i7 5820 and 32gig RAM. Ran from 2TB 970 pro SSD. Ran really inconsistent. Recently I slapped-in a Z490 gaming mobo with a 3.8ghz i7 10700 with 32gigs of 3000 RAM, but same 3070. and Lo'and behold.. suddenly it ran pretty stable, yet, Fps still not mindblowing.. low 50's peaking to high 80's. However, when I locked it @ 60 fps, it suddenly became very playable. No more dips to low 30's with odd spikes into the 70's here and there. Even Hogsmeade behaved, and all of that withóut DLSS, on 3440x1440 with everything on 'high'( No raytracing though. RT looks way too weird to me)
What does that learn us? : It's CPU bound. I doubt they'll take the trouble of fixing it. It has been very silent on the developer's side after the latest March patch.
There's something else hampering this game. There seems to be a malfunctioning 'garbage collector' in the code somewhere.. It has the nasty habit of suddenly starting to gobble memory after a couple of hours of playing, after which FPS tanks. Stutters galore. No crashes, tho' Restart game.. stutters gone.. smooth gameplay again.

Even on a r5 2600 non x model, max thread usage is 75-80% even in the areas I get 120+ fps. r7 1800x max usage is 80-85%. I7 6700K max thread usage 70-75%. All systems are gpu bound. rx 6600, gtx 970, gtx 1080. All 1080p native... though gtx 970 lower settings all lowest with others a mix of medium - high. rx 6600 gets average 94fps over the time I've played, hogsmeade round 45-55fps, hogwarts castle most areas 120+, around the world 85-100fps... no stutters on any of the systems, and frame dips are same or better than any other UE game.
Last edited by eh why not; Apr 18, 2023 @ 6:14pm
joridiculous Apr 19, 2023 @ 4:52am 
Originally posted by stefbuik:
Sorry to tell You, but this game seems to be utterly CPU-bound, despite what people say. It also really likes it's cores. I had a 3070 with a 3.3ghz i7 5820 and 32gig RAM. Ran from 2TB 970 pro SSD. Ran really inconsistent. Recently I slapped-in a Z490 gaming mobo with a 3.8ghz i7 10700 with 32gigs of 3000 RAM, but same 3070. and Lo'and behold.. suddenly it ran pretty stable, yet, Fps still not mindblowing.. low 50's peaking to high 80's. However, when I locked it @ 60 fps, it suddenly became very playable. No more dips to low 30's with odd spikes into the 70's here and there. Even Hogsmeade behaved, and all of that withóut DLSS, on 3440x1440 with everything on 'high'( No raytracing though. RT looks way too weird to me)
What does that learn us? : It's CPU bound.
If it really uses CPU on your game you need to check your settings.
I get 15-25% with max peeks at ~30% CPU trough out the whole game (Except at "level-load, obviously).
And i have FPS from 120 down to ~85 in the two Hogs and in the "open World". Of course i dont play this on a potato. https://imgur.com/a/F0os4Fh (two random shots from a mod-test video i did a week ago~. 4K Ultra, RT On, except the broken RT shadows))
Last edited by joridiculous; Apr 19, 2023 @ 4:53am
eh why not Apr 19, 2023 @ 5:55am 
You should be monitoring all threads / cores not just overall CPU usage. Most games only make use of a couple threads. Usually one main thread which is where games get cpu bound and if the developers bothered to make use of multi-threading... a couple others that will be low usage.... you could have the main thread running at 100% thus bottlenecking the GPU while all the others are pretty much idle. Lets say the main game thread is at 100 and all the others are at say... 10%.. with 8 p-cores and 8 e-cores... that'd put your overall CPU usage around 14-15% give or take.. just woke up don't feel like doing the math.
Last edited by eh why not; Apr 19, 2023 @ 5:59am
Nexus Apr 19, 2023 @ 7:01am 
Originally posted by GreatAbyssWalker:
What resolution and settings are you using. Ray tracing can become cpu bound if you run it at a lower resolution.
I play in 1080 because only way I can get 120Hz with my monitor wich is my tv lol...
Nexus Apr 19, 2023 @ 7:02am 
Originally posted by joridiculous:
Originally posted by Sofa Cat:
meow ur 3070 ti is being bottlenecked by ur garbage cpu
that would be very well done, since the game hardly use any CPU at all
agreed cpu always under 5%
Nexus Apr 19, 2023 @ 7:03am 
Originally posted by CunkFeatures:
Originally posted by joridiculous:
that would be very well done, since the game hardly use any CPU at all
Which makes it a code optimisation issue. Since if the code is not fast enough for the CPU, the CPU won't make the GPU calls.

OP should lower bands of setting until the GPU is fully fed, then work from there.
yep lots of optimization issues and bugs to fix.. that is what a lot of peeps are saying on the web.
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Date Posted: Mar 19, 2023 @ 7:48pm
Posts: 28