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The actual quote was "there's no plans for DLC at this time." They just released on the 10th, and likely have their team working on bug fixes given the reports coming in. If the publisher sees the chance for more money, the team will be given a green light to go after it.
This explains why HL got much lower budget than such a game deserved. And the signs of the corners cut show everywhere:
- no quidditch
- no romance
- no companion/party system
- no curfew
- no interacting with surroundings outside of quests
- minimal range of copy/paste puzzles and activities
the list goes on.
It's like they had solid funding for creating the world and decorations, and also for combat system, but after that were told to hastily put together everything else.
Was that a huge miscalculation on WB's part based on how popular is the IP and how the game sold already? Yep. So chances they'll be making DLCs are pretty high since reactions to HL are very positive, despite all its flaws and shortcomings.
"No plans at this time" DOES NOT EQUAL "No DLC EVER!".
The game released just days ago. They got bugs to fix and saying "We already spent time on DLC plans", which is the reality of most games before they even get half-developed, would only get further twisted into "We are ignoring bugs and are instead making DLC to get more of your money."
I get that expansions are suitable for some games like The Sims and what have you, but I would rather see a complete package, some bug patching and then the developer move onto their next production. This way of publishing will never return, but I am fine with this game being the full release. Hopefully because of the success, they get a big budget for the next installment of this IP and we see a bigger and more detailed game.
Maybe it's because there's much more expected of a modern game this days? Something that's no longer adequate to the $60 price tag. Besides, over the years we have been spoiled to believe that a game that is not supported is a dead game, and somehow shouldn't be played anymore.
Nevertheless, DLC is just the name, and every company handles it differently. 20 years ago Gothic 2 got an "addon" Night of the Raven which was about the size of the base game based on how much it expanded it in every direction. Meanwhile some others might release a few items and charge big dollar for it, like the Sims you mentioned.
I dig what you say about releasing complete games, but I feel it got to do with a risk it might not sell well. So it's actually prudent of the devs to create games leaving room for possible DLCs in the future.
Like maybe year 6 where romance starts to make more sense and we get quidditch back, you know.
I'd pay $10 for a quidditch DLC that actually works and has a reason to play it more than once (for example by having a simple "league" or tournament consisting of a series of increasingly difficult matches).