Hogwarts Legacy

Hogwarts Legacy

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peter4i4ik Mar 1, 2023 @ 12:34pm
Suggestion to improve battle system
I found this game more or less good and appropriate for HP world, however i would like to make some suggestion about battle system. I have played tons of different action games and know what i m talking about.

First, there must be stamina system. Stamina would be consumed on spell cast and dodges, so you can not spam infinite amount of dodges. At average strength, a player must be able to execute 3 dodges in a row after he runs out of stamina - you can see in by Acromantula, who makes 3 unblockable attacks in a row. At max strength, maybe 4-5 dodges.

Then, after we nerved a character, lets add some good stuff for him . There is no reason for enemy Reducto, Levioso or Pertrificus, or goblin attacks to be unblickables. Unblockables should be only slow, obviously visible and heavy attacks, like troll attacks and unspeakable curses. To nerf a char, you can make an enemy to cast green curses from time to time and they would be unblockable but the common spells MUST be blockable - even according to lore.

Also, advanced enemy may dodge and do white (black ?) -fog transgression dodge. the strength of an enemy must arise from what he is able to do, and not just resistances, like immunities to control of executioneer.
By the wawy, cast of AOE attack by elite enemy may be speedup, because it is good visible.

Also for dynamics, a player could perform a spell cast during dodge also advanced enemy can do that. There may be special skill to unlock that.

The fighting system must be symmetrical, that means, with expect of ancient magic, an enemy actions must be equal to plyers action - this is how a consistent battle system is made.

I hope this post will be read by someone and will lead to improvements in further series of this game if they will be. The changes what i wrote above are rather minor and easy to implement, some may be done even in a mod.
Last edited by peter4i4ik; Mar 1, 2023 @ 12:35pm
Date Posted: Mar 1, 2023 @ 12:34pm
Posts: 0