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Congratz for making it into a Dark Souls game but the game is fun without it.
The point at the time was that a game that forces you to adapt is a dynamic game. Hogwart's Legacy has many broken mechanics that trivialize the game to childish degrees, so the player really just has to repeat doing 1 thing over. Despite this the combat system is well executed and communicates itself clearly.
Many games are build in a way that you only do one thing over and over.
In shooters, all you do is pull the trigger, in dark souls, you swing a sword. (or in my case spam spells, kinda like in this game)
Dark souls is fun as its own, but i would hate to see it in every game.
This is a bit of a childishly stupid reply. You can't just reduce everything to one core mechanic and pretend that's the whole input demanded from the player.
By your logic you can also say "chess is simple, you just move pieces". The point being made here is dynamic situations spawned from the challenge. If in a shooter you have to take cover and re-adjust your path of attack that's the game forcing you to adapt. Even if the core mechanic is just "holding the trigger".
Some people like to be punished for playing the game and find pleasure in being killed over and over for some reason and good for them. Just play games that scratches that itch. Hogwarts Legacy was never intended to be anything close to it and it does not make it a bad game with bad mechanics. Which is the point.
You just wanted to make game harder because it was way too easy.