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Nowadays ssd is practically the standard for gaming.
Everyone is moving to streaming from disk to cut down, or eliminate, loading.
And if the game can't load fast enough wonky things can happen.
I recall reports from other games where the pc can't load the collision data fast enough and players fall through floors.
There is also the possibility of other system bottlenecks causing performance degredation apart from the slow hdd speed.
They always took advantage of them, I mean cutting 30s+ load times down to 5-10 seconds was great even back in 2016 when I bought my first NVME drive. Until this gen though, developers were forced to still build games around having low RAM and HDD loading, and slow HDD loading at that since the consoles used slow af 5200 RPM drives.
Hell, the entire PS3/XB1 era of games was sandbagged by the fact that the PS3 shipped with only 256MB of RAM and all the games had to be designed fundamentally different to do a lot more loading from disc/hard disk.
Also keep in mine that running your operating system or other things on off of the same drive can effect its performance.
Extra tip, I can personally suggest Samsung EVO line for SSD's. You can find them on sale now and again via Amazon.
I guess your disk usage isan't at 100%
No, I see that disk usage is active only during loading screens or while flying