Hogwarts Legacy

Hogwarts Legacy

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Insomec Feb 20, 2023 @ 5:29am
Curfew...
Or should i say lack there of. Its mentioned a few times in quests etc but is never imposed. You are free to roam the castle anytime of night. Then again I suppose I shouldn't be surprised as you cant even sleep in the common rooms to pass the time! Is this just laziness?
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Showing 1-15 of 66 comments
カイラ Feb 20, 2023 @ 5:32am 
I was disappointed by this, I was walking around Hogwarts at one point an I said to my bf, where are all the students I dont see them, it was only then we realised it was nighttime and there was no curfew, this upset me greatly.
Bassilth Feb 20, 2023 @ 5:34am 
Plus day and night are quite short as well (unsure if there is a setting to change this, so maybe this is why curfew doesnt exist). When I decide to walk from one end of Hogwarts to another to get to my class without sprinting everywhere and take in the sights... By the time I get there it is night.

But yeah, it would be nice to have curfew and people would remind us to go to our room for the night, unless we have Astronomy classes or unless we decide to sneak out (maybe through the window).
Baphled Feb 20, 2023 @ 5:40am 
It feels like a lot of laziness, or maybe they thought the game would be too difficult with consequences. There's a couple of quests that require sneaking around the school at night, which then have people patrolling and will catch you. Immediately after the quest you can just go dance around that area. No one seems to mind when you use the unlocking charm to break into someone's home in Hogsmeade either. They just continue about their activities and ignore the strange student rummaging through their stuff.
Nat20 Feb 20, 2023 @ 5:42am 
Yeah, laziness. Sure. Why not?
Hexalotte Feb 20, 2023 @ 5:51am 
I hardly ever use the invisibility spell (except for the gold chests), also noticed this morning that you can easily break into rooms without anything bad happening if you are not invisible
Last edited by Hexalotte; Feb 20, 2023 @ 5:53am
Simbolic Feb 20, 2023 @ 5:52am 
Never was a fan of Harry Potter but from playing the game. It feels the students are more or less treated like adults. They kind of have to be with having such a responsibility over Devastating Magical power.
EyeXombie Feb 20, 2023 @ 5:54am 
I mean you're able to go around using avada kedavra on every one without the Ministry showing up and hauling you off to Azkaban. lol.. It's a nice little game but it is a cookie cutter Ubisoft style open world. Let's just hope the success of this game gets us a more in depth games in the future. While the game is fun it leaves alot to be desired.
LifelongMax Feb 20, 2023 @ 6:09am 
From a gameplay standpoint it wouldn't be very fun to have to worry about what time it is running around. In general a game should be fun, and gameplay should facilitate that.
Adam__86 Feb 20, 2023 @ 6:22am 
It's not laziness its convenience - GAMEPLAY TRUMPS ACCURACY

It would be incredibly annoying if you had to stealth everytime you needed to explore or get from A to B during the night, so much so that people would just skip night mode completely thus rendering the day/night cycle wasted dev time
EyeXombie Feb 20, 2023 @ 6:25am 
Originally posted by Adam__86:
It's not laziness its convenience - GAMEPLAY TRUMPS ACCURACY

It would be incredibly annoying if you had to stealth everytime you needed to explore or get from A to B during the night, so much so that people would just skip night mode completely thus rendering the day/night cycle wasted dev time

Not if there was a good and bad system. Getting caught could have given you negative respect points or something. You know some actual depth to the game instead of just cookie cutter puzzles over and over again. I enjoyed the game but I'm not blind to the laziness of how it was put together. There is a lot to be desired here for a modern day open world game. For example, Fable came out in 2004 and it had a good and bad choice system.
Last edited by EyeXombie; Feb 20, 2023 @ 6:27am
Ooly Feb 20, 2023 @ 6:25am 
mAYbe they should add a police system that would be great, i was sad about it
monkeypunch87 Feb 20, 2023 @ 6:26am 
Originally posted by LifelongMax:
From a gameplay standpoint it wouldn't be very fun to have to worry about what time it is running around. In general a game should be fun, and gameplay should facilitate that.
I don't agree. Some stealth during nighttime would be some nice change of gameplay while improving immersion. Just some prefects and professors running around the halls to avoid. Npt hard.
Last edited by monkeypunch87; Feb 20, 2023 @ 6:29am
Adam__86 Feb 20, 2023 @ 6:28am 
Originally posted by EyeXombie:
Originally posted by Adam__86:
It's not laziness its convenience - GAMEPLAY TRUMPS ACCURACY

It would be incredibly annoying if you had to stealth everytime you needed to explore or get from A to B during the night, so much so that people would just skip night mode completely thus rendering the day/night cycle wasted dev time

Not if there was a good and bad system. Getting caught could have given you negative respect points or something. You know some actual depth to the game instead of just cookie cutter puzzles over and over again.

That just sounds annoying and most would just change the time to day to circumvent the nuisance
Fraktal Feb 20, 2023 @ 6:29am 
Originally posted by monkeypunch87:
Originally posted by LifelongMax:
From a gameplay standpoint it wouldn't be very fun to have to worry about what time it is running around. In general a game should be fun, and gameplay should facilitate that.
I don't agree. Some stealth during nighttime would be some nice change of gameplay.

Yep. Outside of scripted quests it seems there are no rules or laws.

Can kill.
Steal.
B&E.
Trespass

All the above with impunity.
McChicken Feb 20, 2023 @ 6:31am 
its a matter of taste and opinion. no wrong or right here. but i would have loved a optional setting that lets us turn on night curfew, it would add so much more to my immersion while playing trough the game.
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Date Posted: Feb 20, 2023 @ 5:29am
Posts: 66