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FWIW, I have an 11g 1080 Ti, and have never run into this issue. HL plays fine, albeit without ray tracing. Speaking of which, some people have reported that disabling RT may help. Otherwise, what is your swapfile size set to?
No idea, I've been trying everything to fix it to no success. Not sure what the swapfile size is, probably just set to windows deciding the size.
13900K stock
2x16 GB DDR5 GSKILL 6800
Rtx 4090 Gigabyte Gaming
Aorus Elite Z790 AX
SSD KINGSTON 2TB
Seasonic 1300W PX ATX 3.0 PCIE 5.
win 11
Each new install of nvidia drivers, and launching Remnant 2 ( the same UE5 engine like Lords OTF ), then on first launch ,during shader compilating it throws OUT OF VIDEO MEMORY and it can BSOD.
Next launches are fine.Just on first launch of the game, during compiling shaders.
The same thing happened on game Lords of The Fallen. And next launches are fine.
But like i said it will bsod again if i install new drivers and launch game for first time.
Also found ,Wheas 19 logger warnings/entries in moment when shader was compiling. Nothing more
Here are entries:
That one WHEA 19:
Corrected Machine Check
Translation Lookaside Buffer Error
And that one: WHEA 19:
Corrected
Internal Parity Error
Also. I tested by Karhu Ram test no errors. Cinebench R23 passing. Games are stable. Prime95 Small FT stable no errors.
is my cpu fine?
3 Solutions to aviod Crash in game~!!!
Known that’s the terrible game optimization in HW; I got crash every time in gaming and search for all solution on web and forum , below provide 3 ways to you, hope can help and enjoy the game!
- Disable Ray Tracing
- Disable Hardware Acceleration GPU Scheduling
- Downgrade the game to version before Jun 2023
And i read many peoples with that cpus was crashing too on Shader Compiling on this game. But me not.
When loading shaders first time you run the game it crashes and says out of video memory
https://www.tomshardware.com/pc-components/cpus/is-your-intel-core-i9-13900k-crashing-in-games-your-motherboard-bios-settings-may-be-to-blame-other-high-end-intel-cpus-also-affected
https://www.radgametools.com/oodleintel.htm
This causes it to mess up uncompressing compressed textures or shaders, which causes Unreal to decide that the error meant the GPU ran out of video memory.
This worked for me. Thanks
That did the trick! Awesome man! Thanks!
Shader compilation took around 60 seconds.
@Steam: Fix those pre-compiled shaders pls.
https://www.radgametools.com/oodleintel.htm