Hogwarts Legacy

Hogwarts Legacy

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Menampilkan 1-15 dari 41 komentar
Who wants to take one for the team?
why would i play on Vulkan when it's not natively coded for vulkan?
you miss out on alot of features this way.
Diposting pertama kali oleh FinalLightNL:
why would i play on Vulkan when it's not natively coded for vulkan?
you miss out on alot of features this way.
What are the functions?
Fluizx 18 Feb 2023 @ 1:07pm 
Works for me, thank u
Fluizx 18 Feb 2023 @ 1:09pm 
After making this modification, my game improved and returned to normal, after today's update on the 18th it was crashing, now it's normal, I noticed that the 1st time I opened the game it took a while to compile the shader and I think that this solved my problem , because before it went very fast as if it had not been working
cube 18 Feb 2023 @ 1:12pm 
Diposting pertama kali oleh FinalLightNL:
why would i play on Vulkan when it's not natively coded for vulkan?
you miss out on alot of features this way.

DXVK is a translation layer, it literally takes DX12 instructions and converts them into Vulkan ones, you don't miss out on anything.
Diposting pertama kali oleh blank:
Diposting pertama kali oleh FinalLightNL:
why would i play on Vulkan when it's not natively coded for vulkan?
you miss out on alot of features this way.

DXVK is a translation layer, it literally takes DX12 instructions and converts them into Vulkan ones, you don't miss out on anything.

And you even will benefit from a stable non-memleak experience for HL.
Hint: It also can run dx9-11 games, perfect for older games not running anymore on W11.
MugHug 18 Feb 2023 @ 1:33pm 
'Failed to initialize DirectX12'.

On a RX 6700 XT.
Terakhir diedit oleh MugHug; 18 Feb 2023 @ 1:33pm
Diposting pertama kali oleh MugHug:
'Failed to initialize DirectX12'.

On a RX 6700 XT.
no idea if work for amd, i have nvidia
MugHug 18 Feb 2023 @ 1:36pm 
Diposting pertama kali oleh Tomas:
Diposting pertama kali oleh MugHug:
'Failed to initialize DirectX12'.

On a RX 6700 XT.
no idea if work for amd, i have nvidia

Have to wait and see if anyone with a AMD GPU gets same result or not.
Diposting pertama kali oleh blank:
Diposting pertama kali oleh FinalLightNL:
why would i play on Vulkan when it's not natively coded for vulkan?
you miss out on alot of features this way.

DXVK is a translation layer, it literally takes DX12 instructions and converts them into Vulkan ones, you don't miss out on anything.

So RT DLSS etc all work and no graphical artifacting with this tool?
cube 18 Feb 2023 @ 1:49pm 
Well DLSS isn't a DirectX feature, so yes it will work. As for ray tracing, it's supported by VKD3D-Proton.
Rimmorn 18 Feb 2023 @ 1:51pm 
Seems to work well, cutscene stutter gone, random stutter gone.

Thank you.
cube 18 Feb 2023 @ 2:07pm 
Diposting pertama kali oleh Eiswolfin:
I just tested it, using Vulkan there is no

DLSS
Raytracing

All the other Upscaling options are there though, like AMD FSR 1 and 2, Intel XESS, Nvidia NIS.

Try this.
https://www.youtube.com/watch?v=Ti2B_VvQVdA
Diposting pertama kali oleh blank:
Diposting pertama kali oleh Eiswolfin:
I just tested it, using Vulkan there is no

DLSS
Raytracing

All the other Upscaling options are there though, like AMD FSR 1 and 2, Intel XESS, Nvidia NIS.

Try this.
https://www.youtube.com/watch?v=Ti2B_VvQVdA

You need the NVAPI implementation to use DLSS with DXVK.
Add this to your game start options: PROTON_ENABLE_NVAPI=1

But this is only supported with Proton.
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Tanggal Diposting: 18 Feb 2023 @ 12:06pm
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