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1. it's Hogwarts, mostly true to the lore
2. graphics, art and style are great
3. sound design, music are awesome
4. most of the collectibles are fun to find
Con (in order of importance to me):
1. performance/optimization (can be fixed with mods)
2. no morality system (go around kill sentient beings as a 15 y.o. student with no remorse)
3. missed opportunities (wand customization means nothing, House choice means nothing, House points mean nothing etc)
4. lack of RP options
5. plot is linear, no choice is given
6. not a lot to do with actualy studying and classes
7. some of the collectibles are annoying to find
8. lack of UI customization (can be somewhat fixed with mods)
No patronus, no quidditch. No doing wizard jobs. Too much grinding. Uninspired lockpicking. QoL elements locked behind the already sparse talent point system.
Visually, it could look great but it's all covered in thick gray fog.
- No game-breaking nor game-crashing bugs at all
- Combat control is well designed
- Graphic and sound are okay
- Auto-aiming has been fine-tuned correctly
- Combat works like other AAA-title 3rd-person combat
- Need to take little time or no time get used to combat if you have experience like Middle-Earth or Assassin Creed series
- You are not fighting any overleveled nor over-health enemies
- You have a not-so-important reason to play the game 4 times
- Good gear is not mandatory for defeating all bosses in the game
Con:
- Bad performance if plays without unofficial fix
- Character level strictly binds to game completion
- Plot is very classic and boring, and tells little things
- Not so many special between house choices
- It is more like mage combat focus game, more than a Hogwarts student RPG
- Too many collectables
- No re-spec option
- What the hell is character level for anyway?
- Gear upgrade system acts like a burden, since you technically have to wait to the very end of the game to unlock the last upgrade level
- Economy system doesn't make quiet sense for a Hogwarts student...
- Beast ranch just makes a barrier for anyone who want to upgrade gears in the early game
- No Quidditch
- Lockpicking minigame doesn't make sense
- Level penalty is awful in the game
- You have to change gear and upgrade gear frequently during the entire gameplay, if you desire for high damage output
- Many main content are locked behind the entire main story line
- Unforgivenable curses can be used freely as a student with no consequent. Although the settings make sense as a mage combat game, I don't know what I should describe this abnormal.
- What is the point of character level if you have level scaling and level penalty at the same time?
For Pros, I'll add that the castle is amazing. Some of the best artwork I've ever seen in a game.
As for Cons, I haven't experienced the performance issues mentioned by the poster, but it seems like a lot of people have.
I just switched to the Hard difficulty from Normal with my level 39 max-upgraded, max-traited gear with Auror build setup gamesave, which is at the point of endgame before 2 last boss fights, and went to a challenge arena to see what the difference can make.
Character stats:
Level 39
HP 3710
Defence 439
Offence 440
3 x Ancient magic III trait
3 x Concentration III trait
5 x ancient magic charge
Talents: 10 spells - 0 dark arts - 16 core - 2 stealth - 7 room of requirement
Compared with Normal difficulty:
- Enemy who got one-shot by ancient magic attack still got one-shot in Hard difficulty, f.ex.: high level trolls
- Enemy who got one-shot by ancient magic throw still got one-shot in Hard difficulty, f.ex.: goblin and dark wizard
- Enemy who got one-shot by damage spells still got one-shot in Hard difficulty, f.ex.: goblin and dark wizard
- Enemy who got one-shot by weakness attacks still got one-shot in Hard difficulty, f.ex.: beast with different weakness
- Boss-class enemies still got one-shot by ancient magic attack, including who those immuned to Avada Kedavra
- Health bar doesn't seems increased
- Enemy level hasn't changed
- Enemy damage hasn't changed
- Enemy attacks faster, lesser Protego chance time, multiple enemies might attack at the same time even often
- Enemy will actively cast Protego more often
- Boss fight has more QTE stages, f.ex.: Rookwood fight has only 2 stages in Normal, but Hard has 3 stages
- Boss gets more protections compated with Normal
- Stupefy won't break shield (which has been well-informed multiple places in-game)
I don't expect there will be huge difference in Ranrok fight...
And this add to Pros:
- Game difficulty is very friendly to casual players
Updated, about Ranrok fight in Hard difficulty:
- Ranrok attack faster, lesser time room to attack him
- Damage doesn't seem to have any difference
- No QTE stage dfference
- Ranrok still got one-shot by ancient magic attack after his protection down
- Hogwarts and the Open World in general is nicely done with many details. Love it.
- Combat is fun and feels very responsive, I love the broom flying.
Negative:
- I wish the game had some sort of moral system (e.g. like the Karma system in previous Fallout titles). Sebastian gets a lot of ♥♥♥♥ for using unforgivable curses, while I’m on a constant torture/killing spree using Crucio & Avada Kedavra without any repercussions. No one cares if I use it. The world is rather unresponsive.
- Doesn’t really feel like I’m a student at Hogwarts. You wear different clothes, leave the school at night and there’re only a few classes.
- Choices doesn’t really matter.
- Performance/optimization could be better.