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Dark build is very powerful, but has a number of challenges:
- it's slow to get off ground, because early game damage boost from cursed is anemic, and Unforgivables don't begin to arrive until midgame. So Dark is basically like playing a mage in RPGs, you need to survive until Crucio and vivarium. Ideally without grabbing talents that will later become obsolete such as stealth, since the number of your talent points is limited.
- Avada Kedavra has two limitations out of which the most important is its long cooldown, so even though you're able to quickly wipe about 4 enemies off the screen with a curse chain, you will struggle in a prolonged fights where enemies come in waves: Arenas are the best example of that. So you need to avoid being a one-trick pony.
- Second limitation is Inferi which are immune to Avada which only strengthens the need for an alternative damage chain.
Curse mechanics is the strength of the Dark build, Unforgivable III is really the best trait you could have for such a build, and maybe even the best trait overall. That is because it amplifies damage dealt by EVERYTHING to cursed enemies. Furthermore, with Blood Curse if you target one enemy all other cursed enemies get the percentage damage, so that is getting boosted as well. So Dark mage is as powerful against individual strong enemies as they are against groups.
To understand how powerful curse status can be, at level 35 on Normal Accio -> Descendo combo deals 900 damage, while Flipendo -> Descendo deals some 2700, basically giving triple damage.
Here are my two combat spell panels:
Arresto Momentum - Expelliarmus - Flipendo - Crucio
Confringo - Bombarda - Descendo - Avada Kedavra
First panel is there to apply cursed status on stuff. It is useful to have spells of different kinds because you don't have to worry about penetrating shields and having 4 of them ensures you always have a way to apply curse when you need it. This 4 spells are not there to deal huge damage but merely to set up combos.
After you wiped the first wave with Avada Kedavra, you reapply the curse and hit them with your damage spells, as well as Flipendo -> Descendo combo. Confringo -> Bombarda combo handles Inferi as that's pretty much your only weakness as a dark mage.
There are also notable synergies of this playstyle with Ancient magic - since damage to all cursed enemies is so strong you can use 5 charges of ancient magic as a budget version of Avada Kedavra. Also, ancient magic throw has a synergy with Expelliarmus, which you'll be using a lot. There also many cool synergies your core spells are capable off, Expelliarmus is good against goblins and dark wizards, while Flipendo rocks against trolls and dugbogs.
My take on Unforgivables themselves:
Crucio - this is mostly good for quicky applying curse to a group, so it gets used in this capacity throughout the game. In terms of damage and control it quickly falls, but it's still pretty good considering how you can get it by midgame.
Imperio - this one seems good but comes with a bunch of gimmicks and ultimately Avada Kedavra is a straight upgrade to this, so I wouldn't bother with a talent for Imperio to be honest. Its use case is to control a troll or spider matriarch and watch as they kill its friends, which is useful at a certain point in the game but not beyond that.
Avada Kedavra - it's great, even though it arrives just before the endgame. Use it, love it.
Spare points can be uses in the RoR tree for better potions if needed and plants as they free disposables we can grow and provide good solid distraction.