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Play Kingdom Come: Deliverance if you want to see an innovative potion brewing in a video game.
https://youtu.be/JM_Ekyo9Qtg
Not that I disagree all that much with the review though, tbh.
Well Breakpoint was trash, FC5 was kind of trash.
Thing is, Avalanche missed on some current open world standards, in some ways it feels like a step back. Why don't I have a compass, instead I got a minimap like 2005 ? The graphics are nice but I find myself too often staring at the bottom left to find the right doors and paths. They could have projected it into the world easily.
In most ubisoft games there are several ways to solve a situation, you have several weapon categories to play with, you got gear like the ac bird or the binoculars. In Valhalla, you can mark 3 POIs so you don't have to come to the map as often.
It's probably the most immersive potion-making we ever got in a video-game. Not everything has to be "innovative" to be good.
Didn't play Cyberpunk, and RDR2 before Origins so yes, a minimap feels dated to me. Unless there is no orientation at all, like in Asterigos.
Like somebody stated in another thread, if Ubisoft made the game, it would have been much better (if probably not at launch).
You missed the point of his post...
What's innovative in Kingdom Come delivrance is that you are doing each steps of the recipe rather than using a menu to combine them automatically by just having the ingredients
Like we had in the old Harry Potter games some 20 years ago?
The ones I own are
Potion Permit
Potionomics
Strange Horticulture
Wytchwood
In Kingdom Come delivrance, recipe aren't necessary to look at if you know them (even if you don't know them but do the right things, you will end up with the potion), what's make the potions are:
Chosing the Base liquid, Wine, Water, Oil or Spirits
Second the igredients needs to be used in different way to make different potions, some might need to have boiling liquid first, some will need to be grinded or not for certain potions, you have to respect the time needed for each ingredients (an in game hourglass can be manualy used to not screw the timing)
Oh, and i forgot, but you also need to control the fire intensity because if you are making boiling liquid when it's not suposed to can screw a potion
All of this are not present in other games
Edit: small additions