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My guess is that the bottleneck wasn't your CPU, but your VRAM. But without further info, it's hard to say.
OP should lower bands of setting until the GPU is fully fed, then work from there.
What does that learn us? : It's CPU bound. I doubt they'll take the trouble of fixing it. It has been very silent on the developer's side after the latest March patch.
There's something else hampering this game. There seems to be a malfunctioning 'garbage collector' in the code somewhere.. It has the nasty habit of suddenly starting to gobble memory after a couple of hours of playing, after which FPS tanks. Stutters galore. No crashes, tho' Restart game.. stutters gone.. smooth gameplay again.
Even on a r5 2600 non x model, max thread usage is 75-80% even in the areas I get 120+ fps. r7 1800x max usage is 80-85%. I7 6700K max thread usage 70-75%. All systems are gpu bound. rx 6600, gtx 970, gtx 1080. All 1080p native... though gtx 970 lower settings all lowest with others a mix of medium - high. rx 6600 gets average 94fps over the time I've played, hogsmeade round 45-55fps, hogwarts castle most areas 120+, around the world 85-100fps... no stutters on any of the systems, and frame dips are same or better than any other UE game.
I get 15-25% with max peeks at ~30% CPU trough out the whole game (Except at "level-load, obviously).
And i have FPS from 120 down to ~85 in the two Hogs and in the "open World". Of course i dont play this on a potato. https://imgur.com/a/F0os4Fh (two random shots from a mod-test video i did a week ago~. 4K Ultra, RT On, except the broken RT shadows))