Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hate Alcohol, so i considere every things that are fermented to be expired since the apparition of mold or the process of fermentation is due to a bacterial agent, therefore Wince is nothing but expired grape juice, champagne is only expired grape juice with bubbles
PS: It's basically the same for all cheeses, but since i like Cheses (aside from Roquefort or Blue), i never say that to cheese, it's a double standart, i know
I agree on pretty much every point. The world they created is beautiful but kind of wasted in the end, as there is nothing interesting to do in it and the balance between school/adventure is way off in favor of tedious quests. Slow walking segments, dull dialogue and other such things that plague modern games really sapped my enthusiasm to continue playing.
- Zero role-playing elements.
- Choices hardly matter.
- Your House choice just changes the Common Area and a few dialogues, nothing major. There is no point doing a second play-through with a different House choice.
- No classes to attend, no schedule (other than the 1-2 at intro which feel more like private tutoring).
- No proper night-day cycle.
- No relationship building with students and faculty.
- No interaction with NPCs. They are just invisible husks.
- No House rivalries.
- No Quidditch.
- No choices to decorate your Dorm. Contrary to what they made it look like at pre-release trailers. Your Dorm area/bed is just useless.
- You can't even sleep at your Dorm. Can't sit or do other simple actions.
- Students and faculty disappear from existence at night. Students are not even at their Dorms. Hogwarts is just empty dead.
- No curfew at night. You can enter the Restricted Section of the Library and nobody is there to stop you. It's just an abandoned castle.
It feels like you join 5th year as transfer student just to ditch at the end of the questline. No attachment to the place at all.
not to mention flying class, beast class astronomy class etc.
You attend a class once to learn the spells. There is no class schedule. You also obtain most through "private tutoring" which is weird.
Just move on.
As I said, move on.
You don't have to have 7 classes per day. They can easily make it so that you can choose or have just one. All you are proving with these over-exaggerations is that the game is not an RPG.
defense of the dark arts, astronomy, potions, herbology, transfiguration, wizard history, beasts etc. all classes hogwarts students attend regularly.
you cant argue you wanna attend classes like an immersive student and then say well actually I would just want to attend 1 or 2 here or there when i feel like it.
equally unrealistic.
plus that would also require the developers to animate and voice dozens of classes for an optional and functionally pointless thing. as well as code it into the game to be immersively accessible at the times they are available etc.
Again, as I said, move on.
You absolutely do not have to have all classes together at once. There have been more rigorous and demanding game designs out there. It's not rocket science simulating a simple class schedule. They can make it so that you just choose some classes and miss others, allowing you to pick them during another play-through. They can be spaced every 2 days, free weekends. They may be only 3/7 days of the week. You can get free passes to be outside at night or skip class as the story progresses. Etc. etc. I ain't gonna list every possible option.
There is nothing to animate/voice other than a few default actions that will rotate between classes. You don't need separate sitting animations for each class. Classes don't have to have actual written content. It may be mini-games. It may be a cut-scene.
As it stands now, it doesn't feel like you are part of Hogwarts.
Over-exaggerating like that only proves that this is not an RPG.
This game has a lot of charm and detail from the movies that for me makes up for the problems I have with the genre. If you don't have that love of the movies though, and you don't like open world checklist games, then I could see disliking it.