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it's more an issue if you're running ultra settings
On my own machine (RTX 4090, Ryzen 7 7700X, 2x16 GB DDR5-6000 RAM CL30, 4 TB NVMe SSD PCIe 4.0), the game always ran smoothly in 4K even at Ultra settings and with raytracing on. Framerates are relatively low, but don't drop below 60, and personally I don't see much difference between 60 and 144 in any game. No stutters except in two isolated situations, both were Merlin trials.
My lady's machine is a GTX 1660 Ti, Ryzen 2600, 2x16 GB DDR4 RAM, 500 GB SATA SSD, and the game ran smoothly for her at high settings on a 1080p screen.
I've got a bit of an older LCD monitor that only supports a max of 1920 x 1080, so I'm running the game at I guess medium/medium high? The game looks amazing even at just 1080, but as my original post says it wouldn't run with 16gb for me. So your laptop must process the game way better than my rig does as far as memory goes?
my laptop has a Ryzen 7 5800h, 16gb ram and Nvidia RTX 3050m 4gb.
Driver 516.94
The reason the upgrade seems to help so many people has more to do with what it does for performance. With slower memory, the CPU spends more time waiting on information it needs that is being stored in RAM. That time spent waiting is time that could be used for processing, so having faster memory alleviates CPU bottlenecking by allowing it to waste less time.
An ideal RAM configuration would be both dual channel and dual rank. 8GB DDR4 modules are practically never going to be dual rank, and if you are running 1x16GB you can't be running in dual channel. So users with 1x16GB that upgrade to 2x16GB are going from single channel to dual channel, and users with 2x8GB that upgrade to 4x8GB are going from (if properly configured in motherboard slots) dual channel single rank to dual channel dual rank.
Slow memory, like 3200MHz CL16 in dual rank will match faster memory (like 4000MHz cl15) that's being run in single rank. This is where the benefit comes from.
I've personally tested it in this game, going from 3200MHz CL16 2x8GB to 4x8GB yields a big performance gain. Going from 4133MHz CL16 2x8GB to 4x8GB does nothing.
In my case, even having 32GB of very fast memory isn't enough to overcome the stuttering this game has.
Just my experience. Not sure why 32GB of Ram is absolutely essential for you but it's not for everyone. Congrats on the upgrade though.
I have been debating expanding to 32 for a while, though.
go to:
AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
open with editor:
GameUserSettings.ini
find and edit this values:
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
FullscreenMode=0
LastConfirmedFullscreenMode=0
ram also has zero influence on the stuttering which once again, is due to epics piss poor engine
The CTDs happening now are a bug introduced by the recent patch. Don't go wasting money upgrading your PC just to get around a bug...
1440p, second highest graphics, RT off. RTX 3070, Ryzen 7 5800X, 16 GB RAM, Windows 11. 100-160 FPS (average 120-140 FPS). No major stutters anywhere except Hogsmeade and some parts of the castle
Setting things to high instead of Ultra seems to fix nearly everything.
Hopefully more patches are on the way, the graphical difference isn't that much though.
RT still needs a lot of work on its implementation.
Thats weard, on my system game runs almost fine (microstutters are in game but have no issue with ram or vram) dont wknow why?
I play in 1080p on ULTRA with RTX but without DLSS scaling but with DLSS Frame Generator only.
When I switch to higher resolution 1440p or higher stutters are insane...
But ram is same (around 12GB to 14GB usage)
AMD RYZEN 5 5600X
GIGABYTE AORUS B450 PRO
DDR4 16GB RAM 3200MHz cl16 HYPERX LED
MSI NVIDIA RTX 4070 Ti
AMD Ryzen 7 3800XT
ASRock X370 Taichi
Corsair Vengeance 16GB RAM 3200Mhz
MSI Ventus RTX 2080Ti
I play at 1440p with everything at ultra. Only RTX is turned off completelly.
Stuttering isn't gone completelly but since I updated the drivers it is running smoothly at 60-100fps ninety percent of the time.