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You're going to HATE the depulso puzzle rooms.
You haven't the faintest idea what "game design" means. These are challenges set within the context of the story - not the story dictating the challenges. By your logic you would have to literally sit in class for thousands of hours total before you'd be able to reach the character's level of competence.
Of course I later found out that I was supposed to use levioso, and I then really appreciated that I had been allowed to use different means at my disposition to attain the answer instead of having been railroaded.
"The High Keep" quest, which is the Hyppogriph quest, clashes directly with these aspects because at the time you reach it, it's the most railroady quest yet, only accepting one "correct" answer.
For example, if you do the quest stealthily (which I assumed was the default course of action upon starting it because in context, we're 2 students going against a full castle of Dark Wizards and the quest first directs you to climbing the wall which seemed like a covert thing to me), you'll quickly realise some absurdity, like the dark wizards that teleport in as if you were fighting while you were going to stealthily take out their compatriots, which are ALL facing away from you when you arrive and showing ou their backs by the way.
If you do do it in a stealthy manner (yes you can petrificus totalus the enemies that come flying in, crying that they'll kill you even though they saw no one) your character will still say his lines about how hard that fight was.
Also, there is only one good answer to opening the gate. I had first ony opened it mildly before stopping it, and Onai refused to come in.
Then I opened it fully and cast arresto momentum on it, yet still miss Onai remained dumbly standing before the wide opened entrance because she didn't want to merely enter through the WIDE OPENED FRONT GATE, she also wanted it to remain wide opened so as to alert everyone that she was coming in.
And yet later in the mission she sneaks in through the big double doors?
Then at the end of the mission, you somehow just so happen to find 2 Hyppogryphs, one for each of you to ride on, and she gets on hers without doing any of the ritualistic bows or anything.
That last part is really just nitpicking frankly, but after she annoyed the hell out of me during the mission and was really just a complete burden during all of it, (since seeing how she comes running fleeing to you, she both got caught, and was unable to defeat the wizards on her side) it finished irritating me.
All in all, I really liked the game, just disliked this mission, and I can kind of see where OP is coming from.
Sounds more like Slytherin whining to me.. Hufflepuffs have no issues with hard work.