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Yeah, for the adaptive triggers & haunted shop quest (which is one of the best in the game imo)
'Seems all roads lead to hogsmeade'
My opinion is story should end up in Hogwarts school area and Hogsmeade.
I completed all Merlin trials and feel like it is not worth the time.
And people beside Sebastian make me uncomfortable. Like they are all saint.
I only enjoy the part you exploring Hogwarts inner area.
The combat in this game is actually really unique yet quite straightforward, but nobody actually "needs" to play it because once you have upgraded gear and abilities shields are no issue and everything dies in a single hit. If you force yourself to work with sub-par gear and not take specific upgrades the game starts to flow so much better, and the deliberate design starts to shine through (even though it's still far from flawless even then). I know it's a bit of a cliche, but look at Doom Eternal's baby mode vs Ultra Nightmare. People who play the first just run around with their Super Shotgun out for the entire game, doing nothing but pressing 1 or 2 buttons, while Ultra Nightmare players combine almost all weapons to reach specific enemy thresholds in what becomes a really elegant dance of optimized gameplay.
Some things this game should have altered for any difficulty:
- no infinite health potions
- severely reduce the effectiveness of potions and plants (both are turbo broken right now, which means you can't actually play the game properly AND use them, which is just sad)
- no healing when stunned
- probably disallow dodge rolling on parry windows. Dodge roll is stupid OP in this game, with no consequences attached
- severely reduce shield popping mechanics outside using the appropriate class
- more reward for combos, make combos stop at a much faster interval (the game already has a pretty strong built in combo system with juggle combos - I don't know why it needs to be SO lenient people don't even use it to still maintain combos)
It's like trying to teach a toddler how to draw by providing them an incrementally difficult sketch book. If they still destroy the paper with a single color crayon by the age of 12 I would assume most people would feel pretty disappointed. That is how HL is currently being played by the majority of the people - just because it doesn't guide them to actually enjoy the systems in place.
After the story book quest, I turned on insta-kill cheats because I literally couldn't take another minute, I just wanted it to end.
It's a fun game for a short stint. No replay value whatsoever.
"Mine now demiguise."